So a massive grind just turned into a grind so big, no one in their right mind would do it.
Thing is, it won't actually
be a "massive grind".
Instead, it'll just be a minor grind which is
just big enough to be frustrating for no obvious reason, but one that you'll have to do over and over again, for every bloody module.
It'd actually make more sense if it
was even more sadistic.
Imagine, for example a system which was totally random but where you
also had to work your way up through each tier
and the only way to get to the next tier was to make a god-roll?
That would be utterly horrific but it WOULD deter people from gaining the top tiers and, as a result, people wouldn't be able to rely on engineering and there'd be a more level playing field.
Don't get me wrong, it's a TERRIBLE idea but it would, at least, achieve the stated goal of curbing min/maxing.
This new system is simply going to require people to make a handful of G1 rolls, then a handful of G2 rolls, then G3, then G4, and then we'll reach G5 and we can all get on with creating the mod' that we actually
want.
And, at a guess, I'd say that most of us will just grit our teeth and get on with it.
Very few people (and certainly NOT the min/maxers and PvPers) will simply give up and be satisfied with a G1 or G2 mod'.
The majority of us will just collect mat's, make rolls, level-up and then repeat until we get to G5.
There will be no difference to the balance of power, no change to the amount/type of mod's in use.
The only difference will be that everybody will be a bit annoyed and a bit frustrated while they're doing it.
And this is a good thing... how?