So why dont engineers take into account the size of the module their engineering?
Would make perfect sense to me that a class 1A shield generator should take less mats to engineer to G5 than a 8A prismatic shield generator.
Just seems like a one size fits all system where a little bit of finesse could go a long way.
Ok fair enough you want to engineer a death star,that will take time and a lot of mats. Want to engineer an iCourier to the same level so you can float around in Open and try a little PvP? Guess what...will cost you the exact same amount of mats.
Again a little adjusting based on module class would go a long way imo.
Disclaimer: I think engineers are currently a bit to tedious,and by that i mean the mat collection.
But leaving that balance debate aside,does it not make sense that smaller modules should need less mats?
Would make perfect sense to me that a class 1A shield generator should take less mats to engineer to G5 than a 8A prismatic shield generator.
Just seems like a one size fits all system where a little bit of finesse could go a long way.
Ok fair enough you want to engineer a death star,that will take time and a lot of mats. Want to engineer an iCourier to the same level so you can float around in Open and try a little PvP? Guess what...will cost you the exact same amount of mats.
Again a little adjusting based on module class would go a long way imo.
Disclaimer: I think engineers are currently a bit to tedious,and by that i mean the mat collection.
But leaving that balance debate aside,does it not make sense that smaller modules should need less mats?