Engineers dont care about module size

So why dont engineers take into account the size of the module their engineering?

Would make perfect sense to me that a class 1A shield generator should take less mats to engineer to G5 than a 8A prismatic shield generator.

Just seems like a one size fits all system where a little bit of finesse could go a long way.

Ok fair enough you want to engineer a death star,that will take time and a lot of mats. Want to engineer an iCourier to the same level so you can float around in Open and try a little PvP? Guess what...will cost you the exact same amount of mats.

Again a little adjusting based on module class would go a long way imo.

Disclaimer: I think engineers are currently a bit to tedious,and by that i mean the mat collection.

But leaving that balance debate aside,does it not make sense that smaller modules should need less mats?
 

Deleted member 110222

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It's currency.

Currency used to pay a mysterious wizard who doesn't recognise the value of gold used to pay blacksmiths and tailors.

Engineering = enchanting.

Try not to overthink it in future.
 
Yeah makes no sense other than arbitrary time sink when it comes to the lower end modules.

It should really scale with class size.
 
Because it would make an already heavily loaded game mechanic even more heavy. Size multipliers in material requirements per grade roll. Good luck finding out how much material you'll need to engineer your ship.
 
Because it would make an already heavily loaded game mechanic even more heavy. Size multipliers in material requirements per grade roll. Good luck finding out how much material you'll need to engineer your ship.

At the lower end it wouldnt,if you wanna engineer a large ship it would i suppose.

Im not suggesting needing loads more mats for large ships,currently the amount needed when doing a corvette or a cutter is just about bearable for me givin how may hardpoints and utility mounts that need engineering as well as core internals.

Just that the lower end could see a reduction in mats needed.

Even if it only applied to effects,seeing as how they are multiples of mats.
 
You know what, that makes a whole lot of sense!

That's... er... probably why it isn't implemented that way in the game.
 
Let's just stay with fun rather than immersion as more grind will probably kill Engineers. If Elite was in real life, then definitely. But since it's a game then no.
 
Let's just stay with fun rather than immersion as more grind will probably kill Engineers. If Elite was in real life, then definitely. But since it's a game then no.

Nobody is advocating more grind for engineers at all,if say a 8A costs what its costs now to get say G5 re inforced with Hi-Cap as a secondary then scale down from there.

Leave the high end where it is but make stuff at the lower end cost less. This would be a reduction in grind and enable players to get a on a similar footing to others in engineered small ships quicker. Also makes makes sense to me a smaller generator should need less parts to modify it.
 
Because it would make an already heavily loaded game mechanic even more heavy. Size multipliers in material requirements per grade roll. Good luck finding out how much material you'll need to engineer your ship.

Aww.. c'mon! Diminishing Returns pretty much sums up the state of affairs as of late! ;)
 
So why dont engineers take into account the size of the module their engineering?

Would make perfect sense to me that a class 1A shield generator should take less mats to engineer to G5 than a 8A prismatic shield generator.

Be careful what you wish for. It's not like they would use the current C8 modules as a baseline and make everything else cheaper.

If you want even more mat-grind, just discard 2/3 of all mats you find. Easy, isn't it?
 
Definitely not looking for an increase to any material gathering,this thread is just about should smaller modules be easier/cheaper to upgrade in comparison to the large modules. And just a few thoughts i had on it. Allowing players to more quickly get on an equal footing regarding engineering of small ships would be good imo,and to me it makes sense the smaller modules require less to engineer. YMMV there though as people have pointed out.

This came into my mind as ive been engineering shields on both a Corvette and an FDL for a day or two,improvised components galore are needed. The exact same amount of mats for each.

Ok so to take the mats out of it,id agree it might add another layer of complexity thats not needed with mutiples needed for different stuff,keep the requirements that are there now,no increases or decreses on any of them.

Then add some sort of multiplier to smaller modules that they require less rolls to max each grade?

It would reduce the requirements overall for small modules but not interfere with anything else as it stands now. Each class going up to 8 would have the multiplier,getting smaller each time with C8 having no multiplier.

On the surface that shouldnt look to different to what we have now
 
It's not the size that counts, it's what you do with it.

I'm talking about the amount of engineering work needed of course.
 
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