COMPLETED CG Enhanced AX Project: AX Multi-Cannon Gimballed

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Flossy

Volunteer Moderator
Summary - Reminder - CGs are now only available in LIVE versions (Odyssey & 4.0), unfortunately not Legacy.
System: Apala
Station: Wilson City (Coriolis starport, large pads available, 30 Ls from main star, 71.37 Ly from Sol)
Objective: Earn rewards by delivering Advanced Catalysers, Copper, Gallium, Polymers and Synthetic Reagents to Wilson City in the Apala system.
Time limit: 1st February 3309 @ 07:00 UTC

Description
Two leading engineers have revealed designs to improve the stock anti-xeno weaponry available to pilots.
Liz Ryder and Zacariah Nemo have provided module modifications for many years, specialising in explosive and kinetic weapons respectively. Over the past year they have collaborated privately on the AX weapon designs introduced by Aegis in 3303, seeking to improve the efficiency of delivering a compound, hazardous to Thargoid vessels, which tips AX ammunition..
Ryder explained to The Imperial Herald:
Zack and I share a passion for weapon upgrades, and have often used this project as a way to unwind after a long week’s work. But when the Taranis signal arrived and the Thargoid forces started taking control of systems, we knew we had to reveal the designs to the public. We’re going to need help from independent pilots to finish off the prototypes and get a manufacturing base set up.
This campaign is for a gimbal-mounted version of the enhanced AX Multi-Cannon, to be made available in both Medium and Large sizes. Alliance Democratic Network has agreed to process deliveries. Additional resources are requested to ensure that the new gimbal-mounting system can withstand the same combat usage as other enhanced AX weapons
The project will run for eight weeks. If the final target is met earlier than planned, the campaign will end immediately and the gimbal-mount enhanced AX Multi-Cannon will be made available at all rescue megaships the following Thursday..
To earn rewards you must sign up as an active participant before delivering Advanced Catalysers, Copper, Gallium, Polymers and Synthetic Reagents to Wilson City in the Apala system.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • Wilson City is located near planet ???
  • Station services: Commodities Market, Shipyard, Outfitting, Repair, Restock, Refuel, Social Space
  • Prices at Wilson City:
    • Advanced Catalysers: 3,343 Cr/T
    • Copper: 758 Cr/T
    • Galliium: 5,724 Cr/T
    • Polymers: 414 Cr/T
    • Synthetic Reagents: 7,317 Cr/T
Last updated: 15/12 @ 15:00 UTC
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Non-Odyssey
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Latest status
Last updated: 27 December, 03:16 UTC-completed

Current Progress:
Current Participation Rewards:
Global Progress: 20,000,283 units collected
Contributors: [COLOR=#00ff003,871[/COLOR]
Reward Tier: 1/1
Global Reward:
AX Multi-Cannon Gimballed
Top 10 CMDRs: 800,000 CR
Top 10%: 12,000,000 CR
Top 25%: 6,400,000 CR
Top 50%: 4,000,000 CR
Top 75%: 2,400,000 CR
Top 100%: 1,600,000 CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.

Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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I am currently running 3 class 3 AX turreted multi cannons and 1 class 2 turreted AX multi cannon on my Scout killing Krait Mk II. Would these gimballed AX multi cannons be a better option than the turreted multi canons?
 
Against Scouts probably better, but against interceptors we're going to need a better AX scanner. Faster and with better range.

The old scanner worked well in the old NHSS instances, where the interceptor came to us first to scan us, now they come in full aggro and it's very hard to do a scan.
 
Is an Enhanced Xeno Scanner next? The multis we already had worked well enough for scouts. The only way turreted or gimballed MC's are worth anything is if you can target with them and currently the only way to target an interceptor heart in a CG is to pursue it, then scan it while it shoots high damage projectiles directly at your canopy.
 
Is an Enhanced Xeno Scanner next? The multis we already had worked well enough for scouts. The only way turreted or gimballed MC's are worth anything is if you can target with them and currently the only way to target an interceptor heart in a CG is to pursue it, then scan it while it shoots high damage projectiles directly at your canopy.
1. I hope so
2. The other way is to used fixed weapons + TRAILING sight mode
 
I’m starting to think a hull-tank Krait Phantom with 4 of these would be a great Scout killing machine!!
 
I’m starting to think a hull-tank Krait Phantom with 4 of these would be a great Scout killing machine!!
Got Phantom with 4 Turreted and they do Scouts in 3-4 seconds so Gimballed should be even better with all pointing forward on Phantom, so turreted actually a waste IDK.
I will keep the Turreted EAXMC for my Conda - the turreted MC on that is great - just like the Expanse battles.
I don't have Hull tanked on Phantom though as I do a few combats until Interceptor turns up (kills me in seconds, I've tried a few), then either SC to leave and reenter instance do do some more Scouts, or land on the station and do a few Passengers and Wounded missions. You have to take off and run the gauntlet and FSD out, ignoring the urge to fight scouts as you have SCREAMING passengers on board!!!!!

Also mix this up with Hauling CG to ensure the new weapons keep coming thick and fast as possible.

This is turning out like Mike said in The Young Ones flicking though TV Times - "I didn't know there was so much in it!!!"
 
Only 700 Cmdrs on this?
Huh...

I'm finishing off the fixed missile rack CG before moving onto this one, and I'd guess there are others doing the same

Edit: With a new week, people will be wanting to save as many systems as possible too, so numbers will be low until Tuesday/Wednesday, when the progress bars can't be completed before Thursday's reset.
 
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Got Phantom with 4 Turreted and they do Scouts in 3-4 seconds so Gimballed should be even better with all pointing forward on Phantom, so turreted actually a waste IDK.
I will keep the Turreted EAXMC for my Conda - the turreted MC on that is great - just like the Expanse battles.
I don't have Hull tanked on Phantom though as I do a few combats until Interceptor turns up (kills me in seconds, I've tried a few), then either SC to leave and reenter instance do do some more Scouts, or land on the station and do a few Passengers and Wounded missions. You have to take off and run the gauntlet and FSD out, ignoring the urge to fight scouts as you have SCREAMING passengers on board!!!!!

Also mix this up with Hauling CG to ensure the new weapons keep coming thick and fast as possible.

This is turning out like Mike said in The Young Ones flicking though TV Times - "I didn't know there was so much in it!!!"
Yeh, the interceptors are somewhat more “involved” … I’ve got two turrets in the C3 slots in my shieldless FAS but the medium hard points are useless for anything other than fixed weapons so I’m running Guardian Plasma Chargers. It’s fun …. It I think I can stack almost as much hull on a Phantom - maybe a small shield - and it would be faster AND all four hard points conve to e nicely so 4 gimballed MCs should shred the Scouts.

Off work next week … needed a project, I guess.
 
Well, it is going slow. Multiple Type-9s, a Cutter now and then, a Type-6 and one CMDR in a Cobra Mk III making deliveries! I'm totally impressed with that dedication to a Community Goal. Meanwhile 9300 deliveries units collected in a 720 cargo Cutter and I am in the top 10 percent? Pittiful. We are going to need a lot more players to complete tier 1 and end this before the Thursday update. Keep an eye out on the progress...
 
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It would help if a couple moguls and their trade carriers would set up some transport missions... much more efficient to unload a carrier than to haul shiploads from a couple of systems away...
 
Well, it is going slow. Multiple Type-9s, a Cutter now and then, a Type-6 and one CMDR in a Cobra Mk III making deliveries! I'm totally impressed with that dedication to a Community Goal. Meanwhile 9300 deliveries in a 720 cargo Cutter and I am in the top 10 percent? Pittiful. We are going to need a lot more players to complete tier 1 and end this before the Thursday update. Keep an eye out on the progress...
I think you must have miscounted your deliveries.

That many loads of 720 tonnes would be 6,696,000 tonnes which would put you in the top 1 and is more than has been delivered by everyone so far in this CG.
 
Well, it is going slow. Multiple Type-9s, a Cutter now and then, a Type-6 and one CMDR in a Cobra Mk III making deliveries! I'm totally impressed with that dedication to a Community Goal. Meanwhile 9300 deliveries in a 720 cargo Cutter and I am in the top 10 percent? Pittiful. We are going to need a lot more players to complete tier 1 and end this before the Thursday update. Keep an eye out on the progress...
I think you must have miscounted your deliveries.
That many loads of 720 tonnes would be 6,696,000 tonnes which would put you in the top 1 and is more than has been delivered by everyone so far in this CG.
I think you must have misunderstood. 9300t total would be ~13 deliveries á 720t which would put you into the top 10 %
 
Is there a FC initiative to speed this up?
Hauling Gallium from Apala/Wilson atm, but guess if one "team" would load up an orbiting FC with something and second team would unload from orbit, we could shave a few hours.

Profit here is negligible anyway, so let's just get gimballs asap.
 
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