COMPLETED CG Enhanced AX Project: AX Multi-Cannon Turreted

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then you could have given that exact answer to be helpful.
The question was answered with a "No." Then the answer was expanded to include where to actually buy them. How is that not useful? How do you know Mersozz knows about the rescue ships?

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I will say that Graphite's typing style is odd and can definitely come off wrong, but you should give them the benefit of the doubt. They are very helpful on this forum.
 
Any idea where would be the best to test new Enhanced AX MC? Preferably in space.

Mind I'm in a simple Scout-only AX Krait (4x E-AX MCs), so it would be good I don't see and Interceptors, lol tnx (at least not immediately)
NHSS threat 4...
If you generate a cyclops run jump out then jump back in... untill just scouts generate...
Ax CZ low
Jump in kill about 4 scouts then jump out, jump back in, kill about 4 repeat untill board...
 
The question was answered with a "No." Then the answer was expanded to include where to actually buy them. How is that not useful? How do you know Mersozz knows about the rescue ships?

----

I will say that Graphite's typing style is odd and can definitely come off wrong, but you should give them the benefit of the doubt. They are very helpful on this forum.
it still wasn't a helpful answer. The question was not "where can I buy them", it was "can I buy them at Jameson's", because it is common knowledge that Jameson usually stocks almost every module purchasable by coin. If one has not checked, one cannot answer that authoritatively.

Anyway, to be helpful and not just a grinch, I jumped over there and checked to have a first hand information. No, Jameson does currently not stock them.
 
Sad Clipper noises
Ooops
The problem with human AX weapons is their very low Armor Piercing, which for Large AX Multicannons (AP value of 33) results in a ~66% DPS reduction against a Cyclops (Hull Hardness tested by Cannon to be ~100), including its hearts (Hull Hardness extends to module damage IIRC).

This is unlikely to change on the fixed version as both standard Fixed and Turreted AX Multicannons share the same AP value for a given size.
AX Multicannons were designed specifically against hearts, not against hull. Which is why AX Missile rack were designed specifically against hull. And that's exactly why AX Missile rack have - suitable AP of 60 which is good enough against cyclops and basi. The DPS of AXMR from broker is IMMENSELY much higher than that of normal one - thanks to rapid fire and number of missiles in magazine and reload speed. Combining 2/3 AXMR from brokers, and 1/2 EAXMC (fixed) we are effectively leveling field with basi - missiles for hull, mc for heart (now, with 4km shot speed it will be so much easier with trailing mode)

It's still not enough against medusa granted, but basi is within our reach now. We have ability to kill at least 2 specific interceptors in the Maelstrom zone, that's a start. And we don't know yet what new Enhanced missiles might be.. what if those are seekers like it was in trailers so often? Could be anything. I for one, certainly did not expected a shot speed buff for Enhanced multi.
Given the damage increase on the new AX Multicannons is negligible and that NPCs don't subtarget, they'll remain as effective against Interceptors as they are now - useless or outright detrimental as they agitate swarms (Thargon Missiles for EVERYONE!) and pull the Interceptor's focus, making heart sniping more difficult than it should be.
That's not entirely true. NPC are never useless in AXCZs. They draw fire from you, they give you ability to use up to 2 additional weapon hardpoints on something better than flaks, unless you specifically want to have them available just in case. They can send some drones to you, they ease your pain with scouts. When they will get those weapons, scouts will start screaming. As for Interceptors, NPCs deal a LOT of damage on hull, saving for you even more ammo as result. Say whatever you want, missiles are no joke. Even medusa and hydra does feel them especially when facing up to 8 salvo from all ships around it and your guardian tech heavy artillery. And think about it, they will get enhanced missiles as well. Hell, they are using field neutralizers now, if you didn't noticed yet. The blue pinging NPC on radar.

Eventually they will get AX PD to help with thargons and their missiles. FD will use NPC as an additional back up so new players won't be overwhelmed by thargoids in solo and groups. But that will come later in the narrative progression. We are months away from it. Right now bubble by design supposed to be slowly burned to a crisp. For drama sake. So retaliation would be more meaningful.
 
Any idea where would be the best to test new Enhanced AX MC? Preferably in space.

Mind I'm in a simple Scout-only AX Krait (4x E-AX MCs), so it would be good I don't see and Interceptors, lol tnx (at least not immediately)

I don't know about today, but yesterday Wakata Station in HIP 23716 was bugged pretty much all day so only scouts would spawn.

In general any station that is under attack should work. It first spawns several waves of scouts and (if the instance isn't bugged) interceptors will spawn in shortly after, but you'll get a warning and plenty of time to wake out and drop back in for rinse and repeat.
 
I will say that Graphite's typing style is odd
He has the ellipses disease. ;)

It took me some getting used to as well.
AX Multicannons were designed specifically against hearts, not against hull. Which is why AX Missile rack were designed specifically against hull.
I did not know that.

I've never figured out how to find the hearts though. I can't ever stay close enough to them to scan them. I'll always get about half to 3/4ths of the scan and they'll jackknife and go the opposite way or just speed burst out of range and I have to start all over.

That's why I just kill scouts and when the interceptors show up I leave. It's just too aggravating to constantly chase them and never be able to hurt them.
 
New modules reported over EDDN to be at
SystemNameStationName
AltairFederal Haven
AntaiRescue Ship Cavell
BlestRescue Ship Kisseih
CemiessImperial Sanctum
ElliRescue Ship Cornwallis
EnayexRescue Ship Hutner
HIP 12314Abraxas KK15
KanawasRescue Ship Seacole
Ross 112Allied Solace
Tarach TorRescue Ship Bertschinger
Upsilon AquariiRescue Ship Yoshida
YenistaniRescue Ship Foerster
 
New modules reported over EDDN to be at
SystemNameStationName
AltairFederal Haven
AntaiRescue Ship Cavell
BlestRescue Ship Kisseih
CemiessImperial Sanctum
ElliRescue Ship Cornwallis
EnayexRescue Ship Hutner
HIP 12314Abraxas KK15
KanawasRescue Ship Seacole
Ross 112Allied Solace
Tarach TorRescue Ship Bertschinger
Upsilon AquariiRescue Ship Yoshida
YenistaniRescue Ship Foerster

Listed on Inara as well:

1670635919541.png


EDIT: updated image to show correct ones: 3D and 2E. Thanks, @Marvin the Martian for the heads up.
 
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Systems 11 totalhas rescue mega ships with AX enhanced weapons
AltairYes been to this rescue ship, Federation controlled system send you here on missions 👎
AntaiYes been to this rescue ship
BlestYes been to this rescue ship
CemiessYes been to this rescue ship Empire controlled system sends you here on missions.. (y)
ElliYes been to this rescue ship
EnayexYes been to this rescue ship
KanawasYes been to this rescue ship
Ross 112Yes been to this rescue ship
Tarach TorYes been to this rescue ship To many times Argh :p
Upsilon AquariiYes been to this rescue ship
YenistaniYes been to this rescue ship
 
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AltairYes been to this rescue ship
AntaiYes been to this rescue ship
BlestYes been to this rescue ship
CemiessYes been to this rescue ship
ElliYes been to this rescue ship
EnayexYes been to this rescue ship
KanawasYes been to this rescue ship
Ross 112Yes been to this rescue ship
Tarach TorYes been to this rescue shio
Upsilon AquariiYes been to this rescue ship
YenistaniYes been to this rescue ship
All of them carry them. There are none who do not.
 
He has the ellipses disease. ;)

It took me some getting used to as well.

I did not know that.

I've never figured out how to find the hearts though. I can't ever stay close enough to them to scan them. I'll always get about half to 3/4ths of the scan and they'll jackknife and go the opposite way or just speed burst out of range and I have to start all over.

That's why I just kill scouts and when the interceptors show up I leave. It's just too aggravating to constantly chase them and never be able to hurt them.
It is unfortunate because this 500m range scan is indeed the very bottleneck suppressing AXMCs from doing their job..

We just have to expect that FD are aware that xeno scanner was designed for a very different sort of engagement, not for a galactic scale war..

If they are aware of that, Enhanced xeno scanner with 3km range is a matter of time. But the sooner they upgrade it, the better. Because they need to do it NOW. There is absolutely no reason whatsoever to "hold it for a better time". And there good chances for them not realizing it yet.

How to remind them that this is extremely important thing to do right now with new line of weapons, and with gimbals coming? I have no idea. I just hope that somewhere along the coming CGs, one of them will be for Enhanced xeno scanner.
 
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