EPIC Newbie Advice....

I'd add a new one about carriers.
Docking on one is fine to do your business. I wouldn't stay over night on one or you may find yourself far from home. Unless that's what you wanted.
 
Most of the "advices" are bad or even harmful for new players (in terms of in-game experience).

  1. Ok
  2. Bad advice. Playing in a Solo mode you're basically deny a huge part of ED's experience.
  3. Ok
  4. Ok
  5. Bad advice. It's not related to combat or not ship at all. Submit if interdictor is a player (a hollow marker on the radar), avoid if it's NPC (filled marker).
    To clarify, you ALWAYS can avoid an NPC, even in a fully laden T9. While you almost never can avoid a player interdiction and the only chance to escape is to fly away/turn-boost/high-wake in the normal space.
  6. Bad advice. auto-dock is a QoL module and basically should only be used AFTER you get used to fly without it - as it was done originally. Otherwise you're restricting yourself from part of experience.
  7. Bad advice. You can play in the "big galaxy" even in a Sidewinder - I did this in my alt account and it's an awesome experience! Much more fun than with a bigger ships. Though it adds more challenge. Though don't leave the starting systems immediately, you can take multiple 100k missions and get about ~1 mil credits "for free". Also it's good to try all the available activities in the starting systems before departing.
  8. Partially agree. Open more is dangerous, though the danger isfar less than it can be decided from forums and all these wheening about gankers - it's a very rare experience unless you're flying in a CG system or in Deciat/Dav's Hope/etc (popular systems).
    But the point is - the game is called Elite Dangerous. Fly dangerous, commanders!
  9. Bad advice. The only reason to play Solo is to avoid bugs/lags for SC/Hyperjump or to land on an occupied station. There is no other reasons to play solo.
  10. Bad advice. As I said, Open is the default way to play and should be choosen from the very start.
  11. Bad advice. Open is perfectly playable in ANY ship.
  12. Bad advice. Ranks are optional, you can forget about them unless you're pursuing a specific goal, such as unlocking a permit-system or a locked ship. Also it's not related to Solo/Open at all.

o7 commanders
Fly dangerous!
 
If you do venture into open, learn what a player looks like on the radar (a hollow box), and if a player is interdicting you, the tug-of-war will be much harder, and in that case you would be better off submitting.

What exactly happens to both attacking and defending player when they lose the interdiction ?

What factors influence it exactly ? Does ship size matter ?

I find it hard to believe that every player I might encounter will win this, all in all very simple, minigame - how hard can it be ?
 
If talking about advices not related to a game mode, I can add one really useful:

- Learn about 7-seconds rule.
 
What exactly happens to both attacking and defending player when they lose the interdiction ?

What factors influence it exactly ? Does ship size matter ?

I find it hard to believe that every player I might encounter will win this, all in all very simple, minigame - how hard can it be ?
First: What happens if you or the other ship lose an interdiction? The losing ship drops out of supercruise.

What influences it? Mainly thrusters. Better thrusters will make the tug-of-war easier. If you keep your speed in the blue-zone during the tug-of-war you'll also have an easier time.

If you are interdicted by a player, it is not a given that they will always win the tug-of-war, but because it's a player, the tug-of-war is harder than it is against NPCs, and that's why we say to just save time and save damage on your FSD and just submit. If you don't submit and you lose, you'll damage the FSD and it'll take longer for the cooldown to allow you to jump out.
 
If talking about advices not related to a game mode, I can add one really useful:

- Learn about 7-seconds rule.
I do wish people would stop propagating this. First, you don't have to do it at 7 seconds, it is possible to do it at 6 or 5 seconds. Secondly, you don't save any time, you just think you do. Thirdly, why are you in so much of a rush that you're trying to min/max supercruise? Honestly, just relax and enjoy the game .... plus if you're going as fast as you can and you get interdicted, you have to lower your throttle anyway to help with the tug-of-war, why not just set your throttle in the blue zone anyway?
 
Tnx.

If you keep eye on the radar AND the history tabs [in fact that would be my advice to players new to open] you see them coming long before they can position to your rear.

Player interdictions are very rare in my experience, and easy to avoid altogether.
 
1. Never fly without rebuy.
2. Never watch a YouTube video that explains how to achieve a result while playing the game as little as possible.
3. Pick up materials from signal sources, mission rewards, and ship scanning starting on day 1.
 
Ignoring Solo/Open stuff and the usual, good, advice about rebuys.

Always read the small print for missions. Particularly trade/delivery missions. There’s little more than discovering you’ve got a 300kls journey to deliver 6t of biowaste for 12k credits to make a new player wonder if this is the game for them.

If you want to take a mission and it doesn‘t state how far you’ve got to go, I.e. an Assassination mission, have a look in the galaxy map and from there the system map for the mission target system. If you’ve been there before it will open, if not you may be able to buy the exploration data from the Galaxy map.

You can then see how far the most distant star is and get an idea of how far you may have to travel to your target/station/USS.

If I start working a system I’ll check the mission board and visit the systems that missions are being offered to (if I haven’t already got the data for those systems.) That way I can make an informed decision on whether it’s worth taking a mission to that system....sometimes we don’t have enough playtime to spend forty minutes in supercruise. Don’t get caught out.
 
Ignoring Solo/Open stuff and the usual, good, advice about rebuys.

Always read the small print for missions. Particularly trade/delivery missions. There’s little more than discovering you’ve got a 300kls journey to deliver 6t of biowaste for 12k credits to make a new player wonder if this is the game for them.

If you want to take a mission and it doesn‘t state how far you’ve got to go, I.e. an Assassination mission, have a look in the galaxy map and from there the system map for the mission target system. If you’ve been there before it will open, if not you may be able to buy the exploration data from the Galaxy map.

You can then see how far the most distant star is and get an idea of how far you may have to travel to your target/station/USS.

If I start working a system I’ll check the mission board and visit the systems that missions are being offered to (if I haven’t already got the data for those systems.) That way I can make an informed decision on whether it’s worth taking a mission to that system....sometimes we don’t have enough playtime to spend forty minutes in supercruise. Don’t get caught out.
Alternatively, inara and eddb will help with this.
 
Idea is not bad, but OP puts his points without explaining them, which for new players might be difficult to understand.
For example:
2) When turning in missions, explorer data or commodities, do it in Solo.
It sounds like you want them to land, switch to solo and then turn in missions. Why?
I suppose you want to tell them it would be safer from other players to do fly in Solo, but I think you should better explain what you ment.

The same can be said about the point on submitting interdiction. Without explaining it doesn't make sense.

Also :
6) Use an auto-dock until you get comfortable with how it's done, then try a few without it.
How can you learn how to land if you use autodock?
 
I do wish people would stop propagating this. First, you don't have to do it at 7 seconds, it is possible to do it at 6 or 5 seconds. Secondly, you don't save any time, you just think you do. Thirdly, why are you in so much of a rush that you're trying to min/max supercruise? Honestly, just relax and enjoy the game .... plus if you're going as fast as you can and you get interdicted, you have to lower your throttle anyway to help with the tug-of-war, why not just set your throttle in the blue zone anyway?
Hiya pal, not having a personal pop at you, just dispelling a few misconceptions you have been propagating...

Supercruise agility is hardbaked into the ships parameters and has nothing to do with the thrusters, FAD or modifications to either, its why the Federal Gunship is more agile in supercruise than it is in real space.

RE the 7/6/5 seconds blue zone "trope", it is possible to drop it into the blue at even 4 seconds if you are super Jedi-Using-The-Force quick. However, if we are having to tell someone about "the 7 seconds rule", they are generally a more novice pilot, typically making loops of shame on a regular basis, so need, or at least benefit from the extra time window offered by doing it at 7 seconds.

On the point of your preferred style of supercruising all the way in the blue zone, yes, it is a valid option, but even you admit it takes longer, and given the undercurrent of people bemoaning travel times, vanguarded by Obsidian Ant, I'd advise against telling noobs to fly in the blue zone all the way. Teaching to use blue all the way and making their travel times a lot longer than necessary would serve to pour gasoline on the fires the instant travel campaigners are lighting every so often, and if enough noobs got bit by the bumbling in the blue advice, their voices added to the current instant travel campaigners lobbying might tip the balance and be enough to persuade Frontier to add some tripe like intra system jumps instead of supercruise.

I don't think either of us want to see supercruise removed because too many people say its boring, so would you mind working with me a little? In future threads like this, we can both say that supercruise using gravity braking is the fastest method of reaching your destination, closely followed by 7/6/5 second rule, however a more relaxed but slower alternative is to simply fly the complete journey in the blue, which is the pace that supercruise assist travels at, so the ultimate relaxed supercruise method is supercruise assist.
 
My advice to any new player (not just Epic) would be to just to play and experience ED in any way they wish and to just "Blaze Their Own Trial" and try to have fun in doing so. There is no wrong or better or worse way to play ED.
 
For most of those Epic Newbies new to this game, here are a few key points. (Non-inclusive)

1) Never fly without a rebuy.
2) When turning in missions, explorer data or commodities, do it in Solo.
3) Complete the tutorals, they are your friend.
4) Build your ship to suit your stye of play. You don't need a combat ship for exploration or a trade ship for combat.
5) Submit to interdictions unless your a combat ship looking for a fight.
6) Use an auto-dock until you get comfortable with how it's done, then try a few without it.
7) Stay in the Starter System until you have a decent ship and a few rebuys. Then play in Solo until have a few weeks experience.
8) Open mode is dangerous. You will meet good commanders, pirates, gankers and experienced combat pilots trying to make Elite. It's dangerous, be prepared for that.
9) This game is fun. But learn the ropes. CQC is a good place to build your combat and flying skills. Solo is a good place to practice what you learn.
10) When your ready, then give Open a go. Most here don't like whiners who get ganked or killed in open, then come here to whine about it.
11) Open is for the big boys. Put on your "big boy" pants first. "Git Good" before you try it and just suck it up when you get bested. It will happen.
12) If you can make it in Open, then start working on your rank. Trade and Exploration Elite are challenging. Elite in combat means you get as good as you give.

I'm sure I forgot a few things, so if anyone else has advice, chime in.

Oh, Seven....

PHEAR OPEN!

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(even more so if you have small seismic charges as i will take them off you by any means necessary)
 
I do wish people would stop propagating this. First, you don't have to do it at 7 seconds, it is possible to do it at 6 or 5 seconds. Secondly, you don't save any time, you just think you do. Thirdly, why are you in so much of a rush that you're trying to min/max supercruise? Honestly, just relax and enjoy the game .... plus if you're going as fast as you can and you get interdicted, you have to lower your throttle anyway to help with the tug-of-war, why not just set your throttle in the blue zone anyway?
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