Don't rush into getting the biggest ships. You can do just as much and have just as much fun in the smaller ones that are cheaper to make mistakes in
It maximizes risk because it exposed you to being shot at, and it requires you to do a bunch of specific steps correctly or die. It’s way easier to line up the red circle with the blue circle than it is to remember all the throttle, targeting, and side panel moves you have to do to resolve the situation in real space after you drop out.I'd say it's good to know both options because both are viable depending on the ship you're flying.
The drop and flop minimises risk for an inexperienced player. But actually learning to beat the mini game is fun and worth mastering.
Drop and flop requires four button pushes. Throttle down, throttle up, boost and supercruise. I've never, not even in a shield less ship, been taken out doing it.It maximizes risk because it exposed you to being shot at, and it requires you to do a bunch of specific steps correctly or die. It’s way easier to line up the red circle with the blue circle than it is to remember all the throttle, targeting, and side panel moves you have to do to resolve the situation in real space after you drop out.
Worst case result for trying to line up two circles and failing to escape an interdiction puts you in the exact same situation, just with a longer cooldown timer. For a beginner this isn’t going to make a difference; either they know how to boost away and maintain distance to escape, or they don’t, in which case they’ll die before the shorter timer finishes anyway.
But most importantly, if you drop&flop, and then go back into supercruise, you’ll just be interdicted again almost immediately. I see constant posts from people complaining about “chain interdictions” and demanding frontier “fix” this supposedly broken mechanic; and it’s because people think that submit+boost is the Correct Way to deal with interdictions.