Even my car has a rear view camera

I don't know about the naysayers in this thread, but I'd sure find it useful when I'm launching and my radar no longer displays contacts around me.
 
Yeah, in fact they should just get rid of that troublesome canopy that keeps smashing too. The scanner's so good we don't need to be seeing out the front either... after all seeing your enemy is useless when you have that scanner.
</SARCASM>
 
Falcon 3 had fly bys 20 years ago... It's called situational awareness, and you should be able to see behind you in a dog fight, space or not. Yea I know the ships are bigger, but still...
 
Last edited:
Meanwhile fighter-jets, lorries, transport ships and aeroplanes don't have them ;)

A toggle option for rear-viewscreen would be kinda sweet though :)

I could see similar being mounted on an Eagle

detail_spitfire_ix_28.jpg
 
Meanwhile fighter-jets, lorries, transport ships and aeroplanes don't have them ;)

Er, yes lorries do as it happens. Most lorries now use rear view cameras since they can't use rear view mirrors, they are often mounted just above the bar across the back facing straight back or 45 degree downward facing at the top.
Not seen Firefox? He had a rear view camera...
Most ships have rear view cameras now too and have done so for quite a long time before rear view cameras became available for cars.
 
Large civilian aircraft are dotted with external cameras too. They're becoming more common than mirrors... but apprently we lose the technology for them by the 33rd century. :rolleyes:

Err and so do fighter jets actually... where do you think we keep getting video of aerial attacks from? Fighter planes had gun cameras way back in world war 2.

Large panamax type cargo ships are dotted with them too, for docking, navigating canals, etc.
 
Last edited:
Boy that blank screen between our legs sure does seem about the right size for such a thing...

Yeah exactly. Big enough to tell if what's behind you or to help you squeeze a T9 through a docking slot, but small enough that you won't be able to fly combat with it.
 
As has been pointed out in other threads on this subject, the original Elite had aft view along with side views and I remember using it often to great effect. It would seem that FD have chosen a design path that would make implementation of this legacy gameplay feature "messy"; that is, we have a beautiful virtual cockpit experience and to slap on a full screen glimpse of what's behind at a key press would compromise both the game's interface and immersion. Having said this I would love to see a rear view integrated with the virtual cockpit as others have suggested (toggle closeup of radar screen with a rear view monitor for example).
 
Last edited:
Noone said it had to be full screen... make it in a.holographic window in the hud, "minority report" style... or in the screen between the pilot's legs. There lots of immersive ways to do it.
 

uberdude

Banned
Considering Mike Evans stance on other indicators like arrows and pointers and stuff to show you where the enemy is. I don't see rear mounted camera's making it in. :I
I'd be glad we have radar and a little blip indicator. :p
 
You do know about the funny elliptical circle thingy at the bottom of the screen, right?

That it is a form of 'space-radar' right?

That shows the positions of all craft around you? Even behind you?

Colour-coded for threat? Shaped for weapons-out? Flashing red if they are shooting at you?

A rear view would improve this how?

+1 to you CMDR. I think you & I are in the minority when it comes to navigating the radar
 
Is there a scene in one of the videos right on the front page for elite dangerous where they show the inside of a cockpit and it has a bobblehead doll on the dash? Where the heck is that?!?! I'd pay 1 million CR for a bobblehead on the dash of my conda.

I'm with you on this! I even resorted to buying and putting a big-headed Mass Effect's Tali Z'Orah next to my monitor! :D Yeah, I need help.

On-topic, a rear view mirror would be awesome. Don't care about cameras.
 
It isn't a technical issue. Creating a camera that is looking backwards is less difficult than providing the debug camera.

It is a design choice.

To look backwards (or in any other direction other than out your cockpit window) without destroying the pilot's eye view that we currently have would require an in-cockpit/screen to view through. This is not technically difficult and has nothing to do with which platform you are ysing.

Therefore FD just don't want to offer other in combat views for game design/gameplay reasons or they just do not want to spend time developing this area yet.
 
Just going to put this out there; reversing out of the letter box when you have forgotten to request docking.
 
You do too, its called radar.

How about being constructive?

How about what's below you when docking? A very valid requirement so you can move your (incredibly expensive in game world terms) space ship when docking it on a pad. A lunatic omission that just breaks the believability in the game even more.

How about what's above you when taking off (vertically) from a landing pad so you don't vertically shift straight into some other ships that's leaving at the same time. (in a cylinder where you converge in the middle, this is a natural navigational hazard). Yes, on some ships you can look around a bit, but not above and behind you which is where the most likely candidates to collision are going to be. Personally I just thrust vertically in a lunatic style and don't give a monkeys if there is anything there as I have shields for a reason :D - but this isn't believable in a game context.

One of the final checks for pretty much every non-commercial jet when taking off is a visual (non-camera) check of the nearby area for situational awareness. You can't trust radar that close to the ground as the bounceback and interference is considerable. Radar is only of use when you're in the clear and even with such jets equipped with radar, there have been a lot of "near miss" cases between them.

As for why there isn't a camera view all the time in the cockpit, rather than any game-lore nonsense, there's a good chance that this is a graphical optimisation... otherwise the game engine would have to render the scene twice. First in reverse (or whatever direction your camera is looking or which camera you are using), rendered to a buffer / texture which is then subsequently rendered in the forward facing cockpit view.
 
How about being constructive?

How about what's below you when docking? A very valid requirement so you can move your (incredibly expensive in game world terms) space ship when docking it on a pad. A lunatic omission that just breaks the believability in the game even more.

How about what's above you when taking off (vertically) from a landing pad so you don't vertically shift straight into some other ships that's leaving at the same time. (in a cylinder where you converge in the middle, this is a natural navigational hazard). Yes, on some ships you can look around a bit, but not above and behind you which is where the most likely candidates to collision are going to be. Personally I just thrust vertically in a lunatic style and don't give a monkeys if there is anything there as I have shields for a reason :D - but this isn't believable in a game context.

One of the final checks for pretty much every non-commercial jet when taking off is a visual (non-camera) check of the nearby area for situational awareness. You can't trust radar that close to the ground as the bounceback and interference is considerable. Radar is only of use when you're in the clear and even with such jets equipped with radar, there have been a lot of "near miss" cases between them.

As for why there isn't a camera view all the time in the cockpit, rather than any game-lore nonsense, there's a good chance that this is a graphical optimisation... otherwise the game engine would have to render the scene twice. First in reverse (or whatever direction your camera is looking or which camera you are using), rendered to a buffer / texture which is then subsequently rendered in the forward facing cockpit view.

This is about spot on, why does everything come down to combat on these forums?
 
Hello,

Why can't we look back?
Why is the Shipcomputer divided in a special Nav - Computer, that can calculate Hyperjumps over 1.000Ly, but still can't set waypoints and in another Computer that is at the level below a C64 (Can't store routes, prices etc..-.)?
Why can pirates get rid of the bounties that easily?
Why?
Why?
Why?
I'm a kind of p...ed. But because of my getaway into the outer regions, where i'm going to stay for a while, i will stick with this game. After my return, there will be a new decision from my side.
 
Back
Top Bottom