How about being constructive?
How about what's below you when docking? A very valid requirement so you can move your (incredibly expensive in game world terms) space ship when docking it on a pad. A lunatic omission that just breaks the believability in the game even more.
How about what's above you when taking off (vertically) from a landing pad so you don't vertically shift straight into some other ships that's leaving at the same time. (in a cylinder where you converge in the middle, this is a natural navigational hazard). Yes, on some ships you can look around a bit, but not above
and behind you which is where the most likely candidates to collision are going to be. Personally I just thrust vertically in a lunatic style and don't give a monkeys if there is anything there as I have shields for a reason

- but this isn't believable in a game context.
One of the final checks for pretty much every non-commercial jet when taking off is a visual (non-camera) check of the nearby area for situational awareness. You can't trust radar that close to the ground as the bounceback and interference is considerable. Radar is only of use when you're in the clear and even with such jets equipped with radar, there have been a lot of "near miss" cases between them.
As for why there isn't a camera view all the time in the cockpit, rather than any game-lore nonsense, there's a good chance that this is a graphical optimisation... otherwise the game engine would have to render the scene twice. First in reverse (or whatever direction your camera is looking or which camera you are using), rendered to a buffer / texture which is then subsequently rendered in the forward facing cockpit view.