You out obviously have no idea what radar is for. It's for beyond visual range fighting not dogfighting, which is all we have in ED due the instances we have to fight in. No ability to look around you, NO realism!
You are forgetting that you must see the enemy when it is close enough to Target. There is no beyond visual range fighting, but there is adjustable range on your radar.
I want to see a rear view screen as well as a down view screen as well (for landing on planets) put onto the present side MFD screens (or whatever they are).
And I want to see all a myriad of different external views as well easily accessible from a keyboard incl chase view, flyby view, player to target, target to player views, not to mention docking station to player and station control room to player. Its all possible, it would all add to the fun. And there is NO reason for not having this stuff added into the game quickly.
The game needs more fun aspects to it - these are FUN. Lets see more FUN please.
And meanwhile I am playing Wings Over Flanders Fields instead of ED which, surprise surprise, has ALL of these sorts of views!!! And its a lot more FUN.
I think that would hurt the oppressive immersion feel and lower the difficulty of the game if you turned it into ELITE: FunTime. The whole idea of multiple views I think would make the game too easy and destroy the reality of you being a pilot sitting in a cockpit with only your eyes and the tools you have in front of you.
1st person view all the way for me, I don't want to play a 3D Xevious game.
I for one appreciate greatly the fact that there is no other game like ED.
My 2CV has one too.
One problem gentlemen: There is no rear window to point your hypothetical mirror at.
This to me is the reality. I want a fast responding game with my concentration centred on what's visible to me out the windshield. Extra simultaneous views would eat up FPS.Indeed.
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Also "picture in picture"/"render to texture" eats FPS. You can code so you have options to lower the quality for those that cant have high quality on, but in some games it doesnt matter, you still lose FPS. FD might skip it cause of a certain reason plus this one.
Have you guys tried looking at your rear view mirror at night and are you able to distinguish cars or motorcycles if they don't have their lights on? Most of the time you are flying in dark space, as for stations they could add a proximity sensor if you are so worried that you will hit something. I haven't had a single collision trying to get off the pad.
Perfect logical paradigm in action. How you going to see anything with their lights off? I am the only one thinking some folks haven't learned how to use and adjust the ship's radar correctly?
The bobbleheads were removed from the game because they slowed performance down. That's how much ED Devs want this game to run fast.