Even my car has a rear view camera

Noone said it had to be full screen... make it in a.holographic window in the hud, "minority report" style... or in the screen between the pilot's legs. There lots of immersive ways to do it.

Yup. I'm interested to hear other imaginative ideas on how to implement rear/downward view given the current cockpit interface design.
 
Yop ,funny how jets have better target tracking system than scifi ships from future. Last generation of french jets should have full 360° projection to the pilot helm. ED system is even more obsolete than WW1/WW2 planes they had at least rear mirrors :D Even todays cars have rear camera or 360° camera system like Land Rover!

I've yet to see a fighter jet with a 360° radar
 
I support this 110%... and I'm aware that it's a lost cause coz FDev don't want it. Who knows why...
Here's (probably) why: Rendering the graphics is the most processor intensive thing the game does. You need to render everything within your viewing frustum (cockpit view till the distance cutoff plane). If you had a rearview mirror you would now have to render twice as much (doesn't matter that it would be small. You still have to render everything that is within the 'back' viewing frustum).

So you can have the choice: Have no rearview camera - or have one and drop your framerate by half. (You can tweak this a bit by rendering lower rez, but the hit to performance is considerable in any case for very little gain).
In the end: you have your radar. So you know what's behind you. And with the targetted ship orientation on the lower left side you also know if the guy is lining up on you.
 
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Well thanks for selectively quoting me. If you actually bother to read my post fully you see I agree with a reverse view, I just want it restricted to the unused screen we already have in the cockpit.

In regards to the "immersion" thing (shock horror), I was simply referring to the developer's stated design ideal of a first person view from the pilot's eyes.

But let's not let reading comprehension get in the way of your rage and hyperbole, yeah?
 
Its not a mirror or camera you need for a rear view, it is a gun turret.

It then serves both purposes as a rear gun which you can look through.
 
Well thanks for selectively quoting me. If you actually bother to read my post fully you see I agree with a reverse view, I just want it restricted to the unused screen we already have in the cockpit.

In regards to the "immersion" thing (shock horror), I was simply referring to the developer's stated design ideal of a first person view from the pilot's eyes.

But let's not let reading comprehension get in the way of your rage and hyperbole, yeah?

Rage??? Lol. No, it's just frustration with watching the lemmings all spout the same stuff without any merit. You are ok with a reverse view but you want it restricted. This is immersion breaking. All views from all angles are what is needed if you want a true simulation. Comprehension is not my problem at all. Talking in circles is what I have a problem with. I and many, many others, explain in detail why something is needed in a game and then the next reply is just the same nonsense as was stated 5 pages back and the author hasn't even bothered to read the thread. It's painful. I'm not talking about you, I'm just talking in general. These discussions about cameras and views have been going on for months and the same nonsense about immersion being broken or tactical advantage, blah blah blah gets spurted out. I thought FD wanted this to be a space sim? Instead it's an arcade game limiting your views to unrealistic boundaries that you would never have if this future was ever a reality. For pete's sake even a cruise liner has to have cameras. The pilot of the ship doesn't just look out the front window...lol.
 
...As for why there isn't a camera view all the time in the cockpit, rather than any game-lore nonsense, there's a good chance that this is a graphical optimisation... otherwise the game engine would have to render the scene twice. First in reverse (or whatever direction your camera is looking or which camera you are using), rendered to a buffer / texture which is then subsequently rendered in the forward facing cockpit view.
I'd say this ^ is the technical reason. Even the cargo scoop crosshair isn't rendered from a "camera".

Fighter jets certainly DO have them, to see if somebody is trying to get on their six...
Last I checked, fighter jets and airplanes do not have a REVERSE....
As many have pointed out, fighter jets do have mirrors, and they do have reverse (when on the ground) or in the air (relative to other aircraft).
.
Fighter jets have mirrors so that they have situation awareness of their surroundings when on the ground, and so they can see their wingman's position in the air. If a bandit is close enough to be seen in the mirror, the plane is already dead. Piston engine fighter craft had to get close enough to use guns, so mirrors were helpful, but a jet more than a few hundred metres away in an open sky is going to be invisible in the mirror.
 
Last I checked, fighter jets and airplanes do not have a REVERSE. Good grief man, bad analogy. Also those things you mentioned all have people who guide them so as to avoid accidents. Like air tower control, or port authority to let them know the lanes to use, or approaches.

Viggen feels insulted:

[video=youtube;4IaWn7kX4Es]https://www.youtube.com/watch?v=4IaWn7kX4Es[/video]
 
to everyone asking "why would you need a view of your rear?" and "use your radar"

In station, launching into the bottom of a Type 9 - and I'd like to see the station ripping away from me at boost speed.
 
Simple: no aircraft uses back mirror!! I would feel I'm flying a car, not a real space ship! Did any space shuttle had mirrors??? Even that camera they talk about, the fact is that a mirror is useful only when moving in a 2D environment, like cars. But not 3D. Is just a waste and not practical, IMHO.

The entire paragraph is total non-sense! Space ships have cameras for docking etc. Tell a space astronaut (if necessary as it happens some times) to manually dock his space craft to the ISS with the cockpit view only. Muahahahahaha.... He would thank you for totally denying external camera view. You would get a medal of honor from NASA or ESA for your great and very wise suggestion.

Driving a car takes place in a 3D environment. Do you live in a 2D world? Where on earth do you live?


A better cam view and a better cineastic feeling due to a flyby cam would add a lot to the game. As I said 1.000.000 times - for those who are scared of losing the "immersion" (which doesn't exist, it's a game and even with Occulus it's still a simulation), just don't use the external camera views. IT'S SIMPLE.

And to the entire fighter airplanes have no mirrors. Jesus! What a comparison. 1st of all, they do! and 2nd thin is - Hypher space travel doesn't exist but you still love to use your FSD. What a non-sense comparison. Have you seen a Cobra in real life? No. Me neither. So? Can I get my external flyby cam and other external views? Yes! Why not. External view doesn't exist? No? An Anaconda also doesn't exist.
Why not? Why? Because it's .............. a GAME
 
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The entire paragraph is total non-sense! Space ships have cameras for docking etc. Driving a car takes place in a 3D environment. Do you live in a 2D world? Where on earth do you live?

What he means is that when you're driving a car you are pretty much restricted to one plane. You don't generally need to pay attention to cars coming in from above or below you, unless someone decides to dive off a bridge and drop on you. So that can be viewed as 2D environment. When you're driving along a road in a traffic jam, that is pretty much a 1D situation. :)
 
Mirrors will not make you a better pilot... you will just be able to see projectiles and lasers right before they hit.
See that's where you are just mistaken my friend. Knowing where your transgressor is behind you determines your next move, and win or loss... At least, in a true jet fighter sim it does. This is a bit different in that it's in space and the craft is bigger, but the situational awareness still matters to those who know how to use the info... Try using your mark one eyeball and tracking a missile while trying to out turn it in the last few seconds before it hits without any situational data on where it is because you can't see it coming in behind you. You currently can't do this in ED afaik... And don't tell me we can hyper jump but have no long range radar guided missiles either... That is where I would like to see ED headed combat wise...
 
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I can tape a smartphone to the back of a vehicle and watch it on another device through Skype in the year 2015.

Obviously something happened in between the years 2015 and 3300 that rendered wireless communications near-inoperable.
Which would explain the lack of external cameras and why wireless voice communication has become almost inaudible.
 
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I can tape a smartphone to the back of a vehicle and watch it on another device through Skype in the year 2015.

Obviously something happened in between the years 2015 and 3300 that rendered wireless communications near-inoperable.
Which would explain the lack of external cameras and why wireless voice communication has become almost inaudible.

Hear hear! I love that this game has a legacy stretching back to when I was playing it in 1984. Unfortunately there's still waaaay to much 1984 in my 2015 game.
 
The rear view camera would be great, but I'm afraid it would slow down the frame rate.

My 1989 Mazda has a rear view mirror, why doesn't my fictitious space ship in a video game have one?

The rear view camera would be great, but I'm afraid it would slow down the frame rate.
 
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