Every system should have a Blackmarket with its attributes moderated by Power & System Attributes
Every system should have a Blackmarket with the sale price of goods on it and the chance of being caught determined by a system's security rating, economic state of the asset's controlling faction, & the respective controlling Powers' Exploitation Impact (no blackmarkets should be 'closed' though, just extremely risky to be used). If you get caught selling on a blackmarket you get a hot ship & packed off to a prison ship. The negative influence on minor factions could be tied to the type of item being smuggled with higher influence items, say weapons, being harder to smuggle into high security systems etc. Also, you should be able to try to bribe the security officers if caught (which could be expanded into a skill that could be learned as part of a criminal 'toolbox' to create a unique and interesting experience for bad guys)
In my view not only would this make smuggling more realistic, but also more of a career choice (and of course I couldn't not include a nod to Frontier: Elite II ).
Every system should have a Blackmarket with the sale price of goods on it and the chance of being caught determined by a system's security rating, economic state of the asset's controlling faction, & the respective controlling Powers' Exploitation Impact (no blackmarkets should be 'closed' though, just extremely risky to be used). If you get caught selling on a blackmarket you get a hot ship & packed off to a prison ship. The negative influence on minor factions could be tied to the type of item being smuggled with higher influence items, say weapons, being harder to smuggle into high security systems etc. Also, you should be able to try to bribe the security officers if caught (which could be expanded into a skill that could be learned as part of a criminal 'toolbox' to create a unique and interesting experience for bad guys)
In my view not only would this make smuggling more realistic, but also more of a career choice (and of course I couldn't not include a nod to Frontier: Elite II ).
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