Jane Turner
Volunteer Moderator
Collected Wisdom of the BGS community on the Expansion state
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As ever if there is anything to add/remove/improve - please shout!
- When: triggers when a faction reaches >75% . The faction does not have to be in control of the system it expands from.
- How long: Usually 5 days as pending 5 days active and 3 days in cooldown, though 3-6 days active have been reported.
Expansion tax: Expanding factions carry a c.3tax in the expansion centre, regardless of population size, for each active day of the expansion. This can be counteracted with positive transactions and it is possible, but not proven, that exploration data counts double.This is missing in 3.3, possibly an oversight.- Where to: The following sequence is followed-
- Normal Expansion - systems which have less than seven factions present, no previous retreats. Closest system within priority is chosen.
- Second chance expansion - systems which have less than seven factions present, previously retreated. Closest system within priority is chosen.
- Invasion - systems that have exactly seven factions present, including a non-native target faction not currently in conflict. The system with the lowest influence target faction at the moment the expansion complete is chosen (the effect of previous retreats is uncertain).
- Long-range Expansion The expansion completes but there is no relocation. The next expansion has extended range. If this expansion already had extended range and still couldn't find a valid target, then this system will not generate any expansions at all for a while.
- Where from: In a situation where more than one of a factions systems is over the expansion threshold, there appears to be something that makes some expansion centres preferred over others. It is not yet obvious what this is (e.g. not time over 75%, % itself or alphabetical order.) The best explanation available is that the tick runs through the galaxy system by system, in a defined order.
- Controlling expansions: It is possible, with planning, to direct expansion through control of where the expansion comes from and either blocking unattractive systems by expanding a 7th faction in or retreating non-native factions out of attractive systems.
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As ever if there is anything to add/remove/improve - please shout!