To anyone who uses the term PvPer and Ganker interchangeably and thinks that anyone who loves PvP is a seal-clubbing, Deciat stalking, murderhobo lolWho are you telling this lol.
To anyone who uses the term PvPer and Ganker interchangeably and thinks that anyone who loves PvP is a seal-clubbing, Deciat stalking, murderhobo lolWho are you telling this lol.
North you have to get out of the habit of referring to PvPers and Gankers using the same terminology
There is a lot of overlap of PvPers that gank but that doesn't mean you get to call us PvPers Gankers! Two different playstyles entirely.. I will die on this hill lolWell, as @Bigmaec said, there is a lot of overlapping.
I will die on this hill lol
Does it speak well or bad about blocking feature? I m not a ganker, i pvp a lot, but block feature given we have modes already is just horrendous game development, it just emphasize frontier is a studio without experiance in mmo'sMy hill has a big sign post that reads: I dont like double standards
Imagine a ganker complaining about block feature while at the same time they're blocking Spear members![]()
I am aware, I have been since their introduction and every time I post a video someone reminds me. Even though I have only once experienced this once (in Horizons, never in Oddyssey) and people use SLF against me A LOT.@Herlev The most important thing you need to learn about PvP at the moment is that the use of an AI controlled ship launched fighter is... blah blah blah etc.
ThisI am aware, I have been since their introduction and every time I post a video someone reminds me. Even though I have only once experienced this once (in Horizons, never in Oddyssey) and people use SLF against me A LOT.
But this is not my problem and neither is combat logging, tasking killing, ghosting, unbalanced engineering, healing beams, packhounds vs hulltanks, drag munitions, reverseskies or what the heck else might be in the Salty Codex of Honorable PvP.
^ Those are all developer problems, not player problems. Not gonna take the high road if nearly all my opponents take the low road and the developers are cool with the low road being an option to begin with. None of the PvP I do is arranged or with rules.
Don't like my SLF then just highwake out.
But this is not my problem and neither is combat logging, tasking killing, ghosting, unbalanced engineering, healing beams, packhounds vs hulltanks, drag munitions, reverseskies or what the heck else might be in the Salty Codex of Honorable PvP.
Those are all developer problems, not player problems.
It not nice when someone does that to you, but then its not nice either for the gankee to be ganked.![]()
Exploit!?This exploit even in pve makes shield tank even more OP, why bother bi-weaves when you can reboot and have more MJ than bi-weaves,especially that banking on prism tank is safer than on bi-weave in pvp, but also in pve (just happen way less often to matter) In pvp any ship that is way faster than enemy have unlimited amount of MJ with reboot
Toggle silent running, boost away in faster ship, or just low wake if you have ml advantage, not rocket science really, a bit harder with emmisive, if you add laggy connection, difficulty to catch player low wake at a times, it becomes an issue, but most importantly, it reduce build options, with GSR any medium ship can be a bank tank, so to some extent this flatten PVE meta, why bother getting missiel spammed in hybrid when you can take prismos and just reboot after fight instead of risking weapons malfunction forcing you to finish session earlier, when you can just reboot after wave of attackers, it work for more demanding pve scenarios where you cant actively recharge shields, like wing assasiantions or turrets disabling if you stack those. I see no reason for this "feature" to function in game, it's simialr to TC effect on plasmas, dirty drives engineering, charge enhanced distributor mod, i know it's not same, but all those mentioned are just examples of terrible game design and world balancing in general.Exploit!?
It's been a core features for years.
Pulling off a sneaky reboot/repair to tip a match is a major flex.
Very hard to get away with if the opposition is decent
Going silent and boosting away doesnt work against anyone good.
I just thought calling a feature deliberately included by FD an exploit was a bit of a stretch.
Maybe it did not have to recover shields to 50%, only repair modules. I imagine if this is done with the bigger ships like a maxed-out Cutter for instance, any fight would take forever. Is this even gameplay at this point?
have you seen an organic fight where a cutter's shields go down? it doesn't live long enough to even jump out usually let alone get a reboot off. The real world is very different to spreadsheets.Maybe it did not have to recover shields to 50%, only repair modules. I imagine if this is done with the bigger ships like a maxed-out Cutter for instance, any fight would take forever. Is this even gameplay at this point?
Well I did see a Youtube video of a group of players taking out a Cutter's shields with engineered torpedoes, then they Grommed him and finished him.have you seen an organic fight where a cutter's shields go down? it doesn't live long enough to even jump out usually let alone get a reboot off. The real world is very different to spreadsheets.