Release [Explorer's Application] Captain's Log

NM, Avast used to be good, until V7.
Drep crap is messing with me d-loading the file.

Yes Avast seems to be a PITA for folks like me who just want to provide people with a convenient program installer.

It's a pity there are so many nefarious humans out there who have abused computers so much that things like Avast are actually needed :/
 
NM, Avast used to be good, until V7.
Drep crap is messing with me d-loading the file.

Actually, I've just signed the installer with my own Class 2 certificate, so that should get past the Avast thing.

Any chance you could re-download the newly-signed setup file and run it again?

If you've whitelisted the old binary in Avast (if that's how Avast works - never used it), a good test would be to un-whitelist it (or again however Avast works) and then run the signed installer, and see how Avast likes that one.

I've fed the installer into virustotal.com and all the scans liked this signed setup binary, so I don't forsee any problems with it.

If that works, I'll continue signing the built setup files for future versions of CL.

Regards.
 
I'll give it a shot tonight, however, I've already turned off the option in Avast, I figure if I cannot rely on their heuristics scanning, their s-ware is useless to me.

The worst, and incredibly misleading part of Avast's DREP is that the program you offer is flagged as an infection, with all the bells and whistles that go it.
 
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I'll give it a shot tonight, however, I've already turned off the option in Avast, I figure if I cannot rely on their heuristics scanning, their s-ware is useless to me.

The worst, and incredibly misleading part of Avast's DREP is that the program you offer is flagged as an infection, with all the bells and whistles that go it.

Perhaps it should be called Avast DERP ;)

Here's the VirusTotal report after analysis, for peace of mind : https://www.virustotal.com/en/file/...fdd19e1df367b10652be9942/analysis/1435051192/

By the way - love the Sinistar avatar ;)
 
overlay? perfect! able jo change color of the program - would be heavenly!!!!! (i dont fly a blue hud, i would freeze to death if i had to look onto something blue when almost everything else is black ;) )
 
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overlay? perfect! able jo change color of the program - would be heavenly!!!!! (i dont fly a blue hud, i would freeze to death if i had to look onto something blue when almost everything else is black ;) )

I've more or less got the overlay thing working now - the caveat being that you'll have to run the game in Borderless mode - I don't think that should cause any issues though - oh and when 'unfurling' the overlay, the Windows Taskbar appears - just the nature of doing this in Python and the Qt toolkit I'm afraid. However, I'll see what kind of reception the overlay gets and if it's the overall consensus that the way it works is fine, then I can keep it working that way, if not I can always change it back (or have it as an option I suppose).

Changing the colour scheme is something which is on The List ;) Can't guarantee when that'll be done though - a bit of Work is involved for that.

Regards.
 
Changing the colour scheme is something which is on The List ;) Can't guarantee when that'll be done though - a bit of Work is involved for that.

This seems a great tool and I'm looking forward to the updates as and when they come. One issue on changing the colour scheme. Please bear in mind that 10% of us have some form of colour blindness. There are loads of websites that give advice to developers.

+1 Rep for a great app
 
I tried it yesterday, after some fiddling with the database function i got everything from edd imported (notes...) then i did add some stars and wondered "why the hell is there no zero? i want to add F0/G0... Stars"
Then i figured out its the amount of Stars per System not the Class.... that did disappoint me a bit ;)
For Data collecting its imo more interesting to know the exact Star-class than how many there are in 1 System, do you think adding that would be possible? (maybe move the amount to the right top corner of the Star just like a potency sign? like K² and the Class number like the amount now in the center of the Star sign? - or the other way)
 
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I tried it yesterday, after some fiddling with the database function i got everything from edd imported (notes...) then i did add some stars and wondered "why the hell is there no zero? i want to add F0/G0... Stars"
Then i figured out its the amount of Stars per System not the Class.... that did disappoint me a bit ;)
For Data collecting its imo more interesting to know the exact Star-class than how many there are in 1 System, do you think adding that would be possible? (maybe move the amount to the right top corner of the Star just like a potency sign? like K² and the Class number like the amount now in the center of the Star sign? - or the other way)

Hmm. That would require some radical changes to the database structure, as in, I only keep counts of the general star class. I wanted to keep the DB structure as relatively simple as possible. The only thing I can suggest is, if you really want to go into that level of detail, then the System Notes would be the place to store detailed information. That way, when you export to CSV, this info is put into the System Notes column of the exported CSV file - and from there you could write a macro to count by star type ("G0, F0" etc) based on what you wrote in the System Notes.

System Notes are unique to each system, so what you put in there will reappear any time that system is jumped into.

Then there's Jump Notes, which are unique to each jump entry.

Accounting for each and every exact star class looks like quite the Herculean task :)

Perhaps in the future, FDEV will deign to produce a decent API, from which I can suck that information out for a given system - then that'd be more easy to do. But for now, when the only information I can glean from the game is "which system you jumped into" and "when it happened" - as that's more or less the only useful (to us) entries in the verbose netlogs, then I think I'm keeping CL the way it is now. It would be a lot of work to add this in myself, only to find somewhere down the line a shiny new ED API is released which negates that work I did to add exact star classes :)

Regards
 
No Problem, right now im doing exactly that in EDD - writing it into the notice - and only for systems with Earthlikes, Water Worlds, Ammonia Worlds. Just for the Data collecting fun - maybe it will be usefull to determine where to most likely find those kind of planets ;)
 
I've just come across a class of planet new to me and not yet in Captain's Log; a Water Giant. Found it in HIP 101760. I've used the Bodies Manager to add it, but I guess you may want to add it to the next release.

Are Water Giants really rare or have I just been unlucky not to find any?

WaterGiant.jpg
 
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