Explorer's Wish List

Stuff that would make me reconsider Discovery/Exploration (I wouldn't do it for anything anymore right now, my brain simply can't handle this unprecedented level of boredom and robotic repitition)

- a Discovery Module holding recoverable/auto-returning probes/drones

Not unlike a Refinery, you enter the right screen, setup a few basic modes of Operation (Discover nearest targets, Discover furthest targets, Discovery selected Target only) and launch a number of Drones.
Number of Drones carried would vary in terms of Class and Rating of the Module.
After launching the drones, they'd Supercruise within scanning range (incl. Detail Surface scan) and auto-return to redock with the Ship to deliver the data.

Meanwhile, the Player would either setup his ship towards a central position within an Unexplored System and run it from there to optimize the Drone travel/return times - or manually send them out to i.e. very distant objects while scanning other (interesting) objects himself as usual.

That would greatly reduce the massive time needed to scan extremely spread-out System (which otherwise easily can take 60-90 Minutes alone).

- much more Stellar Phenomenon

Stars/planets that are still in the early aggregation phases of forming...
Vast debris/asteroid scatter fields that span the entire System...
Systems with obstacles requiring good piloting just to get through...
Systems with phenomenon that restrict visibility/scanner ranges...
Particle clouds with intense ionic/electical activity within system (stuff that you can't operate in too long without risking some damage - or simply get temporary System malfunctions when travelling through them)
Suns that burned out (Supernova)
Pulsars
Planets that suffered from massive Asteroid impacts (not round & clean anymore)
Comets
Planets that collided
Exoplanets that haul through a System after being torn away from their original Sun billions of years ago
[ continue as desired, the list of stuff missing out there - but that we know exists - is long... ]

Basically all the stuff that is not a few standard Suns and a few standard planets that all sit there, nice & clean, in a perfectly nice & clean (= sterile!) System.

I just don't think all Systems far out there are that sterile, nice & clean and Standard. Far from that.
There should be Systems out there that do not work that way (look & feel, but also travelling through them).

- stuff that surprises the Player

Really... anything.
Who says that Icy Planet #3 near that old gas giant or planet #5 from that burned-out sun was always icy? Who knows, things could have looked different 100 Million years ago.
Old abandoned stuctures
Signs of civiizations that either faded or moved along eons ago
Very old remains of Battles raging Millions of years ago
Long-defunc Probes/Drones sent out by other civilizations eons ago
Abandoned ships floating around through deep space
Hughe crashed capital ships on Planets - eon old desasters
Very active Planets that actually spew stuff into space (Volcanism shouldn't be only a Text string)

Tons of stuff I could imagine - the phantasy is your only limit.

Implementing 'jackpot discoveries' on random worlds should not be a major undertaking for FD to add to a future build. This would give incentive to the explorers who scan all the worlds in a system and not just the ones that look like they'll be high value.
 
What would als be a really good feature:

Replace "linear" and "algorithmic" settings (which apparently don't work anyways) for the scanner with "player centered" and "target centered". If the target is a celestial object, it would be nice to show orbitals on the scanner rather than on screen.

I can't see why this shouldn't and wouldn't be possible - in fact, I'd expect this as standard. Not in the future but today. Calucalting power for this is a joke, a smartphone could calculate the relative positions.

It would finally allow some proper in-system route planning and provide a great overview on the system - it would be fun and much more immersive. I see nothing which could oppose this.



Really, now that I read Star Citizen's article on the mining mechanics this makes my sad. The proposal for mining in Star Citizen might be a complete game by itself and here we're missing such basic considerations and ideas. In fact, I think this is the European sickness. Americans ask: what can we do to make your life better, more enjoyable? This is how Google works. Europe asks: why don't we have our own Silicon Valley? And when they get the answers they don't like they just start a new study, hoping to get a different result. And another one. It's the people who pay, anyways.
 
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Your ADS is sending out a signal >1000ls and getting the info back. I'd say a couple of seconds isn't too much to ask, is it? It's the same as the KWS, it's not the scanning that takes time, it's the lag in getting info back and parsing it into useful information.

And also because game.

Yes, it may well be sending out blah blah.......but does it need me to hold the button down to do it?........it reminds me of the Top Gear where they did a car chase for the Sweeny film........and in trhe middle of the action, they cut a scene where he turns off the traction control.......and he has to hold the button down for 10 seconds..........a safety feature in a car for sure........but here, just a button mash......
---
Put another way.....for every 1200-ish systems you scan........you are holding down that button for 2-ish hours...........
 
Really, now that I read Star Citizen's article on the mining mechanics this makes my sad. The proposal for mining in Star Citizen might be a complete game by itself and here we're missing such basic considerations and ideas. In fact, I think this is the European sickness. Americans ask: what can we do to make your life better, more enjoyable? This is how Google works. Europe asks: why don't we have our own Silicon Valley? And when they get the answers they don't like they just start a new study, hoping to get a different result. And another one. It's the people who pay, anyways.

Roberts has the opportunity to take all the feedback from here into account, developing his game further ;)
 
Yeah.....I been thinking about mining a lot.......
...
I threw myself out in to the void in a Prospecting Cobra...........have drilled a fair few Pristine rings.....have seen chunks of of gold at 56%.......sigh..........now, if I could drag a minning vessel out there............. ;)
 
Some very good suggestions in the thread.
- I'd like to see own icon for the cluster belts in the left view list, a tad annoying to go through them hunting for that one elusive planet you want to target.
- Selecting target from system map would be awesome.
- Plotting a route within the system to plan the order you want to scan objects would prevent one from zipping all around the system wasting time.
 
In past games I always remember the upcoming "We listened to the community" notes come out and everybody is like "who asked for this? abd who asked for that?". There just seems to be a secret community out there that the game devs get their ideas from and I've learned to not be too wishful or at least get my hopes up if I do add them in the suggestions forum.

Not trying to be negative here but I think they are overwhelmed with ideas(their own and ours) but once they select their way and their engine, they are kind of railroaded in a direction and the community ideas are just an out of reach rail running forever parallel with the engine .
 
No more cmdr slots. Just imagine griefers with one dedicated character to do whatever they want! No way.

You've opened another thread saying this, but I will disagree with you here too, for the same reason - FD will apply sanctions to the account, rather than the slot.
 
That's it...for me anyway. If you're an explorer, what would you like right now?

-- Pete.

I wish it paid a little more.........

I would like to be able to "tag" certain things so i know not to look at them again (in some systems with a LOT of asteroid clusters it can be really irritating constantly cycling through them.

I would like to be able to select waypoints from within the system map view (ie make planets selectable in that view)

and I would like the option to be able to get an expanded view of our ships scanner and manually plot a route so I can work out the most efficient order in which to scan orbital bodies and build a complete route as i am flying to the "1st" object to scan..

edit... should have read thread 1st.. every one of my wished have already been listed ;)
 
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Either some sort of compass on the galaxy map or the ability to mark a waypoint on it that is persistant. I spend far too much time realigning the map to plot every jump when cherry picking systems and this would remove alot of the tedium.
 
Targetting bodies from the system map would indeed be a big boost for exploration. It's a bit long-winded having to go into the system map first to check out what's around, and then have to go into the left panel and select the correct target (which you could easily get wrong).
 
All of the above, great ideas.

Personally I just want something to explore. It's not really exploration if I know exactly what I'm going to find. I read a series of star trek novels about the Titan's mission exploring the gum nebula, and thought about retracing their steps in the game. Then I remembered there'd be no black hole accretion disks, space jellyfish, sentient spacefaring robots or random spatial anomalies to wreck my ship and leave me stranded or teleport me to one of the magellanic clouds.

I guess I just want the feeling of mystery that comes with true exploration beyond just the number and arrangement of a handful of generated but samey planets. Gimme a bit of ooh factor that's more than a bit of eye candy, you know?
 
+1

Totally agree with Exploring needing a few little tweaks to make it more enjoyable beyond the nice visuals and possibility of gaining a discovered by flag.

I am currently heading up above the galactic plane as high as I can go, but as noted, the route planning is frustrating when you have to go back into the map having lost the route (even though it is still showing) and also loosing the route when logging.

Clicking within the system map on a target would be nice to help reach planets or giving belts a separate symbol on the left hand target menu to reduce the clicking targets to find the planet within a ton if asteroids (which gain you nothing from scanning).

A second character slot might be good to enable someone out on a long distance exploration to have a bit of fun in civilised space, events, trading etc. but I would not be that bothered if we only ever have one character.

A huge addition to exploring as far as I am concerned would be a map filter to show where I have visited, where I have partially scanned and where I have fully scanned. Maybe even a filter of "discovered by" to show where you have gained a flag. I have said similar in quite a few threads over the months, this would be a really nice extra for explorers and a visual reason for commanders to head out into the void to mark a path of discovery.

CMDR Flaxton
 
I agree with most if not all of the suggestions here.

The one thing I would like is filters when planing a route.

Things Like

Star Class
Explored before
Explored by me

it would be nice when planing your exploration you could avoiod know, known systems.

Just a thought
 
Thanks all - some great suggestions! I still like my top 4 suggestions the best, but if I could add two more things to them, it would be being able to filter systems already visited in the galaxy map (to display all systems, just visited systems, or all except visited), and of course the big one that I forgot - the ability to select celestial bodies from the system map!

-- Pete.
 
Here are a couple non-trivial changes on my explorer's wish list:

- A route planner where I can micromanage the route, selecting exactly which systems to stop in along the way. Of course this would be much less useful if the route is going to be lost when I log out (let alone losing it on shifting in and out of SC).

- In addition to the already mentioned desire to select targets in the system map, I'd like an alternate view of the system map that is more of a map: a system view showing every object's current position, including my own, along with relative distances. Such a view would also require the ability to zoom in and out.
 
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