Explorer's Wish List

Stuff that would make me reconsider Discovery/Exploration (I wouldn't do it for anything anymore right now, my brain simply can't handle this unprecedented level of boredom and robotic repetition)

- a Discovery Module holding recoverable/auto-returning probes/drones

Not much unlike a Refinery, you enter the right screen, setup a few basic modes of Operation (Discover nearest targets, Discover furthest targets, Discovery selected Target only) and launch a number of Drones.
Number of Drones carried would vary in terms of Class and Rating of the Module.
After launching the drones, they'd Supercruise within scanning range (incl. Detail Surface scan) and auto-return to redock with the Ship to deliver the data.

Meanwhile, the Player would either setup his ship towards a central position within an Unexplored System and run it from there to optimize the Drone travel/return times - or manually send them out to i.e. very distant objects while scanning other (interesting) objects himself as usual.

That would greatly reduce the massive time needed to scan extremely spread-out System (which otherwise easily can take 60-90 Minutes alone).

- much more Stellar Phenomenon

Stars/planets that are still in the early aggregation phases of forming...
Vast debris/asteroid scatter fields that span the entire System...
Systems with obstacles requiring good piloting just to get through...
Systems with phenomenon that restrict visibility/scanner ranges...
Particle clouds with intense ionic/electical activity within system (stuff that you can't operate in too long without risking some damage - or simply get temporary System malfunctions when travelling through them)
Suns that burned out (Supernova)
Pulsars
Planets that suffered from massive Asteroid impacts (not round & clean anymore)
Comets
Planets that collided
Exoplanets that haul through a System after being torn away from their original Sun billions of years ago
[ continue as desired, the list of stuff missing out there - but that we know exists - is long... ]

Basically all the stuff that is not a few standard Suns and a few standard planets that all sit there, nice & clean, in a perfectly nice & clean (= sterile!) System.

I just don't think all Systems far out there are that sterile, nice & clean and Standard. Far from that.
There should be Systems out there that do not work that way (look & feel, but also travelling through them).

- stuff that surprises the Player

Really... anything.
Who says that Icy Planet #3 near that old gas giant or planet #5 from that burned-out sun was always icy? Who knows, things could have looked different 100 Million years ago.
Old abandoned stuctures
Signs of civiizations that either faded or moved along eons ago
Very old remains of Battles raging Millions of years ago
Long-defunc Probes/Drones sent out by other civilizations eons ago
Abandoned ships floating around through deep space
Hughe crashed capital ships on Planets - eon old disasters
Planets that apparently encountered devastating weaponry or the catastrophic results of unknown Experiments gone terribly wrong
Very active Planets that actually spew stuff into space (Volcanism shouldn't be only a Text string)

Tons of stuff I could imagine - the phantasy is your only limit.

You nailed it!!!!!!! That's what exploration should be like in this game. PLEASE give me a reason to go exploring. It's what I wanted most out of this game and it's been the biggest disappointment for me personally. A big plus 1 to you sir.
 
One thing i would love is something like a bookmark list of stations, systems you have visited where you could add notes etc, instead of having to try and remember a station/ system. Or being able to add waypoints on the map, for example set a course say for the core, you could add several waypoints past the 1000 LY route planner, and each time you got to the next way point you could then just hit the route planner for the next 1000ly route to say waypoint b, would make route planning for very long trips much easier as you could pre plan your trip.
 
...
That's it...for me anyway. If you're an explorer, what would you like right now?

-- Pete.
Less than 33 seconds per surface scan, please.

Seriously... why does it take so damned long? There's already enough delay in having to fly within 5LS of (some of) the stupid planets to scan them in the first place. At least once you get there it could be fast. :mad:

But while we're dreaming, I'd like to see:
Changing the minimum scan range to 100LS from 5LS, regardless of system body mass, would be nice.

On the galaxy map, optional visual indicators as to whether or not a system has been partially or entirely discovery scanned (pinged), partially or entirely surface scanned (33s per body), both, or entirely unexplored, PRIOR to visiting it, when >=250LY from Sol.
I'm getting sick and tired of arriving at an "unexplored" system, pinging it, and then finding "Oh, this is all discovered, surprise!". Gee, thanks.

On the galaxy map, an option to respect/use only the visible/filtered stars when plotting navigation, so if you only want to visit blue stars, or red stars, or yellow stars, you can.

EDIT: Also, I would like to have one of two things;
Either allow me to select targets from the system map, for scanning, so if I double click on them in the system map, they're set to my current target.
OR
Allow my targets selected in the '1' interface menu, Navigation, Location list to be highlighted as being selected in the system map.
 
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Less than 33 seconds per surface scan, please.

Seriously... why does it take so damned long? There's already enough delay in having to fly within 5LS of (some of) the stupid planets to scan them in the first place. At least once you get there it could be fast. :mad:
Well, yes this would be fantastic, and also something I have asked for before, but I've pretty much given up on anything changing on this point.
https://forums.frontier.co.uk/showthread.php?t=90563

-- Pete.
 
Less than 33 seconds per surface scan, please.

Seriously... why does it take so damned long?

I am only guessing here, but maybe there is a technical reason. Perhaps it takes some time for procedural generation to generate data (and texture)?
 
I am only guessing here, but maybe there is a technical reason. Perhaps it takes some time for procedural generation to generate data (and texture)?

This sounds reasonable.
I'm pretty sure you all experienced quite some delay sometimes in SC, jumping between systems in unexplored space.
Like this system has to be generated before.
Whereas normal jumping usually does not take more than 2-3 secs.
 
Face huggersTM are on my wish list. Or, at the very least I would wish to discover a unique alien race or artifact on my travels that could pay me 100's of millions in creds.
 
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@Ericlas:
Yeah, and sometimes "double scans" also happen (while DSS'ing planets): scan finishes, no result returns, scanner automatically restarts, and only then you get the data. It's like PG engine failed somewhere and had to re-run.
 
Well, yes this would be fantastic, and also something I have asked for before, but I've pretty much given up on anything changing on this point.
https://forums.frontier.co.uk/showthread.php?t=90563

-- Pete.

Keep on fighting! I am really annoyed by this, too. It's not that you did something during this time (except sexting or whatever).

If they really need to add some time lag let us fly closer to the planets. Would take at least the same amount of time, but we'd actually see the surface and it would make more sense.
Sitting in space, biding your time is mere punishment - not something I look for in games. Flying up close and having an insta-ping on the other hand is satisfying - despite eating the same time.

The whole exploration thing is broken in my eyes. Also the representation of the planets on the scanner is useless. As well as that there is no reward for being thorough, no reward for scanning far away bodies and no rewards for complete scans.
And no reward for asteroid belts - why do they show up at all?
And you can't directly access the system map by hotkey. But what for, as you can't select targets from inside the system map..

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@Ericlas:
Yeah, and sometimes "double scans" also happen (while DSS'ing planets): scan finishes, no result returns, scanner automatically restarts, and only then you get the data. It's like PG engine failed somewhere and had to re-run.

And this. Really.
 
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@Ericlas:
Yeah, and sometimes "double scans" also happen (while DSS'ing planets): scan finishes, no result returns, scanner automatically restarts, and only then you get the data. It's like PG engine failed somewhere and had to re-run.

Agreed, happened very often.
But we'll never know if we are right, since it's a game-mechanic-"secret" they won't reveal (remember the offline-mode-discussion) ;)
 
Whoop! One request down (external shots, and shots without cockpit clutter), three to go! :)

-- Pete.
 
-Name my ship.
-Logbook that tracks systems visited and allows for notes on them.
-External view (already happening)
-Add variety to the landscapes. Eg. Supernovas, comets, black holes eating planets, etc.
-A way to visualize the whole system and orbits!! Hate to be forced to fly up or down the plane for 1,000's of ls to be able to see the orbits and understand how the system is spread out. Not even that works very well as pair of objects lack the barycenter's orbit!!
-Be able to use the surface scanner when mining to know what the asteroids are made of before drilling. It would allow me to scan several ones from one spot, making my mining life easier!!
 
Hi Chaps,

Which of the Goals in the Community Goal Competition offers the best exploration opportunity?

(Not including the Hutton one because it breaks the competition rules).

https://forums.frontier.co.uk/showthread.php?t=168522

I was thinking the goal at Sothis system?

Is there a better one for exploration opportunity?

I've been pootling about in power play and had some fun bounty hunting but think it wont be much longer before I head out in to the black.
 
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