I propose: The BDS, IDS and ADS, all have Detail drop off points. Example: BDS @ 1000 Ls, IDS @ 6000 Ls and ADS @ 60,000 Ls. After this distance detail is dramatically reduced. Up to twice the rated range, planet colors are visible. At three times the range, they are dark. At longer ranges, only stars or other can be discerned with a rating on surrounding masses.
The point of this is to give a quick scan opportunity for players. And the rating indicates whether to bother or not. There should be a bonus for objects more distant from the arrival star.
Regarding detail within the drop off range, all objects within 1/3 the distance
all planets have a surface map. This is then successively blurred to the drop off point afterwards. A re-honk nearby will be necessary to see the detailed map.
The DDS unit will then deal with all other planetary aspects such at thermal, tectonic, radio and POIs. But not only that, the DDS will also keep track and give indications of volatiles and radioisotope decay within an asteroid field! It won't be as good as a prospector limpet for mineral content, but it will give a general mineral content indication.
Just getting started here... But I'm at work. So more later!
The point of this is to give a quick scan opportunity for players. And the rating indicates whether to bother or not. There should be a bonus for objects more distant from the arrival star.
Regarding detail within the drop off range, all objects within 1/3 the distance
all planets have a surface map. This is then successively blurred to the drop off point afterwards. A re-honk nearby will be necessary to see the detailed map.
The DDS unit will then deal with all other planetary aspects such at thermal, tectonic, radio and POIs. But not only that, the DDS will also keep track and give indications of volatiles and radioisotope decay within an asteroid field! It won't be as good as a prospector limpet for mineral content, but it will give a general mineral content indication.
Just getting started here... But I'm at work. So more later!
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