Um... er... No?
(in response to OP)
(in response to OP)
You know what I'd like to see? A dedicated exploration station on your ship, that you'd buy as a module like the passenger cabins and can be "entered" via the roles panel.
As well as giving us more to our ships than just a chair (come on, who wouldn't like to see a different part of their ship?), it could provide various interfaces for a set of minigames or what-not that provide extra scan information, such as
* marking areas where materials or interesting sites can be found on planet surfaces,
* deeper level scans on stars, planets, rings for more payout,
* analysing samples gathered by mining or by SRVs for more payout
* you get the picture
All of this stuff you'd be able to do from a stationary position, maybe having to fly closer to more distant bodies depending on the rating of the module.
Keep the honk, integrate the detailed surface scanner with some of the exploration station functions, and it'd feel more like exploring on a proper exploration ship.
No, I'm not giving up myinfinitesingle system-scanning honk.
Still disagree with it... if anything your point makes it even more disagreeable.However, you may be surprised to realize that my suggestion would also take away existing tedium because the DSS would have infinite range, you would be able to surface scan every object from orbit around the main star.
Hey Sandro,
This is all quite heartening, having more mechanics and gameplay involved in exploration is much needed. Content is good, but how you get to that content should be just as engaging.
Should we read anything into the absence of "no ETA or guarantee" in your post?
Hello Commander Jukelo!
NO ETA, NO GUARANTEE.
Still disagree with it... if anything your point makes it even more disagreeable.
Adding steps is fine, providing it is done appropriately and adds measured benefit. Whole sale changing of a mechanic flies in the face of nominal common sense, especially when it turns a relatively simple process into a much longer and annoying grind.
I think leaving the ADS is fine the way it is, I don't see the point on ruining everyone else's fun who like the ADS just because its too easy and not satisfying for some of you guys. Basically I think the only way to get around your complaints or wishes for exploration would to have a separate set of "Challenge/Hard Mode" scanners(System and Surface Scanners) that you can buy and have whatever mechanic you guys would desire(if you could come up to a consensus) to reinvigorate some interest back into exploring according to your expectations. But we would still have the option of ADS and stock Discovery scanners we currently have, that way the people that desire more of the challenge get what they want and easy mode gets easy mode.
What about a new scanner that has a number of different modes? At it's most basic level, it does the equivalent of the advanced discovery scanner. However the more advanced function offer ever more increasing levels of detail for exploration of a particular star system. That way people who enjoy the current mechanic can continue playing as they currently do, whilst those who want something deeper, have more options...
But the new process doesn't have to be a grind.
Sandro is talking about implementing new discovery and exploration tools, and then also introducing new things to find and explore. The current overly simplistic mechanic won't allow for gameplay expansion of that type, so it makes sense to introduce new mechanics doesn't it?
Sandro is talking about implementing new discovery and exploration tools, and then also introducing new things to find and explore. The current overly simplistic mechanic won't allow for gameplay expansion of that type, so it makes sense to introduce new mechanics doesn't it?
Sandro is talking about implementing new discovery and exploration tools, and then also introducing new things to find and explore. The current overly simplistic mechanic won't allow for gameplay expansion of that type, so it makes sense to introduce new mechanics doesn't it?
That's the key right there. In the current situation the only reward for a more elaborate system revealing mechanic is finding out what type of planet is hidden behind that mechanic. Any new exploration mechanic hinges on greatly improving that reward. The carrot needs to be tasty enough. After that, the mechanic must not be repetitive. Which means it needs to interact with whatever one is able to discover. Resulting in a variation of ways in which that mechanic can play out.But the new process doesn't have to be a grind.
Sandro is talking about implementing new discovery and exploration tools, and then also introducing new things to find and explore. The current overly simplistic mechanic won't allow for gameplay expansion of that type, so it makes sense to introduce new mechanics doesn't it?
The ADS has wider utility outside of exploration, the affects of "nerfing" it would also not benefit exploration AT ALL IMO.But the new process doesn't have to be a grind.
Sandro is talking about implementing new discovery and exploration tools, and then also introducing new things to find and explore. The current overly simplistic mechanic won't allow for gameplay expansion of that type, so it makes sense to introduce new mechanics doesn't it?
Another, very simple idea for making the "twirly thing" scans more interesting would be to print and scroll the body's information in the top-right info panel as the scan is happening. It would make it look as if you are actually doing something and give the player something to look at and read during the boring wait.
The ADS has wider utility outside of exploration, the affects of "nerfing" it would also not benefit exploration AT ALL IMO.
I am not against the principle of "adding" things that the ADS can not detect nor expanding on or changing the surface scan mechanics.
As for the current "simplistic" mechanics not allowing for it? That is just tunnel vision in play, try thinking outside the Parallax Exploration Crusade box and you should see the truth in what I am saying.
If all you do is ADS then exploration would be boring but it is only the first step in the process... this step has wider implications outside of pure exploration so should be left (mostly) as is (some rebalancing of the BDS and IDS may be not unwarranted). Those heavily focused on messing with the DS mechanics seem to be ignoring the wider implications of such a change.Game play is always about a work/reward balance. Reward without work/skill is boring and becomes "grindy". Too much work without reward is also "grindy". Work without feedback, e.g. Point, click wait for twirly thing without anything interesting happening, is frustrating and boring.
Being able to review your detailed scan without switching to the system map would be great.
Voice Attack must be sick of me saying "open system map".