So basically people ask for adding more grind to the game? Why? How about adding some fun instead?
Not so much more grind, as just to make it more interesting or meaningful.
At the moment, its the least valuable, easiest Elite to get. Impatient players use it as a (now) pretty fast, risk free route to an elite badge, with access to outfitting at Jamesons Memorial, a discount on ship and mod prices, and enough starter cash to get them going on whatever their actual career path of choice is.
It's one of the few game play areas where the few changes that have been made have largely just made it a faster, easier process to complete, and thats coming from a pilot who suffered from coming home a couple of mil short on his first Sag A* run, only to find that the next update (1.1 or 1.2??) moved the goal posts by almost 100mil.
At every change, explorers have seen the value of their efforts diminished - hard travel made easier with a 10 fold increase in route plotting, neutron highways, etc, financial rewards improved with various bonus's and tweaks, Passenger missions pumping more money in to the exploration economy, etc.
All so we can reach a point where exploration itself has evolved into "Neutron Farming" and now into "Going to the right website to find the fastest route to scanning enough things to get you the rank you want"
Since before day 1, explorers have asked to have more to do that just jump, honk, scoop and jump, and whilst the other changes have been awesome, this core issue hasnt really been addressed. With 400 billion systems out there to explore, there still remains nothing else to do?
One of the biggest hurdles identified since that time has been the ADS. When you grant players the power to do one job perfectly, everytime, for an entire system, you inevitably destroy the ability for those same players to do anything else, because there is no need for anything else. All the other gameplay possibilities that could have come about from players not being able to see everything with one parp of the fog horn are squeezed out and become irrelevant.
Whilst the ADS remains, a lot of potential is lost. Whilst it exists, "enhancements" to exploration style play only serve to further devalue the profession, and people will keep using it, because its easy and because very few of us really want to go back to trying to explore without the magical honking "I win" button.
Removing the ADS might make the process of exploring tougher, but if we were to bring the other professions into line, its presence is no different to having a "Fed Ex" module that delivers all your cargo for you automatically, saving you the hassle of ever undocking, or some kind of superweapon that automatically destroys any nearby vessel, and I can only imagine how the core traders and fighter pilots would feel about the implementation of such things in their own arena.