A good step in the right direction is simply to combine the advanced discover scanner and the detailed surface scanner into one class 2 module. Or give exploration ships dedicated exploration slots where they can keep these things.
I second the request for dedicated exploration slots. First we need some modules that are specific to exploration

perhaps repair limpet controller, fuel scoop and discovery scanners fall into this category.
I would also like that these discovered and fully mapped systems, one at a time, would permanently contribute to galmap for everyone. It would still count exploration cash if you scanned already explored areas, but I would like a feeling of contribution to everybody's map. Ingame - no 3rd party tools.
I agree it would be nice to have an idea of how much of an area is already explored. The purchase exploration data thing gives some of this but isn’t there a distance limit to it?
I'd also like to see scan info contribute to using the galaxy map. The visited stars filter could be expanded to include the selection of stars that have certain body types, materials, ring types, etc. We could then filter the galaxy map to access information about what is inside each system, not only the information that is already visible in the galaxy map.
I would not have minded there not being an "infinite range" scanner from the start but it is a bit rich to think of removing it whilst allowing those people (me included) that have benefited from it to keep those benefits, credits, tags and ranking.
Too late and too complicated for this to happen I feel.
Hear hear!
[*]Remove honk sound. Preferably replace it with a dynamic sound that is based on found objects. (Not necessary if the scan is performed by a single click.
Don’t remove the honk, but change the build-up sound so that it reflects what is found. After all, the honk is almost an ED meme in itself!
I still think people are being thrown off the scent due to the "First discovered by <CMDR>" tag - this should really read "First surveyed by <CMDR>".
I agree. Unfortunately it’s in the game now and unlikely to change. I would like Frontier to add “First explored by –“ for the first commander to land and drive an SRV on a planet, but I also think it’s too late to add that. Maybe when we get atmospheric planets and gas giants this can be started.
Basically we need the orrery so we can attach loads of stuff into it that can go on the to do list for an explorer. Enter system, honk, go into the orrery see all the noteworthy features you could go an examine and think: right ... this might take a while ... sweet!
Not every system of course, just the jackpot ones.
Yes, we need an orrery, if only because FE2 had it over 25 years ago…
On a side now, how cool would NPC crew interaction be here ... wouldn't it be neat to have an NPC crew mate with a skill that adds 10% range to scan distance, for example. Just musing aloud but it's so easy and exciting to think about what could be done.
And multi-crew should be able to use discovery scanners in turret mode.
Exploration needs better tools, certainly, but what Exploration really needs is environmental hazards, and more types of planets to land on. I am aware that those are not likely on the near horizon, but that doesn't change what I said at all. That is what really opens the door for Exploration possibilities, and I look forward to it.
Riôt
Yes, more landable planet types and more environmental hazards are definitely needed to give “pure” exploration more fun in and of itself.
I'd vote to keep the ADS, we need a simple starter scan that is easy to operate (but have a cooler graphic, current one looks really placeholdery.....KWS effect and the new engine start up affect on planets are the sort of thing I'd like) to get the initial "what's here in the system".
Totally agree, a more interesting visual accompaniment to the scan would be nice.
The images given to us via the ADS and system map are standard 'types' and bear little resemblance to how the planet would look. It's the games way of saying "This is a water world, this is a HMC" etc.
The planets on the system map might seem cut from a similar cloth, but they as unique as the planets themselves, even at that low resolution. So no, they are not just standard types, but are actually low resolution images of the unique planets themselves. Just take a close look at the clouds on these atmospheric ice planets. They are definitely similar, but no two are exactly alike.
http://i.imgur.com/9ikP9Bh.png
Ziljan confirms what I believed was the case too.
In a word: "no", for pretty much the reasons Agony_Aunt gave. What I would like to see is a more sensible approach to rewards, again, as has already been mentioned. It is just plain wrong to receive the same reward for a "discovery" at - say - 500Ly out to one at 15,000Ly and similarly to receive a large reward for scanning an already catalogued system.
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Adding the opportunity to find planets rich in topaz, diamonds, rubies, emeralds and any number of other semi-precious stones would add to the "things to do" list... and actually make exploration useful to miners and traders.
The value that UC pays is related to how useful the information is, not how hard it was for you to get. That’s why a HMC on the opposite side of the galaxy will give the same payout as one within a kly of the bubble.
I like your idea for precious stones though, good thinking.
I always thought that as well, but systems and planets aren't static objects so I figured it's relevant to science to see data from the planet when the star system is in a different configuration.
May be a little (but just a little) gamey, but otherwise new explorers would really have a tough time starting to explore because everything around the bubble would be useless to them.
My thinking too. UC wants to know what’s changing so keeps paying for it, and it would be unfair to new players otherwise.
And if you make the visual scan essentially infinite in range too and very fast, but still requiring physicaly pointing the ship at the area, well it just adds another level of both activity and discovery to the exploration routine that provides the player with new and meaningful information.
Exploration really lacks that thrill of discovery currently, and gating the "reveal" process behind actions is one way to incorporate that. It doesn't have to be a time sink, it can be relatively quick, as long as it requires both decision and action to accomplish rather than simply pressing one button. IMHO, of course.
Unfortunately what you describe will make it longer to get the same level of detail for a system that we can already get with a single honk, so whilst your idea is good I think it’s too late.
I have to admit that expecting a chap to scan 60+ bodies in a system to know if there's anything worthwhile in there is a bit far. But it's even worse the other way around in this incarnation; just a continual journey where you instantly know everything in a system and just go slightly out your way every now and then to get a known high-profit scan of effectively fixed value.
Why not making exploration about exploring, instead of "honk, check map, go to a body if it's the top band of profitable scans, move on"?
Gameplay isn’t about how many credits you get, it’s about how fun something is. I'm firmly in the camp that making it take longer to achieve what the ADS currently gives us will be a step backwards. I hope FDev add more features of the game and give us more fun gameplay without taking away anything that is currently there.