SO! I've had my three S's, and a cup of coffee and thought about this some more.
Probes are a bad idea, hands down. They can't do much because of the limited size they would have to be. They wouldn't be able to communicate very far since they'd have to be small enough to be able to synthesize them on every ship, nor would they have the ability to travel in SC.
Think about it, a standard limpet has a mass of 1 ton (currently, but this size may just be a place-holder until FD turns them into ammo, at which point the mass would be negligible). The absolute SMALLEST sensor array on a ship is a 1D, which has a mass of 0.5 and a range of 5 kilometers. Launching a limpet at a planet from orbit would be useless, since it would not be able to communicate back to the ship, and waiting around for it to return would take too long to be a viable gameplay mechanic.
I vote in favor of a more complex exploration array that can take readings from orbit around a planet, in which the CMDR would have to zero in on various frequencies through a mini-game of sorts to get accurate data about various resources, life forms, subsurface materials, etc.
The "game" could have multiple levels, each unlocking a portion of the data. Each stage would become more complicated than the last, with a total number of levels depending on the type of planet and various sets of data available.
For example, a rocky body might only have one or two levels, whereas an ammonia or ELW would have 7-10. Each set gathered would add a Cr amount to the total discovery data of that planet, increasing in Cr amount in respect to the level it was attained. Failure to finish a level would leave the CMDR with the data already recieved, and another scan would have to be done to get the rest.
This could be a nice addition to the system already in place because it would be optional, not devaluing the data already recieved through the advanced discovery and surface scans, but adding to them. It could also tell you if there were any anomalies detected on the surface, and provide coordinates to various strong signals/structures for explorers to investigate.
Probes are a bad idea, hands down. They can't do much because of the limited size they would have to be. They wouldn't be able to communicate very far since they'd have to be small enough to be able to synthesize them on every ship, nor would they have the ability to travel in SC.
Think about it, a standard limpet has a mass of 1 ton (currently, but this size may just be a place-holder until FD turns them into ammo, at which point the mass would be negligible). The absolute SMALLEST sensor array on a ship is a 1D, which has a mass of 0.5 and a range of 5 kilometers. Launching a limpet at a planet from orbit would be useless, since it would not be able to communicate back to the ship, and waiting around for it to return would take too long to be a viable gameplay mechanic.
I vote in favor of a more complex exploration array that can take readings from orbit around a planet, in which the CMDR would have to zero in on various frequencies through a mini-game of sorts to get accurate data about various resources, life forms, subsurface materials, etc.
The "game" could have multiple levels, each unlocking a portion of the data. Each stage would become more complicated than the last, with a total number of levels depending on the type of planet and various sets of data available.
For example, a rocky body might only have one or two levels, whereas an ammonia or ELW would have 7-10. Each set gathered would add a Cr amount to the total discovery data of that planet, increasing in Cr amount in respect to the level it was attained. Failure to finish a level would leave the CMDR with the data already recieved, and another scan would have to be done to get the rest.
This could be a nice addition to the system already in place because it would be optional, not devaluing the data already recieved through the advanced discovery and surface scans, but adding to them. It could also tell you if there were any anomalies detected on the surface, and provide coordinates to various strong signals/structures for explorers to investigate.