Exploration process:
1) Jump
2) Honk
3) Fly straight
4) Wait for spining thing to finish
5) Repeat until bored
Its gameplay for 10 yr old kids.
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Yeah, I ended up not playing the game at all. Nice thinking.
I have to say, you are my favorite person on these forums. A clear winner by the number of times declaring you are not playing the game over the number of total posts.
You are reliable, found in every thread, positive or negative, stating how boring the game is and how much you don't play.
It's perfect. No one not played this game more than you didn't play it. The perfect anti-fanboy.
Keep up the good work.
On topic: I love me some exploration in the mix of things I do in the game, especially if I have a goal to find something, or to document a whole cluster of stars around a nebula. I don't care if someone found them before me, what drives me is the fascination I have with empty space. I love feeling the distance between planets. Landing on a planet gives me a sense of scale achieved by no other game ever before. By the looks of things, no other game will do it in the foreseeable future too, which automatically makes ED the number one space game of all time for me. I'd like to be pleasantly surprised of course.
I'm being totally honest here. My drive in supporting this game has nothing to do with what gameplay it offers. I don't have any particular interest in combat. I enjoy it but there are many games that give me a better combat experience, which actually focus on combat. There are games with better flight simulation, which give me a better piloting experience. There are much better trading games with elaborate economic systems which leave you feeling like an actual tycoon if you succeed.
The only thing I support FD for is their courage in pitching and actually going on to build this game. The first day they announced they would have a 1:1 scale galaxy, I could see most of these threads clearly in my head. 'Nothing to do!', everywhere is empty and all look the same!'... When they announced there would be actual landings on 1:1 scale planets (at which point chris roberts was announcing there was no way they would include planetary landings outside of cutscenes, look how that turned out), I said 'OH BOY! You are gonna get killed dead over this! there is no way you can pull that off'. I knew a lot of whining and downplaying would follow immediately, of course the planets would be vast, empty balls of rock. I knew then and there these guys were the real deal and were not to be trifled with. Years before the game was even in alpha.
That's why I have mad respect and ultimate support for FD and this game. It's the most brave attempt to making a game defying all taboos in game design I have ever seen. I'm constantly amazed at how this is playing out everyday, going around every cliche in game design, never being the same as something else, never copying something well known. Exploration is just one part of it. Giving this large of a playing ground to players have never been done before. You can bet your butt it's going to be hard and take time to make it interesting in a way that's never done before too. This is what we mean by 'this game may not be for you', however I don't like to say it. This game is a breath of fresh air for those who are bored to death by every other game design cliche with which other games are filled to the brim. I'm extremely bored of small areas with tons of stuff to do, put there just for the sake of stuff to do, and love that we have the largest game area with pretty much nothing to do, so I can, for once, do
what I want to do.