If you're using the IR part of FTNIR then you can set it to upto 100 fps. To do this, you have to go into the pointtracker settings, go to the camera tab and set the resolution to 320x240. Stop the tracker and start it again for the changes to come into place. This will also have the effect of pushing FTs cpu usage down to pretty much nothing. While you're in there, you can set the cameras angle (minus degrees if the camera is above you looking down). Next, set the Point Extraction Threshold to as low as it will go before the camera sees IR everywhere. And the most important setting that has the biggest difference, use the calibration tab to tell FT how far away from your head the clip is by clicking the calibrate button under the model tab and waving your head around in circles until the numbers start to stabilise. Also, it's best to go into the keybinds section and set FT to keep tracking under the engine tracker options as FT goes a bit wild on the cpu if set to Stop Engine when you pause the tracker. These steps can have a big effect on the responsiveness of your tracker, making it pretty much as good as TrackIR.
Tahnk you Yabba, but I was planning to use PS3 eye for the face tracking at 120 FPS, I don't own any IR clips. Sadly I discovered that facetracknoir uses non commercial faceAPI as tracker. That version does not allow to select advanced camera settings. It will see PS3 eye as a 640x480 @60 fps cam and it seems there's no way to change that. This is causing also some CPU issues with framerate drops in game while using facetracknoir.
I'm lurking the net in serarch of some clues to modify the PS3 eye base settings. Actually the only way to modify cam settings is to use the driver software CL eye test, that is not compatible with ftnoir (it causes ftnoir to not recognise the camera).
I hope to find a solution or I will have to hack the PS3 eye and go for the 3 point IR clips.