Fallout 76 Announced - Are you in?

Just to answer to few posters here - it does not use any new engine. It's same old engine Bethesda used since dinosaurs roamed the planet. Quite frankly they should throw it in a dumpster.

Why? I hear this "bad engine" claim repeated ad nauseam, but nobody ever actually expands on it, so I usually just ignore it.
 
Just to answer to few posters here - it does not use any new engine. It's same old engine Bethesda used since dinosaurs roamed the planet. Quite frankly they should throw it in a dumpster.

Not sure - I remember from E3 reveal that it was clearly pointed out it uses new engine. I can be mistaken of course.
 
They say it's modified, but it's same old :) It's not completely terrible, just very outdated. And seems like classic Bethesda bugs and physics shenanigans can be mostly attributed to the fact that it's like Frankenstein's monster now.
 

Jenner

I wish I was English like my hero Tj.
Base building was the part of F4 I liked the least.

I play Bethesda RPGs for the expiration, modding, environmental storytelling, and the world/lore. Crafting items is well and good I guess (although I'm not so much into that either), but devoting a ton of dev resources *and* world space to base building just didn't add anything I wanted to the game.

Others loved it, though, so.... /shrug. Just not for me.
 

Jenner

I wish I was English like my hero Tj.
They had to try it win or fail. Bethesda knows where the money comes from and that's the single player version. Yeah, I won't bother with it.

Don't underestimate the value of a cash shop. Bethesda are printing money with Fallout Shelter after all. Fallout 76's main value will be the cash shop and I just worry that it and games like it will slowly push out the single player, non micro-transaction heavy games that I love them for. It makes perfect business even if I don't particularly like those kinds of games.
 
A sad day where every game is mmo. CO-OP is so much more fun following a main story line. Oh Wait mmo has no story, just the usual who can mash their monkey fingers fastest.
 
I disagree that it was buggy and terrible, and I disagree that the popular mods were necessarily improvements. It took some time to get good at the build system. It had some quirks, but I looked it as an open ended 3D puzzle. If a piece wouldn't snap exactly like I wanted it to, I would approach my plan from a different angle, not rage out like a petulant child and blame the developers for my failure. Place Anywhere and Scrap Everything was cheating as much as infinite ammo or god mode would be. That doesn't even start to get at some of the people who figure out the group select tricks... It's amazing what can be done without mods.

I am talking about the actual settlement system. Settlers glitching out, happiness level bugs, resource bugs, enemy spawn bugs and as a whole a generally underwhelming system as far as player agency goes.

Settlement system done right.


[video=youtube;Q3lDdsMk4Sc]https://www.youtube.com/watch?time_continue=13&v=Q3lDdsMk4Sc[/video]


Sim Settlements Mod


Amazing what you can do with mods :)
 
They had to try it win or fail. Bethesda knows where the money comes from and that's the single player version. Yeah, I won't bother with it.

Money - regular money - comes from multiplayer segment these days, sorry. Single player games really can't bring that green in unless you spawn endless expansions or ports to other systems. And development becomes more and more expensive and lot of people asking "why I need to pay for this SP when I get MP for free and have more play time with it"?

This is harsh reality of gaming. Big money isn't in single player games. And corporations are all about big money.
 
I am talking about the actual settlement system. Settlers glitching out, happiness level bugs, resource bugs, enemy spawn bugs and as a whole a generally underwhelming system as far as player agency goes.

Settlement system done right.





Sim Settlements Mod


Amazing what you can do with mods :)

I did have to design my settlements with settler pathing in mind, but I didn't have any issues with them glitching out or with happiness being wildly off of where they should have been. I don't even know what you mean by "resource bugs" or "enemy spawn bugs"

But this last part is just total hooey "Underwhelming system as far as player agency goes?" Where do you people come from? You just string words together and make claims about how terrible the base game is without providing any significant evidence to try to promote mods as if it's some unquestionable improvement over the base game, when it's not really, unless people buy your lies.

I'm starting to understand why people are flipping out over Bethesda games being "buggy." It's all a bad-faith ploy to push people into mods before they ever even play the base game!
 
Hey to each his/her own. Just throwing an example of a mod made by group of fans clearly made with love and care for the game and the fallout series. Frankly the quality puts Bethesda to shame imho and I don't think I could ever play vanilla fallout 4 again. Which in retrospect might explain why I don't remember it in as a fondly as you do.

My experience with the bugs of the original settlement system was:

Settlements under attack would not spawn enemies properly sometimes resulting in a "failed to defend" quest failure.
Settler's happiness would occassionly or permanently bug out causing their happiness level display incorrectly or not able to be changed as all.

Settlers complaining about lack or missing resources despite the UI telling you that everything was good to go.
Settlers assigned to resource gathering/production would visually perform said tasks but zero scaps or resources would actually get placed in the crafting station.
Just examples of my experiences with the base game.
Mind you people created a mod to fix all these issues.

Bethesda is great at creating a world and telling a story. Bethesda is not great on fixing and improving their games after release....and frankly they don't need to, the modding community does it for them and after 10 years and 4 games they know it.

There are good, bad, terrible, buggy, amazing mods and at the end of the day they are free. Decide for yourself if they are an improvement or not.
 
Hmm... I never noticed any of those issues and I had an extensive settlement network. I did notice some fluctuation in the pip boy UI, but I didn't assume that I would get entirely correct information about my settlements at all times...

I think Bethesda leaves in some low hanging fruit on purpose to spur modders on.
 
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Yes. Hoping the twee factor is low and there is plenty of blowing things to bits with large guns. Hoping to be able to build an army of killer robots and catapult supermutants covered in bombs at things which are daft enough to try attacking me.
 

Yeah. That's pretty much what I expected.
Shame that they felt like they need to go this road.

If they made a new IP for this, it would be better. I would still not play it, but I simply wouldn't care. Like this it really feels like they are just cashing in on the current "trend" of MP games AND the Fallout brand.
They lost quite a bit of credit in my eyes and both Starfield and the new Fallout/TES games will have to work for my money.
 
Had a blast first PC B.E.T.A. session! No delete horrors for me, loaded right up and waaaay smoother and sexier looking than console tho I need to kill the DOF effect.

Got VorpX 3D working on the headset for the second half which helped since I needed the mic on it to talk to folks. Looks gorgeous - makes me think i'll buy it again in 2020 when they offer a VR port. Was a joy exploring the world and chattering with folks. Most were quiet but almost all bar one character were super friendly. I suppose once they get bored and exploit the system things will get nastier, enter private servers and mods...
 
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