FAO FRONTIER: List of Graphical Changes / Issues for since Patch 1.3

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UPDATE 6 - 8 September

Things are looking a lot better in patch 1.4 - at least in terms of what is going on within the ring systems and the asteroids.

There has also been a nice update to the filtering on the galaxy map, in 1.4. I problem was introduced in 1.3, when you put the filter on, you could only see a short radius of stars around your current location and if you moved the camera you saw no stars at all. In 1.4 you still get a 'bubble' of filtered starts, but this bubble now moves with the camera so you can look as far as you like across the galaxy for specific star types.

I haven't had a chance yet to look at wear and tear paint degradation.

The issue with low quality models on nebula when there are more than one in view still remains. Only one nebula will be in high quality (the largest) the rest remain in low. Prior to 1.3 in was the closest nebula that remained in high quality. Frontier did acknowledge this, but didn't seem particularly interested in making a fix for it.

I have seen some people mention there are some reductions in model geometry, however I haven't seen this myself (mainly because I haven't been looking for it, and perhaps it isn't all that obvious).

Here is a video for the improved changes to rings and asteroids:

[video=youtube;CUyf_5K877U]https://www.youtube.com/watch?v=CUyf_5K877U[/video]



There are a number of threads out there now on the graphics, I'm making this one in the hopes that Frontier see it and respond. To that end can we please keep this thread civil and not discuss theories as to why we feel the graphics have changed. We have a number of other threads where all of that can be discussed.

Frontier: Can we please have a comment on what is going on with the graphics.




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UPDATE 5 - 24 August

I just took this screenshot. Ring systems just are no fun any more. They used to be one of the most stunning aspects about the game; great graphics, awesome atmosphere, really good combat, with large scale epic fights that you had to navigate around the dangers of the rocks.

Now ALL of that is gone. We have these awful looking rocks, the combat is dull, there are no large scale battles, and there is zero atmosphere. Frontier, I really do appreciate the fact that you replied to this thread - but it really would be great if you would let us know when all of this will be fixed.

J9IgbIv.jpg



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UPDATE 4 - 22 July

Paint wear and tear has dramatically changed.

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UPDATE 3 - 10 July

There is an apparent change in certain nebula, which I noticed occurring most noticeably in the Horsehead Nebula. There is a clear quality change. Like with the other changes, many people feel it is subjective. However the fact remains that the game is displaying the lower quality asset rather than the high quality asset. This may be a bug (I hope) or it maybe a change in the parameters which dictate which nebula out of a group gets drawn in high resolution.

The Horsehead Nebula may not be displaying correctly.

Please take a look at how the nebula is being displayed on the galaxy map in 1.3.7 - the map version does not match the game version:

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GR6FuRy.jpg


EDIT: Notice when Galaxy map loads up (for the first time in a game session) the Horsehead Nebula loads in layers / stages. The in-game Horsehead Nebula matches one of the incomplete stages of nebula within the galaxy map.

[video=youtube;O6qzvryjgZY]https://www.youtube.com/watch?v=O6qzvryjgZY[/video]

LUwqm5l.jpg

Frontier have responded to this issue, and I'm grateful to Matt inson for taking his time to come to the thread I made to give us a bunch of replies, which clarify the situation a bit. I think we can be pretty certain that something within the game has changed here, and that the change is certainly unintended. However it's not clear whether Frontier will have the time, or find it necessary to fix this.

https://forums.frontier.co.uk/showthread.php?t=164552

It's quite possible Barnards loop is the bigger nebula in your location so it's picking that! There's currently no option for setting Nebula numbers, might be something we could add later maybe... it has a few knock on's to other things which is why we kept it out of there!

Going to reiterate this again.... We treat the xbox the same way as the mac! They're separate platforms with separate settings we don't change the assets just various settings and other things!

https://forums.frontier.co.uk/showthread.php?t=164552&page=6&p=2513381&viewfull=1#post2513381

Check the full thread to see all of Matt's other responses. It's very clear that he as well as Frontier care about this.


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UPDATE 2 - 04 July


The screenshots of the close-up asteroids were taken on Basic Combat, and the screenshots of the station were taken on the "Docking" tutorial mission. The asteroids in the animated gif were taken in Celeano.

OzLdXlw.jpg

1Pfm3u4.gif

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Here's a smaller image for those that don't want to click the spoiler tags...

E3HmLpw.gif


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UPDATED 03 July: Fog / Ring

C8XmnuV.jpg

These two shots where taken with the star, the planet and my ship all in the same positions in relation to each other. It's about the best we have so far of a direct, like for like comparison.

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Ship Cockpit - Texture Downgrade

NFt2mj1.jpg

- Massive texture downgrade
- Mesh changes, notice reducing in polygons in circular vents on the left and right of the dashboard
- Lighting changes


EDIT: 10 July

Thanks to TinMan for highlighting that the Sidewinder cockpit is actually now vastly improved. Personally I still prefer the style of the old banged up scratched dashboard, but I don't think anyone can argue that the new cockpit is much better:
sieyduM.png



It still seems there are seem less than ideal changes for the dashboard itself though:
attachment.php

This image by ozrix84


Dust/Fog Changes in Ring Systems:

sVJVUXa.jpg

Images from CaptainKremmen

0BeqVPo.jpg

This has been reported and responded to here:
https://forums.frontier.co.uk/showthread.php?t=161349&p=2460939&viewfull=1#post2460939


Galaxy Map Changes:

Patch 1.2
attachment.php

Patch 1.3
attachment.php



Texture Reduction:

attachment.php
Image from NeilF

I don't have any earlier versions of this shot, but it's clearly not looking good.



Ring LOD:

ejfF0Tk.png
Patch 1.3

From Alpha 4:
ed-rings_zpsf3890374.png

Patch 1.2:
ELITE-AsteroidBelt-V12.jpg

Image from FalconFly


Station Letterbox Draw Distance 1.3
[video=youtube;qcQSCiPgfjs]https://www.youtube.com/watch?v=qcQSCiPgfjs[/video]


Planet Surfaces
And just as an example on planet surfaces showing how things have changed over a longer period of time, here is a section of images taken from a post further in this thread made by CMDR Commander.

IMO surface detail in early betas was much more interesting than what we have now. Although craters for example looked a little cartoonish, overall planets had more memorable detail, variation and character to them. Some even simulating Voronoi-like erosion features.
J9J3UlTl.jpg
ZrvXFyDl.jpg

uf3xtbdl.jpg
3hjvOdXl.jpg


Planet Surface images by CMDR Commander from this post: https://forums.frontier.co.uk/showthread.php?t=162195&page=5&p=2479432&viewfull=1#post2479432
 
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Very informative thread Ant with these issues all in one place. I certainly have noticed the draw distance reduced simply because I fly exclusively with fa off and when docking.. use (rather use to use) the back of the station to help with my alignment, now it simply pops up much later on and is harder to get my trajectory angle right.

I am really hoping Frontier do at least respond to your thread here to clarify what has actually happened as there seem to be many changes/or bugs at the same time.

Watching this space :)
 
I don't get what the point of all these reductions is. ED is already one of the less demanding games as it is. My i7 2600k and dual GTX660ti are nowhere near highend anymore in 2015 and have no issues at all with the game, never had any either, though I can't speak of beta, as I didn't have access. I really hope these are bugs. Graphic details levels exist to offer all players playable performence, but to not make the game still look relatively bad with every setting maxed out.
 
That's depressing but due to the Xbox release I was expecting some sort of graphical nerf. I know some people don't agree there is a connection but for me is really obvious - PC version should not "out look" the Xbox one. I mean - what other reason there could be? Unless of course this is some graphical "bug" but in my opinion graphics were in some departments being nerfed since the release date, as thescreen shots clearly shows.
 
100% I support this thread...

Note: FD was in a position to give us options in the game to stay on old graphical setup or go with new one, just a few sliders and checkbox, or old fashioned way edit cfg/xml files.

"let the user decide what is good for his game play"

thx
 
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I'm still assuming these are bugs and/or compromises due to the (quite necessary) attempts at optimisation that have occurred over time. I don't see any reason to believe that these are due to some cross-platform "issues", no matter how much of the Master Race gamers want to believe this. That said, since we're on PC I still want options and sliders to simply go all out on the LOD and stuff even if the default limits are less than desirable.
 
100% I support this thread...

Note: FD was in a position to give us options in the game to stay on old graphical setup or go with new, just a few sliders and checkbox, or old fashioned way edit cfg/xml files.

"let the user decide what is good for his game play"

thx

Optimisation for low performing machines is always a good thing but I agree - give us options to turn on the "old" loading distance, asteroid density and so on. More options is always good.
But - if this is deliberate, and that FD never "announced" the so called nerf I would not hold my hopes up.
 
That's depressing but due to the Xbox release I was expecting some sort of graphical nerf. I know some people don't agree there is a connection but for me is really obvious - PC version should not "out look" the Xbox one. I mean - what other reason there could be? Unless of course this is some graphical "bug" but in my opinion graphics were in some departments being nerfed since the release date, as thescreen shots clearly shows.

I just want one reasonable explanation for how changes to accommodate the XBox version would travel upstream to the PC version?

I can imagine two scenarios where this might happen:

* The core framework (in this case Cobra) has been changed

...in some way during X-Box development. However, having worked with plenty of multi-platform development APIs in my time I would call that a bug since those kinds of frameworks are perfectly capable of isolating platform specific hooks (incidentally everything from CryEngine, Unity to Direct-X are multi-platform frameworks).

* Major assets had to be re-worked and downgraded.

I could accept that, for example, the cockpits might have been re-designed from scratch to accommodate the X-Box and Frontier don't want to support multi variants of those assets as it duplicates too much work. However I doubt that much work went into the Xbox build and find it far more likely those things were done during optimization parses on the main branch if they were intentional. At E3 they said they really had no idea yet what frame rate the console version was pulling off, it's hard to imagine they have reworked major assets around an entirely new target platform - pulled those assets into the main build, deployed those changes to everyone. Put together an 'uncompleted' version of the XBox build and said that they have "no idea what frame-rate the XBox is doing" yet. I don't think the X-Box version has been fully optimised by any stretch of the imagination: to suggest that major assets have been re-worked around it seems hugely unlikely.

So I can't really apply logic to this "X-box is the cause" argument. It just seems like a convenient scapegoat.

I'll just leave this here for everyone else though. It's a good idea and should make a million dollars. Like that guy who invented the pet rock. He made a million dollars.


 
Thats all good Zee but something happened to the graphics, at the scale that we cant simply ignore it. What do you think is the cause of the "nerf"?
 
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Thats all good Zee but something happened to the graphics, at the scale that we cant simply ignore it. What do you thing is the cause of the "nerf"?

IMHO I think it's a combination of bugs and optimisation. The texture changes in 1.3 for example - and various frame-rate improvements in prior builds. I wouldn't be surprised to see some fixes while some things may never be quite the way in former builds.

It's perhaps very easy to make 2+2=5 in this case.
 
IMHO I think it's a combination of bugs and optimisation. The texture changes in 1.3 for example - and various frame-rate improvements in prior builds. I wouldn't be surprised to see some fixes while some things may never be quite the way in former builds.

It's perhaps very easy to make 2+2=5 in this case.

I truly hope this is the case - I remember awful "downgrade" at the end of one of the beta stages that turned out to be just a shader bug. I really hope this is the case again.
Its easy to jump into the conclusion, yes, but I'm afraid this is not just a bug.
 
Also - by using SweetFX you can visually "reduce the fogginess" in the belts, but to be honest I`m getting tired of being force to using external tools to improve my gaming experience. There should be some extra options in game to allow us to turn some things back on. yes I`m aware of "ultra" settings and all those good stuff - make the old graphics under Ultra or something please :)
 
Quick and easy way to solve performance issues. If you can't or won't optimize the game to improve performance reducing the graphics has the same result.
 
Asteroid belts in 1.3 aren't nearly as impressive as they were back in beta & gamma.

I rarely see this kind of density anymore...

https://youtu.be/1j5rBL0mymY?t=5m42s

^^

That's the Wunjo 1 Furnace from beta, whatever happened to it? It was one of the most impressive sites in the early game at one point - especially in the Oculus Rift.
 
what really annoys me is the bubble for filter range. I sent them a ticket and they replied that in some ares plotting route was working slow so they nerfed it completly for all. apparently in some areas range while filter on has greater range. they simply could only add this feature in options and leave it to players discretion - no. let's mess it for all.
 
Thanks for putting this thread up. Will be good to use this as a reference when the next patch/update is released.
 
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