FD can you please come up with a soultion to CMDR's blocking the pads at the outpost?

So here is this supposed MMO again, forcing players to NOT play in open. Even more astounding are those players dismissing this problem.
 
Worst one I ever had was a guy who was sat on the pad at an outpost, in Open, for two days.
Seriously, 40-odd hours just sat there.

I forget the exact circumstances but I was trying to help somebody unlock an engineer who needs to you become allied with some faction or other.
It turned out that there was only one orbital platform in the system that was giving out the missions required to achieve this.
And every time we showed up to take/hand-in a mission, there was this bloody Python sitting on the only medium pad.

As a result of this, every time we completed a mission, he had to hop into Solo to hand in the mission.
This was a bit frustrating, too, because it meant I couldn't easily discuss which missions he should pick next.
In the end we adopted a "system" where we'd arrive at the platform, I'd go into Solo first, dock, take a quick look at the mission-board, go back into Open, discuss with him which missions he should pick if he gets them and then he'd go into solo, dock, hand in his missions, take more and then go back into Open.

The only "good" thing about it was the same instancing mechanics that caused this Python to continually appear in our instance meant that we almost always ended-up in the same instance of open as each other as well.
Presumably, there weren't a lot of ED players in the area so the game just spawned a single instance every time.

Did you log into solo, land, log out then log back on in open? To see what would happen when you tried to launch with the Python on the pad.
 
Did you log into solo, land, log out then log back on in open? To see what would happen when you tried to launch with the Python on the pad.
It forces a new instance. So then you launch, and can wing-invite people in to the clear pad in your part of Open.
 
I'm surprised no-one has suggested the Block function yet - it's usually to go-to for any adversity, according to some posters.

I actually tried this and it DOESN'T work. Even when I added a player to my block list, the game would consistently put me in the same instance with the blocked player - I tried leaving and returning multiple times.

Now, maybe this was a bug or something changed since then. But in my experience the block feature doesn't help here, or at least not reliably.
 
I'd say incoming messages should be visible in all screens (including gal map, news, engineering, holo-me etc.) and have a VERY clear audio notification. I have had quite a few situations when I completely missed other players sending me messages because I was in a station menu or a different screen)
....
AFK players should be kicked to main menu if another player requests landing, say after one minute of inactivity. I have seen a CMDR "using" the medium pad at a CG outpost for several hours - that's clearly not what I would call fair use.
Maybe they were waiting for notoriety to tick down.

Worst one I ever had was a guy who was sat on the pad at an outpost, in Open, for two days.
Seriously, 40-odd hours just sat there.
...
As a result of this, every time we completed a mission, he had to hop into Solo to hand in the mission.
This was a bit frustrating, too, because it meant I couldn't easily discuss which missions he should pick next.
In the end we adopted a "system" where we'd arrive at the platform, I'd go into Solo first, dock, take a quick look at the mission-board, go back into Open, discuss with him which missions he should pick if he gets them and then he'd go into solo, dock, hand in his missions, take more and then go back into Open.
...
Couldn't you both have just created a private group for the duration?
 
You just get moved into another instance.

But if your wing are in that instance. The system will try to put you into it. At that time it won't care that the pad is blocked.
Or will it? [where is it]
That's what I would have tried.
 
Did you log into solo, land, log out then log back on in open? To see what would happen when you tried to launch with the Python on the pad.

Yep.

That'd put me in a new instance without the other guy.
If he then did the same thing, he'd appear in my instance, instead of the one with the Python.
Then we'd go and do a couple of missions but as soon as we jumped back into that system we'd be back in with the Python again.

Couldn't you both have just created a private group for the duration?

I suppose so.
I don't really bother with PGs unless it's absolutely necessary.

It's not like it's a gigantic hassle but it just seems like courtesy to not park up on the only medium pad of a platform for two days in Open.
 
Yep.

That'd put me in a new instance without the other guy.
If he then did the same thing, he'd appear in my instance, instead of the one with the Python.
Then we'd go and do a couple of missions but as soon as we jumped back into that system we'd be back in with the Python again.
It beats me, then.

I suppose so.
I don't really bother with PGs unless it's absolutely necessary.

It's not like it's a gigantic hassle but it just seems like courtesy to not park up on the only medium pad of a platform for two days in Open.

Very inconsiderate.
 

sollisb

Banned
I don't understand to be honest.

I park my merc in the mother & tots parking spot, and go for Latte.
I park my Cutter and go for Dinner.

What's the problem here?
 
I don't understand to be honest.

I park my merc in the mother & tots parking spot, and go for Latte.
I park my Cutter and go for Dinner.

What's the problem here?

Your type of car,your manners,your sense of entitlement, your self appointed majestic aura ,your attitude...no problems as far as you're concerned :D
 
Since you were in a wing you could of decided as a group to do a hit and run and pay the bounty. That would of been a surprise to that person coming back to a rebuy screen.

Or has fd made it that ships on pads are invincible?
 
I'd suggest that a solution to this could form part of the clear and detailed Traffic Control system that ED so desperately needs. With vectoring, rights of way (because at the moment right of way always lies with either the NPC or the player with the heaviest shields) and time slots. Kind of like we have for arrival and departure right now, but the ATC system allocates not only a pad but a maximum time you can spend there. If you want to remain at a station when you log off, or do long, drawn-out business there, or sit for an extended time in one place while you mop the cat or whatever real-world thing you have to do, you ask for an extended stay slot and get allocated a free-floating berth. There's presumably a taxi service to get you to the station - tiny shuttles running people back and forth from berths for a tiny tiny fee. If station services could be accessed from exterior berths by, I don't know, some kind of highly advanced wireless communications technology... perhaps making us of the characteristics of the electromagnetic spectrum to send information from one place to another across empty space... then you'd only need to actually dock inside the station, at a proper pad, for things like freight loading and outfitting. And even those could reasonably be handled at zero-g facilities outside the station and in fact why do we have to go inside stations again?

Hell, we could even have the opportunity, as players, to make a few credits driving those little taxi shuttles, if we wanted to. Could be quite fun, darting around between Anacondas and Pythons and Cutters and the like - especially if the little tiny shuttles have purely Newtonian/Assist Off flight models.

Anyway, planetside ports won't even have that problem. While we're limited to barren, airless worlds anyway there's pretty much no practical limit on bare-terrain landing spots outside settlements - and then either take your own SRV into the town (where the problem becomes finding a parking space) or, again, call a taxi to take you there and bring you back after.

Unfortunately, after all this, I'd go and say something stupid like, "A little more development of docking, berthing, and traffic management at stations would also enhance players' immersion", and that'd invalidate the whole idea because the whole Muh Immershun!!!1! thing would kick in, but even then I'd keep on believing this, or something like it, is one of several things ED really badly needs in order to become half the game it could be.
 
put ship into hangar automatically after docking like at the attacked stations and make the pad free for other pilots. just block pads while starting and landing, cant be so complicated guys
 
With vectoring, rights of way (because at the moment right of way always lies with either the NPC or the player with the heaviest shields) and time slots.
There does exist a queue at starports, but it's completely inaccessible to players. Only NPCs and the docking computer are able to add themselves to and know where they are in the queue.
Which is just bizarre considering the Brits' love of queues.
 
There does exist a queue at starports, but it's completely inaccessible to players. Only NPCs and the docking computer are able to add themselves to and know where they are in the queue.
Which is just bizarre considering the Brits' love of queues.

Y'know, I swear that in all the time I've been playing ED, I've never once been waiting in a docking queue (with DC enabled) and then started to dock.

Maybe it's just that I'm most commonly in that position at CGs, in Open, and other CMDRs just "queue jump" (because they're not actually aware of the queue) but my ship just sits there for 5 minutes, I watch other ships come and go and then I get bored of waiting, throttle up, stick it through the slot and suddenly the DC decides I can dock after all.
 
There does exist a queue at starports, but it's completely inaccessible to players. Only NPCs and the docking computer are able to add themselves to and know where they are in the queue.

But that is the joy of queuing, working out when you will get to the front. ;-)


Which is just bizarre considering the Brits' love of queues.

We get karma points and discounts on the price of tea. :p
 
There does exist a queue at starports, but it's completely inaccessible to players. Only NPCs and the docking computer are able to add themselves to and know where they are in the queue.
Which is just bizarre considering the Brits' love of queues.

In theory you can languish about in it too if you use the DC...

Although in practice when you see that message it's generally cos the AI is stuck in the entrance again...
 
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