FD made an MMO without understanding how successful MMOs work

On Feb 28 there were 5015 Mobius members. Since then 850+ players left Open and joined Mobius.
It's worth noting that since 28th Feb around 15k-20k New CMDRs have joined ED, playing their chosen mode. While the excellent Mobius has grown by almost 1k CMDRs in that time, it's wrong to assume they 'left' Open, and to base further assumptions from that.

The rest of your post is excellently put btw :)
 
What ppl seems to be misunderstading or maybe it is common thing nowadays is that if they see MMO somewhere they automatically think of an MMORPG-games like WoW or any other game like that..
We all know what MMO stands for and if we compare ED for MMO then it clearly meets the criteria. I don't know why the RPG element has been taken away nowadays from games that actually are MMORPG, maybe because at some point talking about MMORPG's were easier to spell as simply MMO and there were not games that met those criteria back when WoW's and other RPG's were the only ones clearly matching the MMO reguirements.
 
.... because each user has their own idea of what *must* be included in an MMO (or is that MMORPG?). It's probably as simple as working out how many players constitute "massively" - and whether or not there is the possibility of meeting all those players in a particular game mode.

They can argue that point all they like, it doesn't prove anything. The vast majority of MMO games use instances. The limitation on maximum players per instance is defined by the constitution of the game. They're still MMO games because you can meet every player, just not at once. And by arguing that a game isn't an MMO on the basis that the instance cap is under an arbitrary value would suggest virtually all MMO games aren't MMO games; it also suggests that the person arguing the point is claiming an MMO must allow all online players to coexist in the same space simultaneously. Even in wow, the only MMO that I'm aware of that has no instances, this isn't technically possible. The server would crash.

See, if we go down that route then one could, incorrectly, argue that ed is more an MMO because it's possible for every single player to see every other player in the game at one point in time, where in most other MMO games there are distinct servers so it's not possible to meet everyone unless you have a character in every server.

These arguments are pointless and serve no purpose whatsoever. It's irrelevant whether ed is an MMO. It's an online persistent game with one server and instances. The only thing that matters is whether the game is fun.
 
I am not really sure how some of you guys define "massive". How many players are needed to interact so the game can be labelled as MMO in your opinion? I mean, WoW is surely considered to be an MMO game, right? Yet, EVE players who are often engaged in fleet fights consisting thusands of ships shooting each other can only laugh when they look at the WoW's instance limitations (how much was it, 50-60 people...?)
 
It's worth noting that since 28th Feb around 15k-20k New CMDRs have joined ED, playing their chosen mode. While the excellent Mobius has grown by almost 1k CMDRs in that time, it's wrong to assume they 'left' Open, and to base further assumptions from that.

The rest of your post is excellently put btw :)

Where did the data come from for the new players since Feb 28th?
 
I am not really sure how some of you guys define "massive". How many players are needed to interact so the game can be labelled as MMO in your opinion? I mean, WoW is surely considered to be an MMO game, right? Yet, EVE players who are often engaged in fleet fights consisting thusands of ships shooting each other can only laugh when they look at the WoW's instance limitations (how much was it, 50-60 people...?)

Not sure about Wow. I do remember when it was 40 man raids, we'd be sitting outside the instance with our Horde nemesis guild also gathering. With substitutes, there would have been 100+ players there. I also remember the opening of Silithus, there was easily triple that (and probably a lot more) but the framerates slowed to a slideshow.

So basically - a LOT less than Eve but a lot more than ED.
 
What ppl seems to be misunderstading or maybe it is common thing nowadays is that if they see MMO somewhere they automatically think of an MMORPG-games like WoW or any other game like that..
We all know what MMO stands for and if we compare ED for MMO then it clearly meets the criteria. I don't know why the RPG element has been taken away nowadays from games that actually are MMORPG, maybe because at some point talking about MMORPG's were easier to spell as simply MMO and there were not games that met those criteria back when WoW's and other RPG's were the only ones clearly matching the MMO reguirements.

Yeah. I said pretty much the same thing a few pages back. ED is an MMO, it is not an MMORPG (because it's not an RPG). I suppose its the natural progression, most games do now include a ton of RPG elements in them, even though they are not RPGs.
Not sure about Wow. I do remember when it was 40 man raids, we'd be sitting outside the instance with our Horde nemesis guild also gathering. With substitutes, there would have been 100+ players there. I also remember the opening of Silithus, there was easily triple that (and probably a lot more) but the framerates slowed to a slideshow.

So basically - a LOT less than Eve but a lot more than ED.

I remember the AQ opening thingy on my server, back during TBC xpac. It was incredibly laggy, I think it did end up crashing, but there were hundreds of players there.
 
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why are people still posting on this thread? if you want to find something to argue about [that has more relevance than this thread], go argue in the Youtube comments in a Justin Beiber music video.
 

Ideas Man

Banned
Would you like some headache tablets?

Since I've been on these forums, I keep spares ;)
Only if we can all discuss for a few weeks whether I have a headache or a migraine, thanks :)

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You don't even what? That makes no sense.
Describe to me how what you described is different to Elite's missions, then we can lol together
As a reminder you said:

Haha, yea right. Mmo = go here kill collect that go there kill those, rinse and repeat for a million hours.
 
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I work in IT developing business applications, does that mean I can redefine abbreviations and acronyms to suit my own personal view? It matters not what they work in, nor what they think, what the abbreviation stands for is Massively Multiplayer Online and that can only be read one way. Again, pointless discussion really but just saying. ;)

The fact that MMOs generally have large game areas is by the by - you COULD have an MMO set in a single village or something.

It is not about redefine, it is about what is the current understanding of a product is. I work in IT too, and beside what is on the textbooks, the interpretation of what a feature is, may vary wildly.

If you believe that there is just one interpretation for a word or a sentence; you are entitled to do so; I see a similar way to approach written text, at church :)
 
Nope, not a personal opinion at all, clearly defined;


As for the mission system, it could do with some work. But all MMOs suffer from the same problem;

1, Go kill x
2, Go find x
3, Bring back x
4, Boss fight

That is it... 4 things to do, over and over - but then, how can we make it better apart from dressing it up better ?

Oh no...the wikipedia card! :)

If that comfort you, I know people that work at the moment on MMO that people are actually playing, and they just laugh at the definition that Wikipedia gives. But what do they know...in 1000 years someone will find wikipedia and will add it to the new testament ;)

Seriously talking, I am not a fan of definitions; in general anything that has more than 2 players online at the same time may be called MMO, because companies needs big words that means nothing but gives customers something that they can envision. On a couple of textbook the MMO was defined as anything that allow progression; so it is up to you and what you may want to believe....as I said earlier, it is up to personal interpretations after all. There is no right or wrong definition, as it can be proven by tons of games that has the word MMO in their description, and couldn't be more different from each other :)

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why are people still posting on this thread? if you want to find something to argue about [that has more relevance than this thread], go argue in the Youtube comments in a Justin Beiber music video.

You know oh so well....did they closed the comment section on Youtube ? :D

As long as the conversation is not bothering anyone, I don't see what's the big deal in taking part in it....after all, if someone is annoyed, can just avoid to read and remove the subscription from his account, so he/she won't even get the notifications ;)
 
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