FD made an MMO without understanding how successful MMOs work

They can argue that point all they like, it doesn't prove anything. The vast majority of MMO games use instances. The limitation on maximum players per instance is defined by the constitution of the game. They're still MMO games because you can meet every player, just not at once. And by arguing that a game isn't an MMO on the basis that the instance cap is under an arbitrary value would suggest virtually all MMO games aren't MMO games; it also suggests that the person arguing the point is claiming an MMO must allow all online players to coexist in the same space simultaneously. Even in wow, the only MMO that I'm aware of that has no instances, this isn't technically possible. The server would crash.

See, if we go down that route then one could, incorrectly, argue that ed is more an MMO because it's possible for every single player to see every other player in the game at one point in time, where in most other MMO games there are distinct servers so it's not possible to meet everyone unless you have a character in every server.

These arguments are pointless and serve no purpose whatsoever. It's irrelevant whether ed is an MMO. It's an online persistent game with one server and instances. The only thing that matters is whether the game is fun.

This.

No need for butthurt. Find your friends and play with them... it's really not that hard.
 
The problem really here is that the root cause the OP states, is not exclusive to either MP or SP. In fact, it hurts SP more.

And focusing on 'MMO' as-if that has anything to do with it (or even arguing about define:MMO) only distracts from what really helps everyone. And that's developing the SP mechanics first with an focus on making it available to groups.

Giant IMHO

tanget: they don't work for you unless you own shares at the least. If you just bought in for access to play. eat EULA
 
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I really just wanted to know what do you expect out of the game? How can it be improved, what features do you want to see? I’m honestly genuinely interested.

Personally I think they've found an untapped niche, and they’ll pull this off in the end. Though it’s still got a way to go till it really jels together.

P.S. If you can play Lost Winds, that game is fantasitc and also by Frontier.

I said it in a meme, I'll say it again.
Implement a few innovations staple to the gaming industry.
Group missions, challenges, boosting, sharing, grouping (at launch!??, guys, , c'mon), trade, raids, tournaments, the ability to SEE ALL the other players you are playing with, group support modules, Clan/Guild/Gang/Hi We're Mobius, ect. support, really this is inane, this list could be huge. There is much, much more they could do.
We now have 'missions that include everyone as the group' and some 'basic' multiplayer functionality - as I read, haven't bothered to log and try it as my friends no longer play and the forum still reads like it did back in Beta.
Except threads about the new stuff which read just like the similar threads on the old stuff....
....maybe sharing selfies is the new massive?
 
I said it in a meme, I'll say it again.
Implement a few innovations staple to the gaming industry.
Group missions, challenges, boosting, sharing, grouping (at launch!??, guys, , c'mon), trade, raids, tournaments, the ability to SEE ALL the other players you are playing with, group support modules, Clan/Guild/Gang/Hi We're Mobius, ect. support, really this is inane, this list could huge. There is much, much more they could do.
We now have 'missions that include everyone as the group' and some 'basic' multiplayer functionality - as I read, haven't bothered to log and try it as my friends no longer play and the forum still reads like it did back in Beta.
Except threads about the new stuff which read just like the similar threads on the old stuff....
....maybe sharing selfies is the new massive?

To be honest, the only "mmo" experience worst than ED, was Elder Scrolls Online..... if you ever tried to group in that game, to do anything remotely social, you know what I am talking about
You see the glass half full; like if ED at launch was something scheduled for 2016 and they released a year before...so it is understandable that it will be rushed, incomplete and minimalist in most areas. Nobody pointed the gun at FD and told them "release now", it was their choice; so I can't really find excuses if stuff is rough around the edges, because they had all the time in this world to make it right...people would continue to play the beta anyway, and put money down.

Looking at the sales of ED, is not like the new customers were more than us alpha or beta subscribers; so it is not like they made such deal to get out of the door in such rush. Star Citizen is not even a game, and they continue to sell stuff at insane prices, and people continue to buy it. ED could've done the same; ships now start to look decent, with good mechanics and the great base that they already have, this could've been a 9 out of 10, instead than barely hit 7 out of 10. Little matters if in 2-3 years from now, this will be a masterpiece...I paid now, I play now, not in 3 years.
 
+1 Rep. QFT. Also enough characters to get the post.

Sounds like the old adagio of "don't complain if you don't know how to do better"....is not like you need to make a game to show that something is wrong :)

Whoever works in development, knows what it means deadlines, and knows what it means to release a product with bugs, knowing about it, because there is no time to push back, or remove features because you don't know how to fix something and have to release. So nobody can make anything perfect, but the advantage of being crowd funded is that you can manage schedule with more flexibility; and instead, the game was released in the state that we all know. It is an oxymoron to go crowdfunded to not have producers and hard set deadlines, and end up working with producers and people that finance your project, and get on aggressive schedule like ED.

BTW anyone can pick Unity3d for free, and make an ED clone (engine is free, there is a package that include space background, effects, even NEwtonian physics to control your ship; other 3d assets are easy to find for decent prices, and to write code in Unity you don't need to know Assemby for the MC68000, like in the old days), but that won't prove anything.

Not minimizing the excellent work that FD did, by any means, but nowadays if you have enough resources to buy the assets, and know a bit of programming, you can pull out good product (look at the indie scene) with minimal investments. But what set aside a product is the care and level of detail in its core features, not only the AAA graphic. ED has 80% set for teh core; what is needed is engaging missions, a real sense of immersion with other players interaction, not just to do pew pew here and there...that was ok in online games of the 90s, not now. Once they get that, they can say that they nailed the online space sim genre

- - - - - Additional Content Posted / Auto Merge - - - - -

I suspect that the content of the link will act as accelerant, not simply fuel....

The idea is to show that the topic has been discussed; once that some put up their inner fire and chill a bit, then we can start reasoning ;)
 
"Massively" - ED is possibly the "biggest" game out there. 400 billion systems spanning across a universe in full scale
"Multiplayer" - ED is multiplayer. Welcome to Open mode. It sucks. You're gonna love it...
"Online" - You need a permanent online connection to play.
"Game" - Yes, it's a game.

Just because the game doesn't fit your frankly narrow and naive frame of what an MMO should be (sorry, games don't have to conform to your distorted standards), doesn't mean it's not what it is.
Get over it, enjoy the game for the amazeballs game it is otherwise, go outside and play instead. You sound like you need some air anyway...
 
What may come of it who knows but as it stands this game is a tech demo and no MMO. The vocal majority left in the forums need daily affirmation that their choice to purchase this game wasn't a mistake. One can immediately spot the insecure ones by their dismissive and insulting comments when valid criticisms are put forth. At least there is an ignore feature :)
 
Personally, I'm ecstatic ED doesn't conform to "MMO" standards.
I've never considered it an MMO, and while I have played my fair share of MMOs, I have erased them from my life and intend to never play another one that follows that exploitative template.
Additionally, generally I can't stand the kind of people who play MMOs, as they have an annoying tendency to call for the homogenisation of any game they play. They want all games to be carbon copies of the first MMO they played.
And they have an aggravating habit of ignoring games that fall outside of the MMO universe. To them, MMOs ARE gaming, and nothing else exists.
Vive la différence!
 
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"Massively" - ED is possibly the "biggest" game out there. 400 billion systems spanning across a universe in full scale
"Multiplayer" - ED is multiplayer. Welcome to Open mode. It sucks. You're gonna love it...
"Online" - You need a permanent online connection to play.
"Game" - Yes, it's a game.

Just because the game doesn't fit your frankly narrow and naive frame of what an MMO should be (sorry, games don't have to conform to your distorted standards), doesn't mean it's not what it is.
Get over it, enjoy the game for the amazeballs game it is otherwise, go outside and play instead. You sound like you need some air anyway...

It's "massively multiplayer" where "massively" is the adverb :rolleyes:
Otherwise it would be "massively large open world multiplayer online".

But that's besides the point. The point being that ED is using mmo tropes but doing them badly (like all the other bad mmo's).

ED isn't an mmo, it's schizophrenic.
 
Who cares what the game is called MMO/ co-op etc. Frontier are making the game their way. If you don't like it, find another game. Its a cliche to be sure but it's the truth.
 
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