There seems to be a lot of aggressive stancing going on between open players and solo/group only players. That needs to stop please.
I'm curious if anyone has stopped to think that those of us, myself included, who want Elite to be closer to the traditional MMO definition want that because we love the game and want to push FD towards that because it will increase the longevity of the game? If the game is focused on single player/coop it's going to die off over the span of a few short years. Yes, it may exist still but sales of the game will dwindle and development will slow dramatically or even cease at some point or another.
Building the game in the traditional MMO sense has nothing to do with its mechanics or the size of the game world. The words "Massively" & "Multiplayer" have been disassociated with each other several times in this thread. I grew up gaming with the understand of "Massively Multiplayer" being a single description. Not separate words, and I'm sure many of you reading this did too.
I define "Massively Multiplayer" as supporting many players and enabling them to interact and exist in the same environment. We have that, to an extent. However it's muddied. Part of that is by design. Part of that is a result of backers pushing hard for offline mode, and getting what they want. I personally was not a backer, but wish I had been if for nothing else than to try and add to the numbers of those pushing for a true MMO feel.
My opinion is that the reason Elite Dangerous can not deliver on an MMO feel is because you can transition seamlessly from Open to Solo/Group. Bounty boards show the highest bounties regardless of whether or not they play in open mode or not and when people are forced into player interaction in Open, they just close their game with zero penalty, baffling me as to why they even bothered to play in Open in the first place.
The galaxy status needs to be linked between Open & Solo/Group for technical reasons from my understanding, and honestly I am begrudgingly OK with that. The reason for that is simply that rendering a persistant universe at the quality that FD has done on your own personal computer and playing the game wouldn't be nearly as immersive because the galaxy won't continue to evolve when your game isn't running.
I am a firm supporter that the solution to this problem and divide within the community is to seperate the three modes into two save states. One for Open play, and one for Solo & Group to be combined into. Do you want to play alone with the choice to coop with your friends on occasion? Use your solo\group save. Want to play in a universe where you can run into Commanders who create emergent gameplay and truly enrich the sandbox experience? Play in Open.
I feel though that the saves really do need to be seperated. When they're seperated copy everyones existing save into both save states and give them the ability to flip between them, but split all advancement for each one from each other. Then as players in Open we can actually create compelling player interactions and the effect of solo and group players will essentially be "Background NPC Activity" to Open, while the same feeling will be experienced by those in Singleplayer/Group mode, which is how they like it.
The same mechanics that give us goals and things to do, build, expand, etc from an "MMO" perspective can be built in ways that it can still be fully utilized by those in single player and group modes, which only further improves the experience and content for those in singleplayer.
This ultimately gives those that want a true MMO experience, that experience, and it gives those that want the single player and coop experiences the benefits of a game being affected by and funded by many die hard fans. Not to mention those who want to play single player can dip their toes into it whenever they want without actually risking any of their single player progress.
I feel that what I've said here is the best compromise we can hope for and I really want to see this happen.
As a side note on comparisons as well... Those of you saying "Wait until Star Citizen comes out." need look into it a little more. Star Citizen will be just as instanced and suffer from the same problems that are a result of a hybrid offline/online save mode with a mix of EVE Onlines "high security" space added in. From my perspective, the shiny doesn't make that system any better than Elite. It just makes it different.