FD made an MMO without understanding how successful MMOs work

I have been saying what you just said for far to long. It will fall on deaf ears buddy.

All credit to FD for giving their fans what they wanted. The problem is that that fan base don't really play multiplayer games or hate them all together.

Also ED is not an MMO.

Many dev teams are hijacking the term MMO just to make the game they are selling sound bigger than it really is.

Well some of the fans don't want to play multiplayer games but I know lots of people who would like to see ED be a real MMO. The whole solo and private group thing.. The game can't decide if its single or multiplayer, and yeah its becoming evident that the p2p architecture isn't good. Apparently Lugh is bustling with players yet I might see two in supercruise.. :(
 
Just to add - I sincerely hope that Elite NEVER EVER becomes an MMO - For the sake of the universe - If there becomes an option to make my commander Dance and Clap hands or gesture a kiss, my next point of call will be add remove programs section of my OS control panel.

So for now I'm glad the Title of this thread is so very WRONG
 
Now let's count all the MMOs created the "right way" that don't have thousands of threads like this stating the exact same armchair opinion that it's failed as an MMO.

Everyone has an opinion on what they enjoy. And nothing made has ever been something everyone enjoys.

You either enjoy the game or not. I do. I don't really care if it's an MMO.

Exactly. It's just a label. Who cares about labels ? As you say, the only important question everyone should ask themselves is 'do I enjoy it ?'. And I do. A LOT :)

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I want a baby thargoid

Oh YOU sir are just inviting trouble ! LOL.
 
Just to add - I sincerely hope that Elite NEVER EVER becomes an MMO - For the sake of the universe - If there becomes an option to make my commander Dance and Clap hands or gesture a kiss, my next point of call will be add remove programs section of my OS control panel.

So for now I'm glad the Title of this thread is so very WRONG

Hate to break it to you, but it already is (an MMO), just one that plays more like a single-player game.
 
Funny how a videogame can be amazing if you call it one thing, and really bad if you call it another thing.

Just because you can label it as a mmo doesn't mean it must be like other mmos and follow the mmo route and philosophy. Labels are there to help us indentify things more easily, NOT to dictate how those things should be.
 
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Ideas Man

Banned
That's like saying Justin Bieber is a benchmark for music or that reality tv is a benchmark for tv, everything that has been twisted and engineered to aggro the masses all have one thing in common and it's not being great.
Nah, you're wrong but that's OK
 
Regardless of what we've ended up with, ED had to have been initially planned as a single-player game. FD's realization that ED could only be profitably pulled off as an MMO had to have come later. My evidence? ED stinks as an MMO. Every design facet in the game supporting "MMO-style" play is awful -- and never mind that a P2P connection is about the worst architecture possible for an MMO.

For example, what is the biggest, most awful cliché in MMO mission design, the one cliché that every new (not-WoW) MMO desperately tries to avoid or at least disguise? You guessed it -- the "go forth and collect ten whatevers" quest. And this awful cliché is the CORE of ED's missions. Go out and look for randomly spawning whatchamacallits. Or just about as egregious: instead of spinning the RNG to find a McGuffin, spin the RNG to kill an Anaconda. Why? Why not?

There are no carefully constructed encounters/instances for powerful players, or dynamically-scaling encounters to match the number of active players -- sail a newbie Sidewinder or a fully-loaded Vulture into a High-Intensity Zone, nothing changes; just a capital ship with endlessly-spawning Eagles and Vipers.

ED is a single-player game with multiplayer tacked on, and it's just painful. Sir David needs to collar a decent MMO designer and put him/her to work on ED ASAP -- no more half-baked, placeholder MMO systems. And no, I'm not confident that "oh we just need to wait". I feel that the weak MMO play in ED indicates a fundamental weakness on FD's part.

One thing you obviously haven't considered is that FD made it precisely as THEY intended....not what you consider should be a multiplayer game. MMO's have loot drops, raids against boss mobs, multiple functions for Guilds/Corps/Fellowships....ED has none of that THANK THE GODS....if you want what you think ED should be go play Eve.
 
The biggest issues with ED are the Cobra Engine. Its designed in a way that ED has to have instancing, I.E every area you visit is an independent "bubble" loaded just for you and up to 32 other players, the only things held on ED's servers are your statistics. The game will always be this way and its a limitation they cant avoid because its how they designed it in their own engine. Thats why the "moving station" doesnt really move, its only moved during server restarts, because instancing is static once its loaded and its not developed in real time. Doesnt make ED a bad game, just limits it in terms of its multiplayer possibilities.
 
.............I'm off to make an account on Bernard Mathews forum and tell him how rubbish his chickens are!!!!

If Bernard Mathews had advertised succulent Chicken and all you got was a bag of bones with no meat on them then you'd have cause to complain.

Just like..... oh nevermind
 

Ideas Man

Banned
One thing you obviously haven't considered is that FD made it precisely as THEY intended....not what you consider should be a multiplayer game. MMO's have loot drops, raids against boss mobs, multiple functions for Guilds/Corps/Fellowships....ED has none of that THANK THE GODS....if you want what you think ED should be go play Eve.
It doesn't have any of that yet but I foresee at least a lot of that being added at some point.
It will enhance the game.
 
perfect games dont come instantly, nor do they happen over night. good games aren't made of "wish apon a star" or happy thoughts, and it is definitely not made out of angry hate threads.
it's made out of money.... lots and lots of money... and a sprinkle of a lot of time.

first... FD and David are not sitting in a room to figure out how to cheat you out of your money. they need to build their company and make sure it makes money, so he can pay for his kid's college. he has personally motives like you. he's not a god, that can make things happen and appear with no money or time needed. i promise you if he could release everything for free, he would... as long as he gets his new house and gorgeous kitchen for his wife. he has to make a living too, would you be willing to make a game like this and live in a shed, just to be a "saint"?


money+time= more content.

you need to be willing to pay for those expansions and skins if you want them to have incentive to continue making this game better. if they stopped receiving money for this game, i guarantee you that they'll stop updating fast quick and in a hurry.
i want this game to last, and i know that takes money. so money i'm willing to give. you just simply expect your $60 to take you the whole 9 yards. if i have to monetarily carry selfish, cheap players like you to get the game i want, then i will. i will not let a few cheap impatient jerks ruin this game for everyone else. David and FD deserve so much more than hate from people like you.
 
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One thing you obviously haven't considered is that FD made it precisely as THEY intended....not what you consider should be a multiplayer game. MMO's have loot drops, raids against boss mobs, multiple functions for Guilds/Corps/Fellowships....ED has none of that THANK THE GODS....if you want what you think ED should be go play Eve.

A lot of people are confusing MMO with MMORPG. This is an MMO because there is only 1 galaxy and every single player that plays this game is in it, don't matter if they are in solo/group/open. What one guy does in solo can impact what I have to do in solo, Taking #1 in a CG for example.


And are you sure about that?
Credits could be loot drops.
Raids against boss mobs could be CZ or RES zones
Functions for guilds/corps/fellowships could be wings and group mode

perfect games dont come instantly, nor do they happen over night. good games aren't made of "wish apon a star" or happy thoughts, and it is definitely not made out of angry hate threads.
it's made out of money.... lots and lots of money... and a sprinkle of a lot of time.

first... FD and David are not sitting in a room to figure out how to cheat you out of your money. they need to build their company and make sure it makes money, so he can pay for his kid's college. he has personally motives like you. he's not a god, that can make things happen and appear with no money or time needed. i promise you if he could release everything for free, he would... as long as he gets his new house and gorgeous kitchen for his wife. he has to make a living too, would you be willing to make a game like this and live in a shed, just to be a "saint"?


money+time= more content.

you need to be willing to pay for those expansions and skins if you want them to have incentive to continue making this game better. if they stopped recieveing money for this game, i garuntee you that they stop updating fast quick and in a hurry.
i want this game to last, and i know that takes money. so money i'm willing to give. you just simply expect your $60 to take you the whole 9 yards. if i have to monetarily carry selfish, cheap players like you to get the game i want, then i will. i will not let a few cheap impatient jerks ruin this game for everyone else. David and FD deserve so much more than hate from people like you.

I disagree. A good game could be made with a good idea and some talent, I do agree on the time part though, it takes time. In the real world, time = money.

But you can have money and time and still not have a good game.
 
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I disagree. A good game could be made with a good idea and some talent, I do agree on the time part though, it takes time. I the real world time = money.

But you can have money and time and still not have a good game..

i most certainly agree! look at X rebirth, or Rome II.

but remember, that this game classifies as an MMO more than a single-player experience. to release content in a constant basis, you need time, and games like this are made with the long haul in mind, so money must flow. flow to pay for:
-employee wages/benefits
-advertisement
-building lease and utility
-community and employee events
-licensing and fees
-software programs/hardware/maintenance
-company taxes
-other things to run a company

how much do you think they have to spend in a year for these things alone? how far do you think your $60 will carry FD to continue making this game better 8 months from now?
 
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Many dev teams are hijacking the term MMO just to make the game they are selling sound bigger than it really is.

In most cases, it's the players who have the misconception of what 'MMO' means. Most of them think MMO = WoW, etc... WoW is an MMORPG. Games like Defiance are MMOTPS. Starcraft is an MMORTS. All of them qualify as an MMO, it's the sub-genre that defines them, not necessarily the 'MMO' part.

In this case, Elite is closer to an MMOFPS with some random RPG elements thrown in. Given the number of people it can have online at once (even with the quirky instancing/matchmaking and factoring in Solo/Group/Open) it qualifies as an MMO, despite the fact that it often feels like a single player shooter.
 
i most certainly agree! look at X rebirth, or Rome II.

but remember, that this game classifies as an MMO more than a singleplayer experience. to release content in a constant basis, you need time, and games like this are made with the long haul in mind, so money must flow. flow to play for:
-employee wages/benefits
-advertisement
-building lease and utility
-community and employee events
-licensing and fees
-software programs/hardware/maintenance
-company taxes
-other things to run a company

how much do you think they have to spend in a year for these things alone? how far do you think your $60 will carry FD to continue making this game better 8 months from now?

I agree that MMO's require even more money. There are plenty of avenues for them to do so. Do I think that giving them more money will make the game better? It's possible.

I wasn't a backer, I bought this in December when it was "released". It feels like an Alpha game I have on Steam called Entropy. I am not going to spend money in the hope that they make things better. When they make things better I will spend the money to purchase them.
 
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