I would say the same, but I honestly think things have improved when Arthur joined Frontier. I honestly think he's relaying to them what we are discussing where before (no disrespect to Stephen, Paul, Bruce or anyone else at Frontier) we could repeat over and over what we considered wrong and it was like swimming through custard.
What's actually changed? There's been ZERO feedback on bugs that have been sitting in a CONFIRMED state for MONTHS with dozens of pages of people reporting the same issue (for example, the broken PWA, a key tool required by miners). Bugs sit, for months on end, with no communication from FDEV. People talk about issue after issue and there's NEVER any feedback from FDEV -- people don't know if what appears to be a bug is simply a designed change or actually a bug. Patch after broken patch after broken patch and FDEV say nothing - they don't acknowledge the bugs, they don't comment on when further fixes might be available, they don't address people's concerns.
FDEV throw out a message, like this one, with very skimpy details on exactly WHAT is going to happen: they're "making adjustments to mining next week" -- what does that mean??? People with FCs full of, say, painite, have no clue if they've just spent weeks mining several billion credits of painite only to find that it won't be worth half its current value should they wait until post-patch to sell it, so they either rush back to the bubble to sell or take the risk that they're going to lose a significant amount of value. That's game disrupting. Worse, it's IRL disrupting as there are people way out in the black who now need immediately find the time to get back to the bubble to sell or risk having their hard work negated.
Case in point: I've got over 7000 tons of commodities in my carrier right now and I'm out in the black, so I've now got to spend several hours this weekend flying it back to the bubble to sell prior to the new patch because, if history is a teacher, the chances are it will lose a significant part of its value if I sell post-patch. I have a friend who has a significant amount of cargo stored aboard my carrier who won't be able to play before the patch is released (he's a long-distance trucker and will be out of the country) - all his cargo is in my hold - I'm going to have to sell that for him and then find a way to transfer cargo over to him once he gets back to reimburse him his credits.
I've been burned before by the many, many FC patches -- I had over 2000 tons of LTDs worth roughly 3.2B that I had invested time into collecting BECAUSE they were worth that much, only to find them suddenly worth less than 40% of that amount the next day, not due to any in-game mechanic, but to the arbitrary price-nerfing introduced by a patch. Others got hammered far worse: there was someone who had a standing order to buy LTDs at a reasonable price pre-patch, but that price was significantly higher than the best price available post-patch and he ended up with a net loss of 8B credits, again, not because of any game-driven economy change, but a purely arbitrary nerfing of LTD prices in the patch.