FDev: Credit rebalancing incoming, "more reward for higher risk" activities

Even a few hundred light years, especially above or below the galactic plane and there are plenty of unexplored systems. But, yes, as you point out, the best way to ensure a field of untouched systems is to go at least a couple of thousand LY out from the bubble.

This is absolutely true. People just tend to go in the same few directions, so they think you have to go far to find untagged systems.
 
I found it quite ridiculous claiming you can farm credits from exploration as i went to Beagle Point from Colonia and returned in 2 WEEKS while only collecting 700 million worth data even if i discovered hundreds of neutron systems (One of the most valuable systems) and mapped dozens of Earth-like, water etc planets!! In fact here is some data Explored Neutron starts: 332 Total visited: 717 Water worlds explored: 117 Total scanned: 196 but even then:
Profits from exploration640,082,649 cr

I guess EDSM doesn't include the bonuses as my total earnings from exploration is around a billion but even then it makes something like 10 million/a hour not 75 million at all!! Which is pretty much impossible unless you follow a spesific map for the most valuable targets over and over again which couldn't be called exploration at all. So buying only a carrier would take like 500 hours while vast majority of games have less play time than 100 hours and you still find this number ''reasonable''...
 
LOL. I think its time to calm down a bit. I'm allowed to have an opinion, aren't I?
Absolutely. The problem isn't your opinion, it's the fact that you object to others having one, too. Like I said - how I play the game makes not one bit of difference to how you play your game. If I get a ship in 3 years it took you only 3 months to acquire, or vice versa, it affects neither of us one bit. If I choose to play outside the bubble explicitly to get away from everything, then that is a perfectly legitimate style of gameplay - with the entire galaxy open to explore, the chances of actually encountering another player once you're a few thousand LY outside the bubble is relatively low, and yet is not only allowed by the game, but promoted as a viable career path within the game. When you call being out in the black away from everyone or having accumulated significant wealth a "pretty shallow game", you are dismissing explorers, and ignoring the fact that accumulating wealth is, very much, a part of this game. I could just as easily say that combat is shallow gameplay because blowing things up is pretty pointless since they will simply respawn. So, again, you play your game, I will play my game. We are very unlikely to ever meet in game and, even if we did, how would you know whether I had 20cr or 20Bcr to my name, whether I'd played for 6 years or 6 days? Even if you did know, has it affected your game? No, not one bit.
 
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This is absolutely true. People just tend to go in the same few directions, so they think you have to go far to find untagged systems.
EDSM is a good resource to see exactly this -- the same three or four "highways" that people follow to SagA, Beagle Point, Colonia, etc. When I head out, I deliberately stay away from those paths, go above or below the galactic plane and head out at least 5K LY. That said, even at 4K LY out, on my way back in to sell a hold full of painite the other day, I did encounter a small group of systems that had been fully explored and mapped by three different players -- it felt quite strange seeing explored systems after being out for the last 3 or 4 months with no one around other than a friend who travelled out with me on my FC.
 
Absolutely. The problem isn't your opinion, it's the fact that you object to others having one, too. Like I said - how I play the game makes not one bit of difference to how you play your game. If I get a ship in 3 years it took you only 3 months to acquire, or vice versa, it affects neither of us one bit. If I choose to play outside the bubble explicitly to get away from everything, then that is a perfectly legitimate style of gameplay - with the entire galaxy open to explore, the chances of actually encountering another player once you're a few thousand LY outside the bubble is relatively low, and yet is not only allowed by the game, but promoted as a viable career path within the game. When you call being out in the black away from everyone or having accumulated significant wealth a "pretty shallow game", you are dismissing explorers, and ignoring the fact that accumulating wealth is, very much, a part of this game. I could just as easily say that combat is shallow gameplay because blowing things up is pretty pointless since they will simply respawn. So, again, you play your game, I will play my game. We are very unlikely to ever meet in game and, even if we did, how would you know whether I had 20cr or 20Bcr to my name, whether I'd played for 6 years or 6 days? Even if you did know, has it affected your game? No, not one bit.

The problem isn't your opinion, it's the fact that you object to others having one, too.

Thats called debating, what we do, in forums. I don't agree with you, so I debate what I think is 'right' using points of view.

As to your gamestyle- if credits were nerfed hard and the economy was pre 2.0 you'd feel nothing of it, while intra bubble play would benefit from it. You'd still accrue wealth, just slower, while those in the bubble would need to be more thoughtful.

I could just as easily say that combat is shallow gameplay because blowing things up is pretty pointless since they will simply respawn.

Its not about combat, its making the world around us in game more expensive and making credits more scarce forcing players to make more profound choices.

how would you know whether I had 20cr or 20Bcr to my name, whether I'd played for 6 years or 6 days? Even if you did know, has it affected your game? No, not one bit.

And as I've explained, I would like a more credit scarce game, because then you have to behave with cost in mind. If everyone had to fork out on repairs amybe they would not be so cavalier, and that combat and ship loss become slightly more meaningful. I don't care how much cash you have, only how the whole game community works and flows because thats the game to me.
 
EDSM is a good resource to see exactly this -- the same three or four "highways" that people follow to SagA, Beagle Point, Colonia, etc. When I head out, I deliberately stay away from those paths, go above or below the galactic plane and head out at least 5K LY. That said, even at 4K LY out, on my way back in to sell a hold full of painite the other day, I did encounter a small group of systems that had been fully explored and mapped by three different players -- it felt quite strange seeing explored systems after being out for the last 3 or 4 months with no one around other than a friend who travelled out with me on my FC.

You can still discover even neutron stars in highways just follow a highway route from several steps ahead and make the ingame galaxy map to calculate the route as it will use unexplored neutron systems..
 
Update: Single Combat Zone missions are still paying very very low.
92 ships for 27 Million in one ship offers, 48 million for multi crew.

I can kill 1 ship in 2 Minutes; unless the 4 elite special forces opponent NPC hunt me which is a pain in the beluga, so in other words it takes me 2 Hours minimum to kill 92 ships.
For 27 Million.
I don' think any average player with an average ship by the way can even survive long enough in those Heavy combat zones.
I Love the fun of it but the rewards are a joke.

--->How about rewards like REALLY rare goods only available in such missions?
 
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And as I've explained, I would like a more credit scarce game, because then you have to behave with cost in mind. If everyone had to fork out on repairs amybe they would not be so cavalier, and that combat and ship loss become slightly more meaningful. I don't care how much cash you have, only how the whole game community works and flows because thats the game to me.
None of which would prevent a player from accruing wealth outside the bubble and playing exactly as wealthy commanders play today. You're arguing against a particular playstyle because you think people should be forced to play as you choose to play. In a word: NO.
 
None of which would prevent a player from accruing wealth outside the bubble and playing exactly as wealthy commanders play today. You're arguing against a particular playstyle because you think people should be forced to play as you choose to play. In a word: NO.

You're arguing

Correct.

I'm arguing for a slower paced game, with consequences for reckless actions that make other parts of the game valid, unlike now where they are neutered by huge payouts.
 
The problem with a "credit-scarce game" with "costs", is that it forces people to grind credits all the time just to stay afloat. This would channel players towards whatever the current cash-cow activity is. Pretty much the exact opposite of "blaze your own trail".

It gets even worse if you have SLF crew (who currently take a percentage of all your INCOME, not just trade profits, so a trade run with a tight profit margin will give you a net loss), and Carrier upkeep, which keeps on coming even when you're logged off.

I don't want ED to be an endless credits treadmill. Unless I'm specifically saving for something, I want to be able to ignore credits entirely. Explore, mess about, dabble in politics, whatever.
 
After spending nearly 3 hours this morning mining LTDs with an apparently broken PWA , I netted less than $150K per for a total south of $5 million. At that rate, I'll get my shiny new $5 billion fleet carrier sometime around...well...NEVER. ED now seems more like a chore than a game. And if I wanted to do chores, I wouldn't be sitting in front of a large-screen TV, now would I? Someone posted that if you're not having fun, do something else. I think that's excellent advice!
 
After spending nearly 3 hours this morning mining LTDs with an apparently broken PWA , I netted less than $150K per for a total south of $5 million. At that rate, I'll get my shiny new $5 billion fleet carrier sometime around...well...NEVER. ED now seems more like a chore than a game. And if I wanted to do chores, I wouldn't be sitting in front of a large-screen TV, now would I? Someone posted that if you're not having fun, do something else. I think that's excellent advice!
Have you considered not mining, but doing something else instead?
3h = 5 mill is pretty dismal - you could be doing missions for an allied faction for considerable more than that.... (Other methods to earn reasonable amounts are available but may require lots of shooting or some minor crime e.g. murder)
 
Update: Single Combat Zone missions are still paying very very low.
92 ships for 27 Million in one ship offers, 48 million for multi crew.

I can kill 1 ship in 2 Minutes; unless the 4 elite special forces opponent NPC hunt me which is a pain in the beluga, so in other words it takes me 2 Hours minimum to kill 92 ships.
For 27 Million.
I don' think any average player with an average ship by the way can even survive long enough in those Heavy combat zones.
I Love the fun of it but the rewards are a joke.

--->How about rewards like REALLY rare goods only available in such missions?
Don't use a Beluga then?

Someone else above said "only 700 million in two weeks", well, that's a healthy amount.

Sigh
 
Have you considered not mining, but doing something else instead?
3h = 5 mill is pretty dismal - you could be doing missions for an allied faction for considerable more than that.... (Other methods to earn reasonable amounts are available but may require lots of shooting or some minor crime e.g. murder)
Yes, I've done those things, too. But this is less about earning credits than a commentary on the current state of deep core mining. I always considered deep core mining to be one of the more thought-out and enjoyable activities. Why F-Dev would ruin it (I cracked 4 rocks in those 3 hours), well, someone's going to have to explain that to me.
 
Yes, I've done those things, too. But this is less about earning credits than a commentary on the current state of deep core mining. I always considered deep core mining to be one of the more thought-out and enjoyable activities. Why F-Dev would ruin it (I cracked 4 rocks in those 3 hours), well, someone's going to have to explain that to me.
I have a feeling that it will be Odyssey that 'fixes' some of the oddities happening in core mining in particular currently - even in today's Q&A session the behaviour of the PWA is still being 'investigated' - not good for those who enjoy core mining...
 
Good for you: however having almost infinite money means Elite is not really Elite. There is no day to day struggle to drive anything, there is no necessity in choosing ships, you don't walk a line between criminality and the law. Its braindead and sideways, and totally broken.

That's what being part of the 1% is all about, what are you complaining about? Enjoy your largesse. I'm sorry man but if you're looking for someone to agree with complaints about being rich and privileged, you're going to be waiting a long time. After becoming wealthy over this last year and getting a FC, my very next instinct is to help others get rich as well and spread my good fortune.

The problem is you are thinking this game is solely about the next ship, the next gun, the next activity on the horizon, and in any game that builds a community, there will always be the new but poor, the average but well to do, and the rich and powerful, that's life. The question is what you do with your station or not.

I for one completely agree with that other poster's assessment, pulling up the ladder and making it harder for people now at this point will just drive the divide between rich and poor players even further. Because the rich are already rich, they have what they want for the most part, even if they pick up a few ships here or there, they've pretty much set themselves up (or at least) should have with the majority of what they need to play this game. This is the reason why I made a point to buy several ships especially the top tier ones for this exact reason if I need an injection of capital to overcome some sort of price correction.

I love how Fdev just swings the nerfbat at mining and calls it day instead of focusing on the professions that have specifically asked for a BUFF TO THEIR PROFESSIONS not a nerf to other professions to make them seem "less poor"
 
I have a feeling that it will be Odyssey that 'fixes' some of the oddities happening in core mining in particular currently - even in today's Q&A session the behaviour of the PWA is still being 'investigated' - not good for those who enjoy core mining...
And it's rather interesting how Fdev decides to implement changes to mining when half of mining as a profession doesn't work right now to make sure those numbers are even close to accurate.
 
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