Engineers FDev - have you actually played your own game?

So, FDev, I beg of you, get rid of the randomness in the material gathering process. Make it predictable and skill based. Give us scanners to find surface materials, allow us to choose what rewards we get from missions from materials of the same rarity, allow us to trade low level materials for high level ones... anything to give us more control of how we gather these things!
This is on the money. The engineers demand things for their services. We can work with that... but! There should to be a clear way to go and obtain what is asked in a reasonable amount of time. Not as random drops with low probability.

RNG can help with procedural games but they can't substitute for mechanics that make sense and are satisfying. I should probably write a full design post on this. On the weekend maybe.
 
I don't think the guy's name has anything to do with No Man's Sky, even though you seem to have a real hate boner for it.


Actually he is *always* going on about it, so yeah his forum name does relate to that game. You trolls all do seem to have a "hate boner" for Elite: Dangerous, which is pretty sad and pathetic if you ask me.

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The forums are being ignored... the past couple weeks. They are waiting for the heat to die down before they stick their heads back out. Problem is I don't think when it dies down there will be many left. Better get some news and or letters from the president to address all these concerns soon.

Actually, the whiny self-entitlement threads-such as these-are always ignored, as the game will never appeal to the OCD/Instant Gratification crowd who whine about grinding because they want everything *yesterday*. However they do read-& respond to-reasonable threads that make good suggestions, & don't start from a position of belittling those who made the game.
 
This is on the money. The engineers demand things for their services. We can work with that... but! There should to be a clear way to go and obtain what is asked in a reasonable amount of time. Not as random drops with low probability.

RNG can help with procedural games but they can't substitute for mechanics that make sense and are satisfying. I should probably write a full design post on this. On the weekend maybe.


This is a recurring opinion here in the forum. Unfortunately, "engineers" in the current state actually failed.

Waiting for your post.;)

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I don't think the guy's name has anything to do with No Man's Sky, even though you seem to have a real hate boner for it.

He now sees "No man sky" everywhere. It is a repressed desire.
 
I'm sort of fine with the RNG for upgrade rolls, but it really needs to be taken out of the actual material gathering process. Some materials and components aren't too difficult to find, but I really feel that all of the special commodities need to be available in regional markets.

I didn't really mind getting the 50 tons of Kamitra Cigars for Liz Ryder, because they were guaranteed to be sold from a specific station. I hated the 25 Modular Terminals for Marco Qwent, though. I'm still not even entirely sure, but they seem to only come from missions at surface stations. If I knew of a place that was guaranteed to sell at least 1 or 2 of these special commodities, like rare goods, then I wouldn't mind so much.

You can buy them too - like most of teh extra materials from commodities you need - there is a list and also i did some personal bookmarks on places i found stuff to buy - this is a GREAT Ressource where to find what:
Module Terminals: http://inara.cz/galaxy-commodity/181

All other Stuff:
http://inara.cz/galaxy-components

Cheers!
 
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I'd trade it in for Frontier's flight model without any hesitation. Totally unrealistic. A maximum speed in space? FSD/FTL travel? Come on.
There are good points about the game, but I'm afraid this is rather a low point than a benefit. A necessary one, though - the Frontier flight model isn't multi-player compatible.
You want it "realistic"? Try Frontier... it's hilarious... In terms of fun and playability the flight model of ED is absolutely genius.
 
+1 Rep for the OP

some form of predictability would be nice. Like the surface scanner, that discovers good locations of specific materials, or gives you an idea what to expect. Like 5% Yttrium, 20% Phosphorus and so on.. And the ability to chose your reward for a mission would be welcomed. You still have the random results of the engineer's roll and the low chance of getting a special effect. So you will be sent away to get more. But in the end, why do you need an upgraded ship?! Except for the FSD, that increases your jump range and saves you time, there is not much you can do, to "leave a trail" or experience a story.
 
Actually, the whiny self-entitlement threads-such as these-are always ignored, as the game will never appeal to the OCD/Instant Gratification crowd who whine about grinding because they want everything *yesterday*. However they do read-& respond to-reasonable threads that make good suggestions, & don't start from a position of belittling those who made the game.

Reading comprehension not your strong suit eh? I have tried a number of times to explain that this has nothing to do with wanting everything "yesterday", or instant gratification. It has everything to do with game mechanics that don't reward skill or knowledge, only time invested and lucky rolls.

If you find it rewarding waiting for something lucky to happen, that is fine, but don't label those who don't as whiners. Frontier have asked for feedback, and this mechanic is so game breaking to a lot of us that the feedback tends to be rather enthusiastic/heated. I am sure the devs are mature enough to filter out the hate/frustration from the viable suggestions - this is not some school project made by fragile kids, this is a business and we are the customers.
 
You can buy them too - like most of teh extra materials from commodities you need - there is a list and also i did some personal bookmarks on places i found stuff to buy - this is a GREAT Ressource where to find what:
Module Terminals: http://inara.cz/galaxy-commodity/181

All other Stuff:
http://inara.cz/galaxy-components

Cheers!

You cannot buy modular terminals, or any other mission only rewards.. Have a closer look at INARA.. It says no location found for buy.. Only sell
 
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I do not like to have to search for individual rocks.
I would like it if FD added ore rich pockets to planets.
We should be able to search for those pockets in our ships and when we find them we can then land and collect the ore with our SRV.
There don't need to be hundreds of rocks in such a pocket just 10 or so would be fine.
I think this would alleviate the grind a bit and it also feels more natural.

Yes, or even possibly have a use for all the permits you get aside from a guaranteed look at a "pretty" station. I could never understand what the use is. Aside from Founders of course.

Why can't they make all engineer materials available in permit systems. It'll still be a grind for anyone without any permits so it'll definitely be approved by FD. Sell the commodities at stations and give quadrant locations for surface acquisitions. Have static salvageable wreckage that only occurs to the same player once a day to make sure it remains grind-tastic.

Could I imagine knowing once a day i could get specialized legacy firmware? Would I log in every single day? I would. And once I've gone through the trouble of hooking up my joysticks I'd likely not just collect it and turn the game off. I'd play for a while. There's ways they can entice the players to play but it's almost like they're trying to make us so mad we keep tRyNG but aren't realizing how many people are quitting for a while or permanently. I know I've thought about revisiting Skyrim or buying Fallout 4 since this deeply anticipated failure.
 
Frontier have asked for feedback, and this mechanic is so game breaking to a lot of us that the feedback tends to be rather enthusiastic/heated.

See thats the problem right there ... And the reason why people over react, it isnt game breaking, in any way shape or form. And I'm not saying that because I don't mind RNG or how the game works from the 'grind' point of view. I am saying that from an objective point of view.

Engineers, RNG and 'grinding' are part of the game, deal with it. If you don't like it then tbh go play something else until Frontier changes it to your liking (if they ever do that). Are you really surprised that people over react with 'whining' posts when people come ont he forums ranting the rubbish on a day to day basis. Yes there are some genuinely good suggestions out there to fix the problem (assuming there is a problem).

Making overarching hyperbolic statements like 'this is gamebreaking' or 'its ruined the game FOR ME' or 'Frontier cant make games' and so on is why you get the other reactions back at ya. I see nothing in Engineers that is any such thing. Yes there are bugs, yes Frontier do need to tweak things, and add storage, and add the ability to swap modules and so on. Of course those things would help, but please enough with the hyperbolic rubbish.
 
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Reading comprehension not your strong suit eh? I have tried a number of times to explain that this has nothing to do with wanting everything "yesterday", or instant gratification. It has everything to do with game mechanics that don't reward skill or knowledge, only time invested and lucky rolls.

If you find it rewarding waiting for something lucky to happen, that is fine, but don't label those who don't as whiners. Frontier have asked for feedback, and this mechanic is so game breaking to a lot of us that the feedback tends to be rather enthusiastic/heated. I am sure the devs are mature enough to filter out the hate/frustration from the viable suggestions - this is not some school project made by fragile kids, this is a business and we are the customers.

Well said Viking, Rep+
 
Reading comprehension not your strong suit eh? I have tried a number of times to explain that this has nothing to do with wanting everything "yesterday", or instant gratification. It has everything to do with game mechanics that don't reward skill or knowledge, only time invested and lucky rolls.

If you find it rewarding waiting for something lucky to happen, that is fine, but don't label those who don't as whiners. Frontier have asked for feedback, and this mechanic is so game breaking to a lot of us that the feedback tends to be rather enthusiastic/heated. I am sure the devs are mature enough to filter out the hate/frustration from the viable suggestions - this is not some school project made by fragile kids, this is a business and we are the customers.

I'll put one more point on top of that: there are also people who, RNG or not, do not want power creep at all. Even if all the complaints about RNG, grind etc. were solved to everyone's satisfaction, the power creep would still remain, it'd just be less obnoxious to keep up with it.
 
You cannot buy modular terminals, or any other mission only rewards.. Have a closer look at INARA.. It says no location found for buy.. Only sell

Whoops! Wait - where did i get then that many from ? I had like 40 of theese 2 days ago, eitehr i hit a beenest there on Missions or mmhm. Gonna recheck something, maybe mission Rewards are not all too random - i suspect it might have been a couple missions whereas i got always a veeeeery long trip from star to station, however theese seem to always give good materials in return. Gonna Test on that later on.

Cheers!
 
And why do you suppose the player base of Elite Dangerous is consistently getting smaller?

Because its a video game, thats what happens.

Unless you are WOW or DOTA or LOL then its going to happen eventually to every game. ED is no different in that respect, and it certainly isn't because Frontier 'broke' the game.

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Care to share your figures for Active Online players comparing the last 2 weeks to Online players 6 months ago?

Again, its perfectly natural for a video game to have less players at times.

So whats your point exactly? There was a time when people you know just played video games, and nobody cared about such things. ED has a strong core player base, thats all that matters in the end.
 
Making overarching hyperbolic statements like 'this is gamebreaking' or 'its ruined the game FOR ME' or 'Frontier cant make games' and so on is why you get the other reactions back at ya. I see nothing in Engineers that is any such thing. Yes there are bugs, yes Frontier do need to tweak things, and add storage, and add the ability to swap modules and so on. Of course those things would help, but please enough with the hyperbolic rubbish.

And here is the crux of the issue. You don't see a gamebreaking issue, I do. Many others do. A loaded word maybe, and of course you can still play if you wish, but for me it is broken. I cannot access roughly 50% of the ship progression available in the game because it is locked behind a tedious and randomly varying grind mechanic that I refuse to participate in out of respect for my own spare time. So yes, gamebreaking, for me, and many others.

Regarding creating new threads, and participating in old ones, does it really surprise you that we do this? This game, which we like (or we wouldn't be here), and have paid a fair bit of cash for, has been modified with an addition that is implemented in a manner that we strongly dislike, and some even hate. If this addition sets the standard for how the rest of Elites new content is implemented then it will become an abysmal grindfest that very few people will enjoy. Of course we are voicing our opinions now in a hope that FDev will see that this lazy game design just won't cut it...
 
Even as someone who currently has huge amounts of time to put into gaming, the more and more I play Engineers, the less I feel it is even worth that time. I have spent entire days (roughly 8 hours per) looking for certain materials only to come up empty handed. All for what? A chance at getting an upgrade. Let's not even talk about if you want a special effect on your weapons...

I don't mind a little bit of grind and RNG, but what we have now is just way too much. If they were trying to keep me around longer with all of this grind and RNG, then it really backfired horribly, because I've already given up on attempting to make anymore modifications for my ship.
 
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