They ground the credits, now it's happy spending time. How is that wrong? To me it looks like a good progression system, albeit the grind part was probably atrocious.
I definitely wouldn't call it a grind. But that is the evolution of games. When a game is first released starting players are all at square one. There are lots of discussions on how to beat the grind. As the game develops and they introduce new things, then they have to introduce ways to earn more to pay for them. The byproduct of that is that the 2nd and 3rd generation of players benefit because the past experiences plastered up on YouTube provide them with considerable shortcuts to skip over the learning experiences. The big issue I see with Elite is simply that for an origin in a space trading game, they have really lost the plot in providing a "living" economy. Simply put, when a system is provided with a supply of something, the price should quite immediately react. "Dump" pricing is a temporary hack to this, in reality though constantly delivering LTDs or any other Flavour du Jour commodity in a system should deflate the prices there and in proximity for a time. But then that doesn't seem fair because players "dumping" in a system mean others won't get good prices, oh well. Such is life.Be quick and spread out a bit when relying on commodities.
In all honesty, credits are only a challenge if you want them to be a challenge. I tinkered with running cargo in the starter area, but courier missions and other missions were enough to get me an Adder where I got a taste for mining. There are no "Triple Hotspots" in the starter area so I set up to try core mining. Alexandrite and Grandinite still paid hella-good and I had a Cobra in no time. Polymer trading was a byproduct on the return trip from where I mined the stuff to where a site told me to go to sell the stuff for a good price. I ran missions to improve my rating to "Ally" and set out. By then I had over 10M in the bank so the 100k "reward" wasn't even a consideration. That took me less than a week as a spanking new player. One mining trip for Opals basically paid for a Keelback which I fitted out and tried out sub surface mining where I discovered how lucrative SS LTDs are. A couple good hauls from VO cores & LTD and I had a Python fully kitted with 50M to spare. I did a couple more runs with the Python to put 350M in the bank... So now I don't need to worry at all about money. I did in less than 2 weeks of really casual playing what many early days starting players probably had to spend months on.
Now I've kitted up a DBX and headed into the black for a while. When I get back I'll probably get more into the real remaining grind, getting engineers unlocked and increasing rank with Fed to unlock Sol, maybe grind Empire to unlock a Clipper etc. Credits are no barrier to any of that, only time. When FCs were announced and I saw the price tag/upkeep I thought "damn".. Now I think it's rather funny to see people complain about the upkeep. Wow, so once a week you need to spend a couple hours mining LTDs. Big whoop. The byproduct of that is now a new player can spend a dedicated day or 2 in this game and "grind" from Sidewinder to Python. Everything in-between is nothing more than a 1-3 trip stepping stone. (Working as designed?) No easy answers there. If buybacks get more expensive to discourage skipping ships then ganking & such gets far more disruptive. If they slap a ban stick on credit gen, you have a bunch of haves vs. have-nots and players that have "spent up" on FCs will struggle to keep them flying. Of course FC owners will get cranky about Tritium, but hell once they open their eyes and see that subsurface deposits are hella-plentiful in LTD hotspots, that should simmer down. (I can spend an hour or so filling a Python with SS LTD, I can fill it with Tritium in about 20 min) All they need to do is find some icy rings. That means going Battlestar Galactica, jump into a DBX/AspX to scout ahead then calling your FC in when you find something.
It's a bit of a shame though because they've spent quite a bit of time to set up a diverse economy of goods, routes, etc... But the game may as well just have 3 or 4 commodities. Everything else is solely there now for grinding missions. Neutronium, Duranium, Tritanium, and Molybdenum anyone?
