I addressed that somewhere else I think. These ships should have a purpose other than having to be stepping stones, then they suddenly would matter. Anecdotal evidence - I only used Cobra as a taxi in Powerplay. My earlier progression looked like -> Sidey -> almost immediately lucrative easy Cr200 000 surface mission and Viper Mk3, then Viper Mk4 for a looong time, then Vulture, then FAS, then I don't remember, probably Tx ships to grind poo from Sothis to get a cutter. And that was after ~400hrs of the game. Is it a good progression system? IDK, started being boring around the 400hrs mark. Were it not for the powerplay group I would probably quit sooner. Sadly I joined around the dreaded cycle tick 52, which effed up powerplay morale for good.Meaningless? You make me cry Cobra pilot tears
No, seriously: do you really think this is a 'good progression system'? Do you think it was the intention of FD to create all these 'meaningless ship' assets that everyone should just skip on the streamlined path to their profession endgame loadout?
So in hindsight: both progression systems are shallow and artificially limited, only now it's easier to hop through the hops. You still have to do rank grind for the big 3, and engineer grind for the outfitting.