Yeah, forget gameplay, just give us another ship.
I get where you're going with that, but I'd still take it.
Yeah, forget gameplay, just give us another ship.
I really don't give a damn a out the panther clipper.
Insects and fish would be easy enough to implement. You just need little specks darting around. Though, No Man's Sky managed to do it all. If their algorythims were toned down a bit so you didnt get rhinos flying on baby butterfly wings, and the graphics were more realistic, it would suit Elite Dangerous just fine.
I really don't give a damn a out the panther clipper.
I agree with Max.
It truly is the end of days!
The Panther is the opposite of what I want from ED. Heck, I've been flying a dolphin last week, an Adder the last few days and my pimped hauler is coming over from the Bubble. Not as a taxi, no, as a genuine multi-purpose ship to simply play the game with. I cannot see the panther as anything other than boring to fly, solely designed to earn more trade profits. With the current game mechanics as they are, it seems a pointless ship to me. I hope that when they add it they do more with it than just create a much bigger T9 with even crappier flight characteristics.I hated the Panther Clipper in FE2 and FFE. It's so slow and cumbersome to fly, and sure, you can stuff a pair of small plasma accellerator beams in its turrets, along with 4000 shield generators or so, and just park it in the Riedquat system and roast pirates until you get bored, but it was like flying a very, very, very slow brick.
No fun at all.
Please don't bring that ship to Elite Dangerous. Now, the Boa might be interesting. I mean it's also super slow, but at least it's not a Panther Clipper.
I could live without fauna at all on planets 'bearing life', because it is assumed that 99.9% of the life in the universe is of very low complexity (microscopic, apart from Earth, the guardians, and the thargoids). Flora would be more of a n issue though, we can see the green from space, there needs to be grass and 'trees' of varying colours and shapes, and that would indeed be challenging.
It looks like they used the assets for Carrier liveries...Wait what, support ships have been axed now? Or did we all misunderstand this from the start?
The Panther is the opposite of what I want from ED. Heck, I've been flying a dolphin last week, an Adder the last few days and my pimped hauler is coming over from the Bubble. Not as a taxi, no, as a genuine multi-purpose ship to simply play the game with. I cannot see the panther as anything other than boring to fly, solely designed to earn more trade profits. With the current game mechanics as they are, it seems a pointless ship to me. I hope that when they add it they do more with it than just create a much bigger T9 with even crappier flight characteristics.
Small (and the smaller medium) ships are so much fun to fly. Sure, they're wildly inefficient credit-generators and nobody is gonna earn an FC using one but they 'feel' like spaceships. When I fly a large ship I feel like I'm just killing time waiting for the next menu screen to load.
And now I've agreed with Skippy. I'm going to go lie down in a dark room until reality returns.
It looks like they used the assets for Carrier liveries...
Source: https://www.youtube.com/watch?v=r7cPCJWtMzE
So far, gone. They "rolled the features into the current Carrier". Could change, but that's how it stands at the momentI truly hope that's not the case. Are support vessels confirmed gone, or just missing from the Beta?
Hehehe
Think about how many long-requested features Frontier has tried to pay lip-service to with Fleet Carriers:
Player trading, commodity storage, player-owned stations, player economy, executive control of capital-class ships etc...
What makes you think that Fleet Carriers, with their immense cargo capacity, aren't a full-blown replacement for the Panther Clipper?
Ah, I was thinking of setting up a FC with all cargo storage and naming it "Panther Clipper".![]()
The Panther Clipper needs to be a truly big ship, too. It absolutely should not fit in the mailslot or a large pad. It should take a minimum 2 extra crew or 1 extra player to fly it, and it should only be landable at large surface cities, capital ship docks, and fleet carriers (frontier would need to figure this out, originally I thought the support ships would detach from the front and also be huge ships in the same vein as the panther clipper, but now they're locked in).
Its unreasonable to take over a year on an update that only what? 2% of players can manage? The panther clipper should cost 1 billion. Game balance is baked into the limited landing prospects and crew penalties alone- no weekly payment is required.
Honestly I think this is what support ships should have been as well, except without the ability to jump system to system without their carriers.