I think everyone needs to give up on the idea of meaningful pvp in ED.
I bought in to the game for the mp possibilities but because FD went for a strategy of making the game something for everyone everyone's experience has been watered down. At this point they can't really change things without people kicking off so improving pvp without impacting on the pve players game without vastly changing the current game mechanics is impossible.
There's several big problems with ED in open which are easily fixed and one of them isn't detrimental to either side.
The current starting systems are a joke. Since beta people have been camping them and shooting noobs and the easiest way around this is for fd to have more than 2. Why haven't they sorted this already? Having 5 to 10 different starting systems spread throughout each factions sphere of influence is a no brainer and been asked for many times.
High waking is a big issue in pvp but a fundamental game mechanic for pve players.
15 second disconnect is another problem. As a pirate this (along with combat logging) killed ED for me and was one of the main reasons why I actually stopped playing.
Police response is another thing and tied to the last 2 points. FD should have scary npcs in high security systems. There should be safe places in ED and if you act like an ass in them to other players or npcs you should be hunted down and killed, end of. If they did put them in right now though, it wouldn't matter due to high waking or 15 second log off.
If they were put in place, removed high waking and lengthened the log off timer it would go a long way to making ED a better place. It would make open better for a start and you would still have protection in solo/group due to the higher police presence. There would be lawless systems where pvp and piracy could occur and there would be protected systems where pves could feel safe. In it's current state everywhere in ed is perfectly safe as if you can't high wake out you can always disconnect and failing that combat log since FD don't seem to care about it.
Ed started with the intent of having 3 choices where you could play on your own safely without players bothering you, play with your friends safely without players bothering you and playing where it's possible for you to die at anytime through the hands of another player. It's turned in to a game where you can only die if you're either new or inexperienced or if you actually want to and this won't change anytime soon unless FD make major changes.
I have a bias towards pvp and i'm entitled to that opinion and I'm right because this is how ED was sold to me. At the same time all the pve players who disagree with me are right because that's how ED was sold to them. At the end of the day it's all FD's fault for promising something they couldn't deliver.
I wish they would pick a side and be done with it, backlash be damned. They should also pick pve over pvp because lets face it, p2p for pvp is junk and always will be. They should still make the high waking, police and disconnect changes though
The sooner they pick pve and work on the game to have some engaging content and missions the better. The game shouldn't be just shooting endless dumb npcs in an asteroid fields, holding your trigger button over a dot whilst your ship scans it, using a spreadsheet to fly back and forth between the same two systems because there's no in game tools for trading or any of the other variations which haven't changed with horizons.
It's always had so much potential but the only way I can see myself playing it is when I get the rift, then I can ignore all the basic failings and enjoy it as an experience rather than a stale meaningless game.