There is also a relatively small and tight knit community of hardcore PvPers in this game. Smiling Dog Crew, Adles Armada, CODE, etc.
*Sneezes*
Huh? What? Where?
Oh no, this thread... let me guess... without reading through the comments... there's going to be naming and shaming going on somewhere...
*Proceeds to read through the thread*
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NAILED it. Exactly what many of us who love the game for the PvP aspect are thinking.
-CMDR Doctor Trauma
Oh hi Doc, not often I see you here
Edit:
Oooo, no naming and shaming so far
As a reply to the OP, The Code is a Triple Elite group, so we do talk to the employees of FD about PvP elements of the game and give our opinions about the state of things when inquired.
Also, I did stand in the 1.5/2.0 beta feedback forum through night and day yelling on the top of my lung about some of the balancing decisions to help the developers realize some of their flaws in balancing. What worries me about this community is the amount of people that throw out opinions that severely lack credibility when examined and questioned masking to be credible source of feedback to alter the game with painfully obvious private interests that does nothing but throws the balance of the game even further off track.
So if there's any worry about violent take-overs, it's the PvP crowd that needs to watch out for certain members of the PvE crowd. Yes, I am aware that categorizing people/fragmenting the community is a terrible thing, but this game brought that upon itself. Thus the only hope is that both sides have some courtesy in terms of compromising and understanding, yes I know that's expecting too much on the internet.
Edit2:
Oh oh, also, FD, I am convinced, after Sandro's humor post that made me fall off my chair, that you guys do genuinely try and have the courage to go to the extreme of things to test your game and be creative with things, and I appreciate that. So I will be honest in my feedback toward the balancing pass you did with 1.5/2.0 in public:
Small ships now stack HRP, HSL, and use SR to no end, with Viper MKIV being the most notorious in its cancer build. Courier is made useless from the previous meta where it had shields/SCBs to protect it, now it is paper, again, for that its armor is severely lacking. This increased the gap between PvP and PvE fit ships even further.
The king of medium ships are now FDL, FAS, and Clipper is dying out other than... you guessed it, cancer HRP stacking build. FDL can utilize shield or hull tanking, but FAS and Clipper can only use hull tanking to be competitive in PvP.
And oh, Python, it struggled in the previous meta and it struggles even more in the current meta. In the previous meta, due to its speed and lack of total shield value/shield recovery speed, not many brought it to battle. Now it can only hull tank, but it is a relatively large target and slow, on top of that, so even less people use them now.
Large ships' shields still hold up, which is a good thing, but I guess making them viable for hull tanking is just impossible with the current module target system.
Overall, a few points:
Variety increased overall, slightly, but now the meta is SR in PvP for medium/small ships and large ships remains shields and SCBs.
SR can still be countered with enough distance and rails, so it isn't too bad, but it seems too accessibly to me, it drags out the fight even longer than the previous shield/SCB meta. People using SR builds will use MC/low heat producing weapons to reduce heat output to prolong the fight.
The largest point is that the attempt to make PvE ships and PvP ships more similar has definitely backfired, and backfired hard. The gap between the two visibly increased.
Missiles are a mess, two full salvo of packhounds did 1% hull damage to a hull stacking Viper MkIV. When I tested it, I facepawed so hard I knocked myself out for the remainder of the day. Please make missiles useful, equip the station with PD if you are afraid of griefers.
I hope the next balancing pass take these things into consideration more or less.