Horizons FDev, please talk to the active PVP community.

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actually there are a set of laws dictaTING WHAT YOU ARE ALLOWED TO DO IN OPEN PLAY SO COME ON AND SHOOT ME WHILE IM INNOCENT OF ANYTHING AND GET A WARRANT FOR MURDER
 
I said it in the past and I'll say it again, a simple fix would be to waive all consequences for death when you are killed by a player who is wanted while you are clean. No rebuy cost, no loss of bounties or exploration data, missions don't fail automatically etc. (with some exceptions, a dedicated mission cargo would still be lost, but not a courier, pirate hunt etc). That way someone blowing up your ship may be a nuisance, but not the massive setback as it currently is, and this is a fairly standard measure in MMOs to allow full open world PvP without deterring any PvE player who just want to get stuff done.
I dunno

I personally play, house rules iron man in Open.

I obviously avoid confrontation at all cost have cautiously worked my way to a Asp E. (Sidy, Adder, DBS, Asp S, Vulture then Asp E) I treat every encounter as potentially hostile and the game is thrilling because of it.

I don't want to loose this.

I think the reason WoW and EVE are kings and queens of their respective genres is because they're both world PvP instead of instanced like most of their competitors.

:)
 
1. Elite is not an MMO. 8-16 players per instance (if you're lucky.) is not considered "Massively multi-player". EVE is an MMO.. WoW is an MMO.. Know what those games have in common? You have the opportunity to see dozens or even hundreds of players congregating in populated areas and neither game allows you to go form your own "private" or "solo" group.

2. CQC is not a perfectly balanced PvP game, and it does not reflect the needs/desires of PvPers who play Open. Have you actually played CQC? Please tell me how it's balanced... Better yet, tell me how you would quantify "Balance" in a 4v4 player match where there is no match-making based off skill, there are no teams, there are no real rewards (aside from XP and a trivial amount of credits.)?

3. Private and Solo mode exist for the sole reason of catering to people who do not wish to be shot at.

4. Balancing ships for PvP would balance them for PVE as well. PvP'ers are testing the capabilities of ships versus opponents who actually think and have problem solving skills and attempt to escape or preserve their own life. How would balancing the Ships and Modules in this game around that NOT benefit the casual PVE player as well?!

5. Which MMO's PVE has been ruined because of PvP? Please give specific examples of how a game was "ruined" because of PVP. EVE and World of Warcraft do just fine.

6. I didn't even propose any actual changes. I only ask that FDev actually speak to the members of their community who are most experienced with PVP in order to get a sense of how they should approach balance.
SIMPLE DESTIMNY USED PVP TO TERRIBLY RUIN PVE ,AVERY GUN THEY TOUCH FOR PVP SCREWED IT UP COMPLETELY ON THE PVE SIDE SO THERE YOU GO IT CAN BE DONE IF ONE ISNT CAREFUL
 
SIMPLE DESTIMNY USED PVP TO TERRIBLY RUIN PVE ,AVERY GUN THEY TOUCH FOR PVP SCREWED IT UP COMPLETELY ON THE PVE SIDE SO THERE YOU GO IT CAN BE DONE IF ONE ISNT CAREFUL

Games like WoW and Destiny have "LOOT" that can be equipped or rewarded for PvP/PVE.

Elite dangerous does not.
 
Allow a player to toggle a 'pvp' mode which lets other players shoot you.... And have the 'nonpvp' be where npcs are the only ones allowed to shoot you.

By shoot I am implying not only target you but also if someone has you not targeted and is using fixed sights in order too damage you.





just a thought....
 
Allow a player to toggle a 'pvp' mode which lets other players shoot you.... And have the 'nonpvp' be where npcs are the only ones allowed to shoot you.

By shoot I am implying not only target you but also if someone has you not targeted and is using fixed sights in order too damage you.





just a thought....


They already have a mode called "SOLO" and "PRIVATE"

There's really no reason for a "PVP flag" in open.
 
They already have a mode called "SOLO" and "PRIVATE"

There's really no reason for a "PVP flag" in open.


I disagree with the lack of a Open PvP Flag. Simply putting it... If I am choosing to play with unknown players but wish to keep myself safe, this flag method would be the way to go... This way I can start too branch out within the community while playing and not have to do so on the forums... A more natural feel for meeting new people at random and having the safe guards still intact.

Solo - just that... No one else with you - defeats the purpose of randomly meeting a new person.

Private - just that... I have met ya and we get along and want to play together - happens after you meet a new person

Open - a place where people can pick on the weak or less knowing and no way for new players to branch out within the game to organically meet players with out someone coming along and claim to be a pirate only to be a kill on sight type of player....
 
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I disagree with the lack of a Open PvP Flag. Simply putting it... If I am choosing to play with unknown players but wish to keep myself safe, this flag method would be the way to go... This way I can start too branch out within the community while playing and not have to do so on the forums... A more natural feel for meeting new people at random and having the safe guards still intact.

Solo - just that... No one else with you - defeats the purpose of randomly meeting a new person.

Private - just that... I have met ya and we get along and want to play together - happens after you meet a new person

Open - a place where people can pick on the weak or less knowing and no way for new players to branch out within the game to organically meet players with out someone coming along and claim to be a pirate only to be a kill on sight type of player....


I was a new player once, and what I did was looked for people who knew how to PVP and started asking questions, watching videos, and learning to PvP.

I don't think the game should play "nanny" to people who are afraid of being ganked.
 
I was a new player once, and what I did was looked for people who knew how to PVP and started asking questions, watching videos, and learning to PvP.

While this is good information albeit it has nothing to do with a person wanting too play the game in open and make a cognitive choice with his game play.

I don't think the game should play "nanny" to people who are afraid of being ganked

You are implying that the game has to watch over other players in order to make sure everyone is getting along with that statement... While I agree with you about the game developers not needing to watch over others it is in the implementation of such where we most likely differ... I am suggesting it be controlled by the players themselves with a Flag Unflag ability in open play.


I am not sure if you are serious and genuine with your comments or if you are just a bad troll..... Benefit of the doubt applied in this circumstance sir.

Please do not mistake our conversation for anything more than just that. However with the lack of argument in your comments and general deflection of the specific topic to the 'new player needs to up his IQ' and follow it up with 'toughen up francs and fight back if you don't want to get ganked' is a pretty much standard response with no actual willingness to engage in conversation from forum tough guys and trolls.

If I am mistaken then please do accept my humble apology and we will continue our conversation:)

Edit:
I hope this will place my request in a different light. If the Flag/Unflag was in place this commander would have had no issues with his encounter.

https://forums.frontier.co.uk/showthread.php?t=224894
 
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I am not sure if you are serious and genuine with your comments or if you are just a bad troll..... Benefit of the doubt applied in this circumstance sir.

Please do not mistake our conversation for anything more than just that. However with the lack of argument in your comments and general deflection of the specific topic to the 'new player needs to up his IQ' and follow it up with 'toughen up francs and fight back if you don't want to get ganked' is a pretty much standard response with no actual willingness to engage in conversation from forum tough guys and trolls.

If I am mistaken then please do accept my humble apology and we will continue our conversation:)

Edit:
I hope this will place my request in a different light. If the Flag/Unflag was in place this commander would have had no issues with his encounter.

https://forums.frontier.co.uk/showthread.php?t=224894


As I've already said - There exist Solo and Private group for players who do not wish to be ganked. I'm not sure what the problem is with people joining open play and then getting destroyed by another commander. Escaping is quite easy, and PvP doesn't take much experience to be competent at. There's no reason to create a "flag" so that people can prevent being ganked. The community is fractured enough as it is. You have "report crimes against me", you have high-waking, you have solo and private.

If you wish to label me a "troll" or "internet tough guy" in order to dismiss my argument; well then so be it.

Simple fact of the matter is that the bounty system in this game is a joke, the content is incredibly shallow, power-play mechanics are broken, instancing doesn't work 90% of the time, rebuys are 5% in the worst case scenario, there are literally OVER A BILLION STAR SYSTEMS YOU CAN GO TO, and you have solo play and private group in an online game. I don't think there needs to be more barriers to player interaction - I think there should be less.

We probably don't have the same perspective on this, and you may (probably) disagree with me 100%. And that's fine. Honestly, if you want to go make suggestions about PvP flagging and stuff, I suggest you go make a thread about it. It's really not on topic for this thread.
 
Good deal sir you are not a troll... I was just pointing out that pvp is a player choice not a game mechanism you can choose. By that very statement it can be forced upon another without it being his choice. If that is the case then is pvp really a choice?

Again please accept my apology for mistaken identity:)
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

I haven't had time to take a detailed stroll through this thread yet, but skimming this last page, just wanted to say that we don't currently have any plans to add PVP flags, as that functionality is what private and solo modes provide.

On a different note, there seems to be quite a bit of debate over the best PVP loadouts. So maybe folk would like to post their ideas of go-to PVP modules and ships? No need for mega-detail, just call out the paths of least resistance as you see them.
 
Hello Commanders!

I haven't had time to take a detailed stroll through this thread yet, but skimming this last page, just wanted to say that we don't currently have any plans to add PVP flags, as that functionality is what private and solo modes provide.

On a different note, there seems to be quite a bit of debate over the best PVP loadouts. So maybe folk would like to post their ideas of go-to PVP modules and ships? No need for mega-detail, just call out the paths of least resistance as you see them.

I'll go through every ship type as best I can with my thoughts on what loadouts best serve what ship types.

I've not included ships that aren't really competitive in PvP IMO (Sidewinder, Eagle, Adder, imp. Eagle, Viper III, Cobra III, Cobra IV, DBE, Asp Scout, Asp Explorer, FDS, FGS, Orca)

Viper MkIV, DBS, Imp Courier:

Stack HRFs and use heatsinks to silent run (shields unnecessary).
Use almost exclusively multicannons or railguns to counter extremely limited PD.
Not really viable in PvP against experienced pilots.
More effective in wing than 1v1

Vulture, Python, Clipper
Most diversity. Can choose between shield focused (SCBs and boosters) or silent running builds (heatsinks and HRFs) or hybrid.
Can be used to effect in PvP, but much more punishing than other ships.
Moderately good in 1v1, weak in wing
Runs pulse lasers, multicannons, plasma or railguns for versatility and efficient PD use.

FDL
4x multi 1x huge Plasma
Or various railgun builds
large shield, multiple boosters, 2x SCB standard
Strong in 1v1 or wing

FAS
All HRFs/heatsinks for silent running
Plasma, frag cannons, or thermal weapons for close range shield damage
Exceptional in wing fights

Anaconda, Corvette, Cutter
6x Booster 2x heatsinks
Corvettes will run 2x huge plasma
All other slots fixed/gimballed pulse laser or MC for max PD efficiency.
Pulse for other large ships, MC for smaller (ammo capacity means not effective against other large ships)
Largest 2-4 slots SCBs and shield, all others HRFs
Essentially impossible to defeat, let alone kill, in a 1v1 against anything other than another corvette, anaconda or cutter
Vulnerable to wing focus fire
 
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You forgot the Combat Mining Hauler :)

This is where the min/maxing affects gameplay - ships should be able to balance themselves by outfitting and pilot skill to be competitive or viable at least to some degree. Having nearly 50% of the ships completely irrelevant in any situation where they might encounter another player is kind of sad. What about those who just like flying Asps or Cobras, why should they abandon their favourite or simply stand no chance in Open :(
 
You forgot the Combat Mining Hauler :)

This is where the min/maxing affects gameplay - ships should be able to balance themselves by outfitting and pilot skill to be competitive or viable at least to some degree. Having nearly 50% of the ships completely irrelevant in any situation where they might encounter another player is kind of sad. What about those who just like flying Asps or Cobras, why should they abandon their favourite or simply stand no chance in Open :(

The same way that there is a damage penalty for small weapons firing at something above their class, there could be an aiming penalty for firing big weapons at something below their class.
 
You forgot the Combat Mining Hauler :)

This is where the min/maxing affects gameplay - ships should be able to balance themselves by outfitting and pilot skill to be competitive or viable at least to some degree. Having nearly 50% of the ships completely irrelevant in any situation where they might encounter another player is kind of sad. What about those who just like flying Asps or Cobras, why should they abandon their favourite or simply stand no chance in Open :(


It's not like ASPs or Cobras are One-Hits to every other ship. Both are more than able to outrun the large ships and the small and medium sized ships are not killing them THAT fast.
In any case: Follow rule #1 and if you can't, go Solo.
 
The problem there is that if people in combat capable (PvP viable) ships are told to go Solo, Open ends up with nothing but min/maxed PvP builds. There will be no variety, simply X beats Y load outs, and C outruns D load outs.

There will be no traders, no explorers, no smugglers, no pirates, no bounty hunters and nobody else in Open unless they are in a min/maxed PvP build - and everyone will wonder why they have nobody to shoot, and "weak" players in ships unsuited to min/maxed PvP are all "hiding" in Solo.
 
The problem there is that if people in combat capable (PvP viable) ships are told to go Solo, Open ends up with nothing but min/maxed PvP builds. There will be no variety, simply X beats Y load outs, and C outruns D load outs.

There will be no traders, no explorers, no smugglers, no pirates, no bounty hunters and nobody else in Open unless they are in a min/maxed PvP build - and everyone will wonder why they have nobody to shoot, and "weak" players in ships unsuited to min/maxed PvP are all "hiding" in Solo.

That's a little exagerated, isn't it?
Yes, PvP is existent in Open and it's treated like it's a major problem. But it simply isn't.
It's not like every CMDR in Open is about to kill every other CMDR.
Those are just a few and 95% of the people in Open won't start a fight.

My personal opinion on PvP in Open is:

Taking PvP from Open is like removing the cacao from chocolate (white chocolate, yummy, but not what I meant).
"Oh look, I'm a mighty pirate who bounces off your hull as you fly lauging away in your spacecow."
If you want to play in Solo, play in Solo.
If you want to play in PG, play in PG.
But don't go to Open and then cry about players able to hurt you.
 
I play in Open, and like flying my Asp or my Sidewinder or Type 7 or whatever around. I'm not a combat pilot, and I prefer to escape situations or blow myself up for lulz. I just don't want Open to become yet another cookie-cutter Ship D dominates everything with Build Y nonsense :(
 

dxm55

Banned
I play in Open, and like flying my Asp or my Sidewinder or Type 7 or whatever around. I'm not a combat pilot, and I prefer to escape situations or blow myself up for lulz. I just don't want Open to become yet another cookie-cutter Ship D dominates everything with Build Y nonsense :(

I think the Anaconda is already that ship. Unless I'm flying another 'Conda, I'm turning and high tailing it out of the system... unless I've got him 2 on 1 or more.
 
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