actually there are a set of laws dictaTING WHAT YOU ARE ALLOWED TO DO IN OPEN PLAY SO COME ON AND SHOOT ME WHILE IM INNOCENT OF ANYTHING AND GET A WARRANT FOR MURDER
I dunnoI said it in the past and I'll say it again, a simple fix would be to waive all consequences for death when you are killed by a player who is wanted while you are clean. No rebuy cost, no loss of bounties or exploration data, missions don't fail automatically etc. (with some exceptions, a dedicated mission cargo would still be lost, but not a courier, pirate hunt etc). That way someone blowing up your ship may be a nuisance, but not the massive setback as it currently is, and this is a fairly standard measure in MMOs to allow full open world PvP without deterring any PvE player who just want to get stuff done.
SIMPLE DESTIMNY USED PVP TO TERRIBLY RUIN PVE ,AVERY GUN THEY TOUCH FOR PVP SCREWED IT UP COMPLETELY ON THE PVE SIDE SO THERE YOU GO IT CAN BE DONE IF ONE ISNT CAREFUL1. Elite is not an MMO. 8-16 players per instance (if you're lucky.) is not considered "Massively multi-player". EVE is an MMO.. WoW is an MMO.. Know what those games have in common? You have the opportunity to see dozens or even hundreds of players congregating in populated areas and neither game allows you to go form your own "private" or "solo" group.
2. CQC is not a perfectly balanced PvP game, and it does not reflect the needs/desires of PvPers who play Open. Have you actually played CQC? Please tell me how it's balanced... Better yet, tell me how you would quantify "Balance" in a 4v4 player match where there is no match-making based off skill, there are no teams, there are no real rewards (aside from XP and a trivial amount of credits.)?
3. Private and Solo mode exist for the sole reason of catering to people who do not wish to be shot at.
4. Balancing ships for PvP would balance them for PVE as well. PvP'ers are testing the capabilities of ships versus opponents who actually think and have problem solving skills and attempt to escape or preserve their own life. How would balancing the Ships and Modules in this game around that NOT benefit the casual PVE player as well?!
5. Which MMO's PVE has been ruined because of PvP? Please give specific examples of how a game was "ruined" because of PVP. EVE and World of Warcraft do just fine.
6. I didn't even propose any actual changes. I only ask that FDev actually speak to the members of their community who are most experienced with PVP in order to get a sense of how they should approach balance.
SIMPLE DESTIMNY USED PVP TO TERRIBLY RUIN PVE ,AVERY GUN THEY TOUCH FOR PVP SCREWED IT UP COMPLETELY ON THE PVE SIDE SO THERE YOU GO IT CAN BE DONE IF ONE ISNT CAREFUL
Allow a player to toggle a 'pvp' mode which lets other players shoot you.... And have the 'nonpvp' be where npcs are the only ones allowed to shoot you.
By shoot I am implying not only target you but also if someone has you not targeted and is using fixed sights in order too damage you.
just a thought....
They already have a mode called "SOLO" and "PRIVATE"
There's really no reason for a "PVP flag" in open.
I disagree with the lack of a Open PvP Flag. Simply putting it... If I am choosing to play with unknown players but wish to keep myself safe, this flag method would be the way to go... This way I can start too branch out within the community while playing and not have to do so on the forums... A more natural feel for meeting new people at random and having the safe guards still intact.
Solo - just that... No one else with you - defeats the purpose of randomly meeting a new person.
Private - just that... I have met ya and we get along and want to play together - happens after you meet a new person
Open - a place where people can pick on the weak or less knowing and no way for new players to branch out within the game to organically meet players with out someone coming along and claim to be a pirate only to be a kill on sight type of player....
I was a new player once, and what I did was looked for people who knew how to PVP and started asking questions, watching videos, and learning to PvP.
While this is good information albeit it has nothing to do with a person wanting too play the game in open and make a cognitive choice with his game play.
I don't think the game should play "nanny" to people who are afraid of being ganked
You are implying that the game has to watch over other players in order to make sure everyone is getting along with that statement... While I agree with you about the game developers not needing to watch over others it is in the implementation of such where we most likely differ... I am suggesting it be controlled by the players themselves with a Flag Unflag ability in open play.
I am not sure if you are serious and genuine with your comments or if you are just a bad troll..... Benefit of the doubt applied in this circumstance sir.
Please do not mistake our conversation for anything more than just that. However with the lack of argument in your comments and general deflection of the specific topic to the 'new player needs to up his IQ' and follow it up with 'toughen up francs and fight back if you don't want to get ganked' is a pretty much standard response with no actual willingness to engage in conversation from forum tough guys and trolls.
If I am mistaken then please do accept my humble apology and we will continue our conversation
Edit:
I hope this will place my request in a different light. If the Flag/Unflag was in place this commander would have had no issues with his encounter.
https://forums.frontier.co.uk/showthread.php?t=224894
Hello Commanders!
I haven't had time to take a detailed stroll through this thread yet, but skimming this last page, just wanted to say that we don't currently have any plans to add PVP flags, as that functionality is what private and solo modes provide.
On a different note, there seems to be quite a bit of debate over the best PVP loadouts. So maybe folk would like to post their ideas of go-to PVP modules and ships? No need for mega-detail, just call out the paths of least resistance as you see them.
You forgot the Combat Mining Hauler
This is where the min/maxing affects gameplay - ships should be able to balance themselves by outfitting and pilot skill to be competitive or viable at least to some degree. Having nearly 50% of the ships completely irrelevant in any situation where they might encounter another player is kind of sad. What about those who just like flying Asps or Cobras, why should they abandon their favourite or simply stand no chance in Open![]()
You forgot the Combat Mining Hauler
This is where the min/maxing affects gameplay - ships should be able to balance themselves by outfitting and pilot skill to be competitive or viable at least to some degree. Having nearly 50% of the ships completely irrelevant in any situation where they might encounter another player is kind of sad. What about those who just like flying Asps or Cobras, why should they abandon their favourite or simply stand no chance in Open![]()
The problem there is that if people in combat capable (PvP viable) ships are told to go Solo, Open ends up with nothing but min/maxed PvP builds. There will be no variety, simply X beats Y load outs, and C outruns D load outs.
There will be no traders, no explorers, no smugglers, no pirates, no bounty hunters and nobody else in Open unless they are in a min/maxed PvP build - and everyone will wonder why they have nobody to shoot, and "weak" players in ships unsuited to min/maxed PvP are all "hiding" in Solo.
I play in Open, and like flying my Asp or my Sidewinder or Type 7 or whatever around. I'm not a combat pilot, and I prefer to escape situations or blow myself up for lulz. I just don't want Open to become yet another cookie-cutter Ship D dominates everything with Build Y nonsense![]()