With the game containing mostly of automatically generated and player imagined content, those interesting fluff articles probably where glaringly showing players missed opportunities. Like the story about the missed lottery ticket, how cool would that have been, if it could be found in some signal source or so.
Yeah... While it would be extremely cool, that would require a continuous effort from FDEV and would effectively be adding a mini-narratives to the game. There are A LOT of issues with that kind of stuff (is it for 1-off for whoever finds it first or is it respawning for any player etc.). Effort vs Return and all that corporate jazz.
I remember one article which was about some terrorist group taking over a station and threatening to destroy it with a bomb. I went to that station and it was controlled by a minor faction of the same name as the rogue group from the article. They were not in control of any other assets in the game etc.
That was very cool and for me it was an acceptable level of "Galnet in Game" type of stuff. I don't think I was expecting full mini stories as narrative for me to play, but a little touch like that added believable setting to what the Galnet reported and that was OK for me.
Stuff like the kidnapped ship etc. - that ship could be there for everyone to find with maybe a standard black box to scan... But it's hand crafted content that costs money. On the other hand MMO games in general have a rather stable influx of new content being added to them to keep end game players engaged. Elite doesn't.