Fer de lance and expected python nerf

Status
Thread Closed: Not open for further replies.
they nerfed the Python because it's a multi-purpose ship, and should not be this strong compar to a fighter

they nerfed the Viper because it's a fighter ship, and should not be this strong compar to a multi-purpose ship (Cobra)

... hum ... .... hum.... no i'm lost really oO
 
Definitively, there should be some circumstances where you would rather have a Hauler than a Lakon 9 (and there is).

If the reason people are being confused by any nerfs is that they think that FD wants to make some kind of ''progression'' where higher price equals universally better performance, then I think that's the problem. They're not doing that. So if that's how anyone is reasoning, then you have a reason for the nerfs now.

you sir doesn't make sense.
A T9 is, whatever you might be saying, better than a T7 for trading.
In the same way, a python is way more lethal than a sidy.

The "progression" is there wether you like it or not.
 
they nerfed the Python because it's a multi-purpose ship, and should not be this strong compar to a fighter

they nerfed the Viper because it's a fighter ship, and should not be this strong compar to a multi-purpose ship (Cobra)

... hum ... .... hum.... no i'm lost really oO

The Python isn't too strong compared to fighters or whatever. It's too strong compared to everything. It's a big ship that moves like a med/small one, has the firepower and defence of a big ship and one of the biggest trading capacities; something has to give, and the logical thing is the movement in this case, and the shields that were as strong as or stronger than the biggest (also hybrid) ship.
 
I think adding differently named variants just confuses people and increases the learning curve (a Rattlesnake is a PVE focused Scorpion, really?). The same variability can be achieved by fittings alone.

what is bad with lots to learn? there are already plenty of dumbed down arena games for the purpose of pvp
 
Take out a ship's FSD or Power Plant, and it goes boom. The 'conda usually has ~50% hull when the FSD/Plant HP reaches zero.

Regarding the "3300 materials vs 2015" - unless the periodic table magically changes by then, I don't see how it could be possible to make something that strong.

Monomolecular materials come to mind

- - - - - Additional Content Posted / Auto Merge - - - - -

Like I said in another thread money should not buy success.

https://forums.frontier.co.uk/showthread.php?t=102539&page=2&p=1589768&highlight=#post1589768

Players who own status symbols like pythons and condas but cant fly them properly should suffer the consequences. Players who invest their time in training flying skills and pvp instead of trading/grinding should be rewarded. Well done to viper cmdr - ambush tactics well executed (python pilot should have been more alert and aware).

The only thing I learned today is that in the future i will shoot at everything coming close and worry about paying of the bounty later
 
The python is getting a reduction to its agility. It was confirmed by Sandro in another thread, i have read it. And rightly so.

Its not about "pvp" balance, its about not having one ship thats better at everything than all the others. Thats what need balancing, so we can maintain viability for other ships in different roles.

If you want an agile ship, buy a fighter. If you want a less manoeuvrable gunboat, buy a python. Thats the message.

There will be tons more ships coming out. Far too early for either a super ship, or people crying about a slight agility nerf. It will still be a great ship.

I think there are, in an ideal world a few things that should happen before the python rebalance. Namely:
..Shield cell fix. At the moment the ability to carry SC's are masking the true strengths and weaknesses of the ships.
..Turret AI fixes. If large ships are to have lower speed/agility then carrying turrets should be more viable
..Multi-ship owning made easier. ATM I way prefer multi-role ships, simply because it's a huge pain in the bum to swap if I feel like some combat, trading or exploring. Make it easier to own specialist ships and demand for multi-role will decrease.
..More ships. Balance once there are more ships to fill in the gaps. Re-purposing a ship with nothing else to fill the gap seems to be taking something away from the player. Sure, re-purpose but don't leave a void.

Atm it feels like, balancing now is premature. Measuring how effective it will be will be skewed by other factors and as can be seen by forum reaction changing stats of any ship, especially those that take significant time to obtain is a very tricky thing to do. Better to change the baseline for everything, measure and then re-balance based on the foundation
 
Last edited:
I think there are, in an ideal world a few things that should happen before the python rebalance. Namely:
..Shield cell fix. At the moment the ability to carry SC's are masking the true strengths and weaknesses of the ships.
..Turret AI fixes. If large ships are to have lower speed/agility then carrying turrets should be more viable
..Multi-ship owning made easier. ATM I way prefer multi-role ships, simply because it's a huge pain in the bum to swap if I feel like some combat, trading or exploring. Make it easier to own specialist ships and demand for multi-role will decrease.
..More ships. Balance once there are more ships to fill in the gaps. Re-purposing a ship with nothing else to fill the gap seems to be taking something away from the player. Sure, re-purpose but don't leave a void.

I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.

The rest of what you say are issues that will be resolved in time. The game has only been released for around 6 weeks. They are't repurposing the python. It can still do everything. It just wont be able to dogfight like a fighter.

The game is focused on choice. So make a choice. If you want a more agile ship, fly something else. I don't want to keep repeating myself, but FD already said they reason for the nerf is that they don't want one ship that can do everything well.
Without a nerf, the python can. This doesn't leave a void, it just means players need to make a decision, what they want their ship to be good at so they can bring the right ship. Not just pick one ship and do everything in it. Forever. Its just crap design if that's allowed to happen. If people can't see that, its because they choose not to. Probably because they own a python, or soon will.
 
Last edited:
I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.

Just deselect your target and you have fixed weapons & chaff does not affect them anymore. Wish people would stop saying this about chaff vs gimbals.
 

IceyJones

Banned
Making the smaller ships faster than the large ones is a good dynamic IMO - it make PvP mutually consensual since either has a good chance of disengaging (small ship by its speed, larger one using FSD).

The only people who will be upset by this are people who want to "grief" smaller ships in larger ones.

and the guys that are constantly attacked by these flies and are never able to eliminate them.........they interdict you to death
 
I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.

The rest of what you say are issues that will be resolved in time. The game has only been released for around 6 weeks. They are't repurposing the python. It can still do everything. It just wont be able to dogfight like a fighter.

The game is focused on choice. So make a choice. If you want a more agile ship, fly something else. I don't want to keep repeating myself, but FD already said they reason for the nerf is that they don't want one ship that can do everything well.
Without a nerf, the python can. This doesn't leave a void, it just means players need to make a decision, what they want their ship to be good at so they can bring the right ship. Not just pick one ship and do everything in it. Forever. Its just crap design if that's allowed to happen. If people can't see that, its because they choose not to. Probably because they own a python, or soon will.

I agree. But at the moment, owning multiple ships is a pain and multi-role ships at every price point are too strong if FD want people to go the multi-ship route. Cobra is as good as viper, Asp is just the best ship in the game on a price/for what it does basis. If the player base is being directed towards multi-ship and specialist roles then they need an incentive to do just that. Re-balancing all multi-role ships and making it easier to use multi-ships is the way to do it, not drive people to fly cheaper ships because there's nothing any more capable for them to spend their money on.
.
There's also a lot of psychology wrapped up in this discussion. There's an inbuilt feeling in us that says if I pay a lot of money I should get something a lot better and more capable than I used to. The 'capitalist' in us says 'yup so you should'. The 'communist' says no, we want everyone to be equal regardless of wealth.
.
Which is kinda odd really as I always saw Elite as an expression of Darwinian capitalism.
 
Last edited:

IceyJones

Banned
Just deselect your target and you have fixed weapons & chaff does not affect them anymore. Wish people would stop saying this about chaff vs gimbals.

i second that

problem is, after the python nerf, it will also need minimum gimbals to keep a viper and cobra in sight for more than a second, if the pilot knows what he does.........i dont think it will be viable for fixed weapons anymore after the 17% reduction of turn rate, acceleration and speed.....

finally FD takes skill out of this game if they nerf chaff.....on the other hand it renders the python useless for skillful play with that nerf.....

this all is not consistent
 
Last edited:
I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.

The rest of what you say are issues that will be resolved in time. The game has only been released for around 6 weeks. They are't repurposing the python. It can still do everything. It just wont be able to dogfight like a fighter.

The game is focused on choice. So make a choice. If you want a more agile ship, fly something else. I don't want to keep repeating myself, but FD already said they reason for the nerf is that they don't want one ship that can do everything well.
Without a nerf, the python can. This doesn't leave a void, it just means players need to make a decision, what they want their ship to be good at so they can bring the right ship. Not just pick one ship and do everything in it. Forever. Its just crap design if that's allowed to happen. If people can't see that, its because they choose not to. Probably because they own a python, or soon will.


As was said before, it's MMO thinking. They worked hard, grinded, did all those utterly un-fun things in order to get the proverbial Sword of a Thousand Truths. Countless man-hours were wasted running trade routes in solo in order to get the "best" ship in the game, so gosh-durned it, it should slay anything that so much as looks at the hull.
 
By that logic then they need to BUFF the Type-9, Type-7 and Type-6. It is pretty crap that those multi purposes ships can out perform the hauler ships. Performance in trade is based on profit per hour not individual sale sizes. In my Python I can do 2 runs in the time it takes a Type-9 to do 1 run. This means I have no reason to own a type-9. This gets even worse when you consider an anaconda which is the clear winner of the hauler wars until we get more ships. The nerf to the Python is simple knee jerk to forum complaining. If I see this keep up from the devs then I will leave this game so fast. I spent 10 years experiencing that in WoW and I will not do it again.

-33% base shields and -17% to THRUST, ACCELERATION, AND SPEED means the ship was not tested well enough in beta. I am starting to lose faith in Frontier Developments. I would have been fine if they changed the numbers saying the engines giving math reasons, in-game fluff reason, or something else besides... it is just too good. Damn right it is too good at 200mil to properly outfit and a 6-10million rebuy cost. I better be a beast at that price point.

@Mike Evans you should be ashamed of yourself for your lack of emotional intelligence. It is never appropriate for the developers to behave in the manner which you did earlier in this thread. You owe us the community an apology.
 
FD makes a fool with this Nerf!
Attack with 5 canon ships a destroyer and after 10 minutes the fight
finished and the destroyer continues cozy!

Such an expensive ship like the Python should never of a small ship, like a
Cobra Viper or be destroyed, otherwise the balance is a joke.
Even the cost of hull damage exceed the value of these vessels.

With my Viper and Racke tablets Destroy I in 30 seconds a python that 150 million
Credit costs, a shame for such a game.

And once I have no success, I still can not run away comfortably
and the Python sits on Hull damage with 800,000 to 900,000 cr.

An absolute nonsense!
 
Last edited:
I am happy that balancing goes on within ED, but after working my way up to a Python and buying it based on its capabilities at the time of purchase, will we have the opportunity to sell it back at no loss if the proposed and implemented changes are not what we expected or want, this is particularly annoying when new ships are made available that I would have preferred to purchase over the ones already in existence which match my role requirements better , I can however justify this down to new models coming out and trading in the old one,with the new model matching those requirements, but not post purchase "rebalancing" without an option to opt out or get my cash back in the name of fairness, imagine buying that Ferrari and then told a month or so later that it's far too good and you will need to have some downgrades to slow it down a bit, you would want a refund right, or at least the option for one? :)
 
Last edited:
Yes, I will also slow down the sails, the PVP every time the boys
howl is devalued.

This is definitely my last online game where every 2 weeks anything
is changed

Long live the offline game
 
I am happy that balancing goes on within ED, but after working my way up to a Python and buying it based on its capabilities at the time of purchase, will we have the opportunity to sell it back at no loss if the proposed and implemented changes are not what we expected or want, this is particularly annoying when new ships are made available that I would have preferred to purchase over the ones already in existence which match my role requirements better , I can however justify this down to new models coming out and trading in the old one,with the new model matching my role requirements better, but not post purchase "rebalancing" without an option to opt out or get my cash back in the name of fairness, imagine buying that Ferrari and then told a month or so later that it's far too good and you will need to have some downgrades to slow it down a bit, you would want a refund right, or at least the option for one? :)


I agree with this 100% but did not want to include it my post to keep it focused. Will there be a time period after the nerf that Python owners are able to sell their ship at no loss?

On a side note, as more people get into Anacondas and Viper start complaining about those should we expect a similar nerf? If the devs are going to be controlled by whiners who do not want to trade in the game should we expect nerfs? Should we expect any form of long term stability in this game? Should I stop playing in combat and just do solo trade while the devs figure out how to run a multiplayer game with competitive pvp? I need faith in FD that will make their game instead of oopsies we made things too strong once those that put in the effort to get it have it?
 
Damn right it is too good at 200mil to properly outfit and a 6-10million rebuy cost. I better be a beast at that price point
Bigger ships are expensive because they are big, not because they are a "Level 90 Legendary Sword of Doom +100500 Fire Damage". Lots of bonuses come with the size and the cost (bigger guns, thicker hull, more cargo, ...), that's what you get for the money, not the ability to "press X to win". That said, bigger ships could definitely use a profit buff or a repair cost reduction, to make maintenance more manageable.

@Mike Evans you should be ashamed of yourself for your lack of emotional intelligence. It is never appropriate for the developers to behave in the manner which you did earlier in this thread. You owe us the community an apology.
I kinda disagree about the apology part. Of course it was somewhat "unprofessional", but when someone is being a , it's no wonder that a guy can lose his temper for a moment. Geez, people, we're all human beings, learn to forgive.

BTW, the devs shouldn't be "controlled by whiners", and I don't think they are now - kill/death statistics for ship types probably can be calculated from the game's logs/data, and if some ships stand out radically, they get a stat tweak. That's how many MMOs work. Also, it's kinda stupid to expect the game balance being perfect right from the start - no online game has perfect balance from the very beginning.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom