Definitively, there should be some circumstances where you would rather have a Hauler than a Lakon 9 (and there is).
If the reason people are being confused by any nerfs is that they think that FD wants to make some kind of ''progression'' where higher price equals universally better performance, then I think that's the problem. They're not doing that. So if that's how anyone is reasoning, then you have a reason for the nerfs now.
they nerfed the Python because it's a multi-purpose ship, and should not be this strong compar to a fighter
they nerfed the Viper because it's a fighter ship, and should not be this strong compar to a multi-purpose ship (Cobra)
... hum ... .... hum.... no i'm lost really oO
I think adding differently named variants just confuses people and increases the learning curve (a Rattlesnake is a PVE focused Scorpion, really?). The same variability can be achieved by fittings alone.
That is why there are these things called Turrets. You should not be expecting a Type 42 Frigate to be turning as fast as a RHIB.
Take out a ship's FSD or Power Plant, and it goes boom. The 'conda usually has ~50% hull when the FSD/Plant HP reaches zero.
Regarding the "3300 materials vs 2015" - unless the periodic table magically changes by then, I don't see how it could be possible to make something that strong.
Like I said in another thread money should not buy success.
https://forums.frontier.co.uk/showthread.php?t=102539&page=2&p=1589768&highlight=#post1589768
Players who own status symbols like pythons and condas but cant fly them properly should suffer the consequences. Players who invest their time in training flying skills and pvp instead of trading/grinding should be rewarded. Well done to viper cmdr - ambush tactics well executed (python pilot should have been more alert and aware).
The python is getting a reduction to its agility. It was confirmed by Sandro in another thread, i have read it. And rightly so.
Its not about "pvp" balance, its about not having one ship thats better at everything than all the others. Thats what need balancing, so we can maintain viability for other ships in different roles.
If you want an agile ship, buy a fighter. If you want a less manoeuvrable gunboat, buy a python. Thats the message.
There will be tons more ships coming out. Far too early for either a super ship, or people crying about a slight agility nerf. It will still be a great ship.
I think there are, in an ideal world a few things that should happen before the python rebalance. Namely:
..Shield cell fix. At the moment the ability to carry SC's are masking the true strengths and weaknesses of the ships.
..Turret AI fixes. If large ships are to have lower speed/agility then carrying turrets should be more viable
..Multi-ship owning made easier. ATM I way prefer multi-role ships, simply because it's a huge pain in the bum to swap if I feel like some combat, trading or exploring. Make it easier to own specialist ships and demand for multi-role will decrease.
..More ships. Balance once there are more ships to fill in the gaps. Re-purposing a ship with nothing else to fill the gap seems to be taking something away from the player. Sure, re-purpose but don't leave a void.
I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.
Making the smaller ships faster than the large ones is a good dynamic IMO - it make PvP mutually consensual since either has a good chance of disengaging (small ship by its speed, larger one using FSD).
The only people who will be upset by this are people who want to "grief" smaller ships in larger ones.
I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.
The rest of what you say are issues that will be resolved in time. The game has only been released for around 6 weeks. They are't repurposing the python. It can still do everything. It just wont be able to dogfight like a fighter.
The game is focused on choice. So make a choice. If you want a more agile ship, fly something else. I don't want to keep repeating myself, but FD already said they reason for the nerf is that they don't want one ship that can do everything well.
Without a nerf, the python can. This doesn't leave a void, it just means players need to make a decision, what they want their ship to be good at so they can bring the right ship. Not just pick one ship and do everything in it. Forever. Its just crap design if that's allowed to happen. If people can't see that, its because they choose not to. Probably because they own a python, or soon will.
Just deselect your target and you have fixed weapons & chaff does not affect them anymore. Wish people would stop saying this about chaff vs gimbals.
I agree with some of what you say, namely shield cells and turrets. Shield cells are getting a nerf, whether it will be enough is yet to be seen, but chaff needs a nerf too. If people use 2 x chaff launchers they can effectively have 100% defense from gimball/turret weapons.
The rest of what you say are issues that will be resolved in time. The game has only been released for around 6 weeks. They are't repurposing the python. It can still do everything. It just wont be able to dogfight like a fighter.
The game is focused on choice. So make a choice. If you want a more agile ship, fly something else. I don't want to keep repeating myself, but FD already said they reason for the nerf is that they don't want one ship that can do everything well.
Without a nerf, the python can. This doesn't leave a void, it just means players need to make a decision, what they want their ship to be good at so they can bring the right ship. Not just pick one ship and do everything in it. Forever. Its just crap design if that's allowed to happen. If people can't see that, its because they choose not to. Probably because they own a python, or soon will.
I am happy that balancing goes on within ED, but after working my way up to a Python and buying it based on its capabilities at the time of purchase, will we have the opportunity to sell it back at no loss if the proposed and implemented changes are not what we expected or want, this is particularly annoying when new ships are made available that I would have preferred to purchase over the ones already in existence which match my role requirements better , I can however justify this down to new models coming out and trading in the old one,with the new model matching my role requirements better, but not post purchase "rebalancing" without an option to opt out or get my cash back in the name of fairness, imagine buying that Ferrari and then told a month or so later that it's far too good and you will need to have some downgrades to slow it down a bit, you would want a refund right, or at least the option for one?![]()
The only place where this fantasy exists is inside your own mind.If the devs are going to be controlled by whiners
Bigger ships are expensive because they are big, not because they are a "Level 90 Legendary Sword of Doom +100500 Fire Damage". Lots of bonuses come with the size and the cost (bigger guns, thicker hull, more cargo, ...), that's what you get for the money, not the ability to "press X to win". That said, bigger ships could definitely use a profit buff or a repair cost reduction, to make maintenance more manageable.Damn right it is too good at 200mil to properly outfit and a 6-10million rebuy cost. I better be a beast at that price point
I kinda disagree about the apology part. Of course it was somewhat "unprofessional", but when someone is being a , it's no wonder that a guy can lose his temper for a moment. Geez, people, we're all human beings, learn to forgive.@Mike Evans you should be ashamed of yourself for your lack of emotional intelligence. It is never appropriate for the developers to behave in the manner which you did earlier in this thread. You owe us the community an apology.