So FD, could we please have the real prices for these ships? I dont think its an unresonable request.
So FD, could we please have the real prices for these ships? I dont think its an unresonable request.
So FD, could we please have the real prices for these ships? I dont think its an unresonable request.
300+ posts on this thread alone (countless others) in less than 24 hours. All other specs known. Yeah, I don't see what possible advantage keeping the prices secret affords at this point.
Possible FD wants to get some ingame data, when beta testers are using it, to check how it performs, and adjust the price. So they won't tell now, because it may not be known exactly now.
Possible FD wants to get some ingame data, when beta testers are using it, to check how it performs, and adjust the price. So they won't tell now, because it may not be known exactly now.
Yup. I'm sure the specs, and hence price, are subject to change pending the feedback the devs get during this week.
Yeah, the Eagle is still fun to fly, but has become less and less fun to bring into a fight with all the things goings on:
- More big, powerful, tough ships.
- Pitiful bounties on anything the Eagle is at least decent at fighting (i.e. Sidewinder, Hauler, Adder, and other Eagles).
- A flying death trap in conflict zones.
- With the 1.1 AI changes, we are back where many an NPC simply jumps away before an Eagle can kill them. A Cobra or a Viper still can simply decide "nope" and fly away from an Eagle, whereas an Eagle cannot fly away from neither.
- It won't even be able to fly away from the bigger Vulture.
- Really, with the Vulture in the game, the Eagle is 100% useless, as the Vulture is a straight upgrade with no compromise (because the Eagle consists basically only of compromises atm).
Wow the Vulture is ugly... doesn't make me look forward to getting one... how good is the FDL as a dedicated fighter?
That Vulture is the sexiest looking ride in the game. That is one impressive bit of design...nothing cookie cutter there. Very nicely done FD!
Agreed. Just saying: "you get what you pay for" I wouldn't mind a more expensive larger Eagle with maybe one medium hardpoint and two or three small ones and more speed that costs 250k instead of 45k
Fer-de-Lance is pretty nice. It can hit pretty hard too, I made some tries on the beta server.
https://www.youtube.com/watch?v=vTXG3WcvFh*
I'd pay anything for an Eagle as it currently is but with 2x medium hardpoints only. That would be perfect for my tastes. Vulture far more effective, but slightly less fun.
OK, had a bit of a test fight tonight - my Vulture against a CMDR in a FDL. I lost, but I knew that was going to happen - still getting the hang of fixed-mount weapons. Some things of note...
- The shields stand up very well to a FDL's beam lasers. Head-on, I lasted quite a while.
- I'm not very good with fixies. I had one C3 fixed beam and one B3 (I think) plasma accelerator.
- After taking out his first shield ring, a single direct hit from a plasma accelerator took out the rest of his shields and took his hull down to about 40%. This is clearly the way forward if you want to finish a fight with a FDL quickly.
- It's exceptionally easy to get close enough to hit pretty much anything with a plasma ball in the Vulture.
- I get too distracted by looking at my opponent's ship status when fighting something that can stand up to more than one strafing run.
- Playing with fixed-mount weapons when you have no canopy (and thus no HUD) doesn't make the job any easier.
So the canopy is actually an issue? Coming from a Viper, whenever my shields go down I run like hell until my shields recharge... yes I do realize that the Vulture is slow, but you should still be able to boost away from most opponents?
So the canopy is actually an issue? Coming from a Viper, whenever my shields go down I run like hell until my shields recharge... yes I do realize that the Vulture is slow, but you should still be able to boost away from most opponents?