COMPLETED CG Fight for the Empire with the Keltim Empire League (Combat)

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Kietrax

Volunteer Moderator
Summary
System: Eurybia
Station: Prelude to Victory (Megaship, large pads available, 265 Ls from main star, 80.83 Ly from Sol)
Objective: Hand in Combat Bonds after fighting for Keltim Empire League in Conflict Zones
Time limit: 8th October 3306 @ 06:00 UTC

Description
The bombs used in recent terrorist attacks on four Imperial starports may have been developed by Liz Ryder, an Engineer in the Eurybia system.
The Imperial Internal Security Service published this report:
Analysis of station traffic revealed that the explosives were delivered on cargo transports linked to the Eurybia Blue Mafia, a notorious anarchist organisation that we have reason to believe is secretly supplying the NMLA.

The Eurybia Blue Mafia is protecting the demolitions expert Liz Ryder, who we strongly suspect of designing the specialist weapons used in the starport bombings. As they have refused to cooperate, a state of war has been declared until the Engineer is surrendered to our custody.

Our local representative, the Keltim Empire League, has requested the support of independent pilots against any resisting anarchist forces.
If victorious, the Demolition Unlimited workshop will continue providing services to Commanders with existing access, but future access will be handled by the Empire.​
The two factions have set out week-long campaigns, which will begin on the 1st of October 3306.
To be eligible for rewards you must sign up as an active participant before handing in Combat Bonds at Prelude to Victory in the Eurybia system.
Please note that if you have any crew members, a proportion of your combat bonds will be automatically assigned to them. These combat bonds will not count towards your personal contribution total, and your crew will receive the reward for these combat bonds when they are handed in. The proportion of combat bonds assigned to your crew will depend on their rank.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • Competing with Eurybia Blue Mafia CG - whichever finishes first ends both!
  • Megaship services: Commodities Market, Repair, Restock, Refuel
  • Nearest Interstellar Factors:
    • Local - though that's not much use ...
    • Ninabin (2.80 Ly): Trevithick Vision (226 ls) New: Coriolis starport with quad noob hammer - you have been warned! (S/M/L)
    • Enayex (10.98 Ly): Watt Port (249 ls) Ocellus Starport (S/M/L)
    • Other options are available
Latest status
Last updated: 8 October 08:305 UTC - finished

Current Progress:
Current Participation Rewards:
Global Progress: 5,450,590,510 credits earned
Contributors: 2,391
Reward Tier: 3/5
Global Reward:
None listed
Top 10 CMDRs: 12,500,000 CR
Top 10%: 8,100,000 CR
Top 25%: 5,808,000 CR
Top 50%: 3,872,000 CR
Top 75%: 2,500,000 CR
Top 100%:
450,000 CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.
Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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Nearest Interstellar Factors:
  • Local - though that's not much use ...
  • Ninabin (2.80 Ly): Trevithick Vision (226 ls) Civilian Outpost (S/M only)
Trev just got upgraded, so it's a Coriolis (with quad n00bhammer) now.

EDIT: and therefore has L pads.

Also - just visited and IF survived the upgrade.
 
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So if you fight for the Mafia (and win) you get a Gucci Missile Rack. If you're on the side of the Empire (and are victorious) you get nothing?
 
so if this wins there is no benefit, unless it becomes easier to unlock the ability to engineer
Liz wins and you get a rare module with 2 G5 upgrades and an experiment
well good luck Empire!
 
Any one able to list the conflict zone levels and locations yet...
And if the capital ships are enabled in the High zones...
I won't be in system untill after the cutter refits tomorrow...
 
Any one able to list the conflict zone levels and locations yet...
And if the capital ships are enabled in the High zones...
I won't be in system untill after the cutter refits tomorrow...

My FC (TCS Havamal) is conveniently parked 2ls away from the combat zones at planet 2 (2000+ls from system entry point) and open to all non-notorious cmdrs. Shipyard, Outfitting, Restock, Resupply, Repair and Redemption Office are avialble. That made me think how nice it would be to "pledge" an FC to a specific CG goal (e.g. only access for Imperial CG participants etc). Now, if I could only leave my FC and head over to the CZs without getting stuck in the perma FSD tunnel... :rolleyes:
 
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