I finally took the plunge and dipped my toe into the AX arena (having killed lots of NPCs in my flying career thus far).
Predictably enough my first outing ended with a rebuy, but I had some interesting things happen along the way, and I think I learned a little.
I wanted to start slowly (avoiding, at least for now, the ridiculous grind for Guardian weapons), so I just bought a few EAXMCs and slapped them onto my Anaconda. It was at this point not even a quarter-baked AX ship, but... yeah, I wanted to start slowly
I then took it straight out (forgetting to even add the enhanced Xeno scanner) to try shooting a few Scouts. I found a system in the invasion state, scanned the nav beacon, picked the smallest AX signal source I could find - AX ship signatures, threat 4 - and dropped in. I found a bunch of NPCs moaning about the absence of bugs (LOL) and then after a while some Scouts showed up. Shooting them was indeed easy. I picked up some debris and then noticed some more had shown up, or so I thought... After shooting for a few seconds at the next hostile thing I realised it didn't look quite the same So yeah, it was an Interceptor. I thought I'd shoot it a bit and then bow out at some point, but it didn't take long for me to decide to back away. The Thargoid didn't seem to want to pay attention to the NPCs and pursued me; ouch. I couldn't outrun it (because Conda, even with G5 dirty/drag) so I kept popping heatsinks and naively expected that it would bug-ger off and leave me alone - that's learning item number one I guess: being cold doesn't make them lose interest (so I had clearly misunderstood what guidance I had read on that). (In fact, being cold didn't even stop them from shooting me, but I now suspect that's because you have to change direction while cold to benefit from it, having read a wee bit more after dying.)
Anyway, after using up lots of heatsinks and SCBs (not an AX ship, yup) I decided to leave. Supercruise: oops, mass-locked. No worries, I'll just high wake out, right? Wrong. I tried repeatedly to high wake out, but either I was confused enough to be doing something stupid, or it wouldn't let me. I verified that my nav panel showed a selected jump to another system, even hit my "resume route" button, but yet every time I hit the engage supercruise/jump* button it just told me I was mass-locked. (*The one that's called "HyperSuperCombination" in the bindings file and "toggle frame shift drive" in the GUI controls page.) Maybe I need to consider mapping a dedicated button for hyperspace jumping, but I've never needed it before. Indeed maybe it wouldn't have helped, because maybe I'm mistaken that you can always high wake away from Thargoids...
I had fun trying to synth more heatsinks in between the fusillades. I also had to reboot the ship several times to get the thrusters back online for just a few seconds now and then - I've never had to do this in combat before, so that was a nice first. I had a long, long time to contemplate my fate because my Conda had quite a bit of armour, but eventually it went pop.
So, apart from noting that I welcome links to good AX guides I will ask the main question that's bug-ging me: can you always high wake away from Thargoids?
I didn't record the encounter (I wish I had now) but it's hard to believe that I could have screwed up something as simple as a jump, despite the adrenaline rush of my first beating from a Thargoid. Reviewing my screenshots, I can even see one that confirms I had a system selected (less than 3 ly away) when I was mashing the HyperSuperCombination button and just getting mass-lock warnings, so I'm kinda baffled about that bit. For my future AX experiences, I may choose a ship that can outrun them anyway.
Predictably enough my first outing ended with a rebuy, but I had some interesting things happen along the way, and I think I learned a little.
I wanted to start slowly (avoiding, at least for now, the ridiculous grind for Guardian weapons), so I just bought a few EAXMCs and slapped them onto my Anaconda. It was at this point not even a quarter-baked AX ship, but... yeah, I wanted to start slowly
I then took it straight out (forgetting to even add the enhanced Xeno scanner) to try shooting a few Scouts. I found a system in the invasion state, scanned the nav beacon, picked the smallest AX signal source I could find - AX ship signatures, threat 4 - and dropped in. I found a bunch of NPCs moaning about the absence of bugs (LOL) and then after a while some Scouts showed up. Shooting them was indeed easy. I picked up some debris and then noticed some more had shown up, or so I thought... After shooting for a few seconds at the next hostile thing I realised it didn't look quite the same So yeah, it was an Interceptor. I thought I'd shoot it a bit and then bow out at some point, but it didn't take long for me to decide to back away. The Thargoid didn't seem to want to pay attention to the NPCs and pursued me; ouch. I couldn't outrun it (because Conda, even with G5 dirty/drag) so I kept popping heatsinks and naively expected that it would bug-ger off and leave me alone - that's learning item number one I guess: being cold doesn't make them lose interest (so I had clearly misunderstood what guidance I had read on that). (In fact, being cold didn't even stop them from shooting me, but I now suspect that's because you have to change direction while cold to benefit from it, having read a wee bit more after dying.)
Anyway, after using up lots of heatsinks and SCBs (not an AX ship, yup) I decided to leave. Supercruise: oops, mass-locked. No worries, I'll just high wake out, right? Wrong. I tried repeatedly to high wake out, but either I was confused enough to be doing something stupid, or it wouldn't let me. I verified that my nav panel showed a selected jump to another system, even hit my "resume route" button, but yet every time I hit the engage supercruise/jump* button it just told me I was mass-locked. (*The one that's called "HyperSuperCombination" in the bindings file and "toggle frame shift drive" in the GUI controls page.) Maybe I need to consider mapping a dedicated button for hyperspace jumping, but I've never needed it before. Indeed maybe it wouldn't have helped, because maybe I'm mistaken that you can always high wake away from Thargoids...
I had fun trying to synth more heatsinks in between the fusillades. I also had to reboot the ship several times to get the thrusters back online for just a few seconds now and then - I've never had to do this in combat before, so that was a nice first. I had a long, long time to contemplate my fate because my Conda had quite a bit of armour, but eventually it went pop.
So, apart from noting that I welcome links to good AX guides I will ask the main question that's bug-ging me: can you always high wake away from Thargoids?
I didn't record the encounter (I wish I had now) but it's hard to believe that I could have screwed up something as simple as a jump, despite the adrenaline rush of my first beating from a Thargoid. Reviewing my screenshots, I can even see one that confirms I had a system selected (less than 3 ly away) when I was mashing the HyperSuperCombination button and just getting mass-lock warnings, so I'm kinda baffled about that bit. For my future AX experiences, I may choose a ship that can outrun them anyway.