Fix the Loading and Unloading Passenger problem!!!!

I don't think statements like that will help you there MikeyMike. If you have a look at the bug reports forum there's quite a few other things they will need to look at as well.

Shane
 
I agree that doing nothing doesn't help but neither does saying you will no longer play the game unless a certain issue is fixed. I've played it since the start virtually so I know that things can take time.

Shane
 
thanks en nu de zon in met een biertje

I was a bit sarcastic [up]

Obviously I don't deny the process is slow. But for the tracked rides it is too slow.
Actually the single car coasters also have a slow throughput. For larger trains it is not a big problem. Can run multiple trains easily to get maximum profit.

ps. enjoy the beer and the sun [cool]
 
I was a bit sarcastic [up]

Obviously I don't deny the process is slow. But for the tracked rides it is too slow.
Actually the single car coasters also have a slow throughput. For larger trains it is not a big problem. Can run multiple trains easily to get maximum profit.

I was not Sacastic Cheers!
 
Rct3 is only dead from a dev standpoint. Many people still have the game installed, it has plenty of people playing on steam, and then there's people like me who still play, but have it installed offline.

And things like security have been pledged from day one, so you can't pull that on the devs. I dare say many of the new rides have been, too - the schedule would have been set well before release. They're probably working on it, or something equally or more important. This issue will take some doing, changing the station behaviour means separating the gates on the exit platform and re-coding them both to react to different guest behaviours - and this is the hard part - without messing up anything else on the coaster!

Yes, the drop in excitement ratings sucks with the loading delays, but I personally design my coasters carefully with this in mind, because it's a known and predictable issue, so that most coasters won't need to stop on most of the block sections, even with the loading delays. The tracked rides are difficult to manage sometimes, but limits are part of the reality of a theme park. That's how I choose to play until it is resolved, if they ever do get around to resolving it. I'm not that fussed, honestly. Anything that adds challenge to the game is fine by me.
 
Sorry guys I really disagree, i think it bothers me more than usual.
Just completed a really nice coaster (dragon) same problem.
And the Logger (water) Ride.... just wow.... 580 passengers a month... how about that.

I will check in a couple of months wether they fixed it but for now i done with this game....
 
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Sorry guys I really disagree, i think it bothers me more than usual.
Just completed a really nice coaster (dragon) same problem.
And the Logger (water) Ride.... just wow.... 580 passengers a month... how about that.

I will check in a couple of months wether they fixed it but for now i done with this game....

What is the capacity of your coaster? Also, 580 riders per month is 2900 riders per hour, which is quite a lot.
 
Sorry guys I really disagree, i think it bothers me more than usual.
Just completed a really nice coaster (dragon) same problem.
And the Logger (water) Ride.... just wow.... 580 passengers a month... how about that.

I will check in a couple of months wether they fixed it but for now i done with this game....

With careful planning and calculating you can operate tracked rides, water rides and single car coasters in a way that a car leaves the station every 12 seconds. It will leave the station as soon as the next car arrives. This is actually pretty much the optimum dispatch you can achieve on "real life" rides of the same variety.
 
I gave up on this game months ago, but decided to check in and see if frontier has decided to make a game and not just a pretty sandbox.

Yes, this is a valid complaint. Yes, this has been a noted complaint since beta. Yes, frontier isn't going to fix this.

Either this 'game' is a simulation OR a recreation of real life. You can't have both. So far, MOST things in this game are a simulation, so having your guests spend 1 week to exit a ride is not 'realistic' in the overall idea of the simulation.

Making the excuse that 'in real life' blah blah blah doesn't work. THIS IS NOT A REPLICA OF REAL LIFE. It's a simulation. Unless hundreds of people live 3-5 years in a theme park and never go home, there is no justification of 'real life' for the stupidity of the simulation.

The first RollerCoaster Tycoon game had this solved, even with entrances and exits on the same side. It's a stupid design FLAW that this still exists in a game made a decade later, and even after much feedback has been ignored.

I gave up on this 'game' being anything more than a glorified 'paint a park' software, and even looking at things 6 months later it seems that frontier doesn't care about simulation, just making pretty pictures (and ugh... the forum 'regulars' would scare off anyone who isn't in the cult of frontier). Glad you're happy with mediocrity, but don't get angry at people who want more than a half-implemented effort.
 
OMG... RCT3 dead after 2 years... are you serious? Today people still make content for the game, people still play this game, and you are calling it dead? Hah!


... and one of the first 'mods' (that won't happen in this game) I downloaded was to fix the moronic AI. Group AI doesn't work in that simulation and it doesn't work in this game.

AND OMG the only reason RCT3 has so much support is because their software allows add-ons / mod/ changing the EXE file.

PC is a locked down, limited, lackluster 'game' and we as the community are "FORBIDDEN" to fix it.

Maybe you're happy with only doing what frontier says you're ALLOWED to do, but over all I think it's a boring "sandbox" and has shown it's an unbalanced 'simulation'
 
With careful planning and calculating you can operate tracked rides, water rides and single car coasters in a way that a car leaves the station every 12 seconds. It will leave the station as soon as the next car arrives. This is actually pretty much the optimum dispatch you can achieve on "real life" rides of the same variety.

12 seconds is way too long for the next car to leave the sation.
Yes you can plan a ride to make the station car leave when the other arrives, but that does not fix the problem that the coaches should leave much, much faster.
It could be achieved if the station animation is changed. Wavebreaker not preventing guests from filling the lines or people entering train/car after the guests left the plattform. That would mean loss of total freedom where to place the entrance and exit when they are on the same side.
 
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12 seconds is way too long for the next car to leave the sation.
Yes you can plan a ride to make the station car leave when the other arrives, but that does not fix the problem that the coaches should leave much, much faster.
It could be achieved if the station animation is changed. Wavebreaker not preventing guests from filling the lines or people entering train/car after the guests left the plattform. That would mean loss of total freedom where to place the entrance and exit when they are on the same side.

What ride in what Themepark can dispatch a 4 -6 person carriage faster than 12 seconds?
 
... and one of the first 'mods' (that won't happen in this game) I downloaded was to fix the moronic AI. Group AI doesn't work in that simulation and it doesn't work in this game.

AND OMG the only reason RCT3 has so much support is because their software allows add-ons / mod/ changing the EXE file.

PC is a locked down, limited, lackluster 'game' and we as the community are "FORBIDDEN" to fix it.

Maybe you're happy with only doing what frontier says you're ALLOWED to do, but over all I think it's a boring "sandbox" and has shown it's an unbalanced 'simulation'

Never said I am happy with PC, I was just laughting about that sentence "RCT3 died 2 years after its release". And yes, I totally agree that PC its going to die if they dont allow us to mod it, as I said months ago in my post, where people told me that I was wrong.
 
... and one of the first 'mods' (that won't happen in this game) I downloaded was to fix the moronic AI. Group AI doesn't work in that simulation and it doesn't work in this game.

AND OMG the only reason RCT3 has so much support is because their software allows add-ons / mod/ changing the EXE file.

PC is a locked down, limited, lackluster 'game' and we as the community are "FORBIDDEN" to fix it.

Maybe you're happy with only doing what frontier says you're ALLOWED to do, but over all I think it's a boring "sandbox" and has shown it's an unbalanced 'simulation'

RCT3 never had 'official' mod support. Frontier does allow us to mod Planet Coaster. They just haven't offered us any tools to do so. But you are free to try to open the .ovl files, make changes and repack them.

You are right Planet Coaster needs mod support if it wants to stay relevant for a very long time. People still play RCT3 because of the awesome mods. Frontier probably knows this tho. They are working on actual mod support, but since the game is built on their own in-house engine these tools need to be made from the ground up, so it takes time.
 
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