I don't think statements like that will help you there MikeyMike. If you have a look at the bug reports forum there's quite a few other things they will need to look at as well.
Shane
Shane
I don't think statements like that will help you there MikeyMike. If you have a look at the bug reports forum there's quite a few other things they will need to look at as well.
Shane
Not doing anything never helps.
I predict the same ending as Simcity and RCT3. #moneyIsIn
World's best forum reply [haha] [wacky]
World's best forum reply [haha] [wacky]
Neh not really, game was declared dead after 2 years.Isn't RCT3 still pretty popular? [tongue][big grin]
thanks en nu de zon in met een biertje
I was a bit sarcastic [up]
Obviously I don't deny the process is slow. But for the tracked rides it is too slow.
Actually the single car coasters also have a slow throughput. For larger trains it is not a big problem. Can run multiple trains easily to get maximum profit.
Sorry guys I really disagree, i think it bothers me more than usual.
Just completed a really nice coaster (dragon) same problem.
And the Logger (water) Ride.... just wow.... 580 passengers a month... how about that.
I will check in a couple of months wether they fixed it but for now i done with this game....
Sorry guys I really disagree, i think it bothers me more than usual.
Just completed a really nice coaster (dragon) same problem.
And the Logger (water) Ride.... just wow.... 580 passengers a month... how about that.
I will check in a couple of months wether they fixed it but for now i done with this game....
Neh not really, game was declared dead after 2 years.
OMG... RCT3 dead after 2 years... are you serious? Today people still make content for the game, people still play this game, and you are calling it dead? Hah!
With careful planning and calculating you can operate tracked rides, water rides and single car coasters in a way that a car leaves the station every 12 seconds. It will leave the station as soon as the next car arrives. This is actually pretty much the optimum dispatch you can achieve on "real life" rides of the same variety.
12 seconds is way too long for the next car to leave the sation.
Yes you can plan a ride to make the station car leave when the other arrives, but that does not fix the problem that the coaches should leave much, much faster.
It could be achieved if the station animation is changed. Wavebreaker not preventing guests from filling the lines or people entering train/car after the guests left the plattform. That would mean loss of total freedom where to place the entrance and exit when they are on the same side.
... and one of the first 'mods' (that won't happen in this game) I downloaded was to fix the moronic AI. Group AI doesn't work in that simulation and it doesn't work in this game.
AND OMG the only reason RCT3 has so much support is because their software allows add-ons / mod/ changing the EXE file.
PC is a locked down, limited, lackluster 'game' and we as the community are "FORBIDDEN" to fix it.
Maybe you're happy with only doing what frontier says you're ALLOWED to do, but over all I think it's a boring "sandbox" and has shown it's an unbalanced 'simulation'
... and one of the first 'mods' (that won't happen in this game) I downloaded was to fix the moronic AI. Group AI doesn't work in that simulation and it doesn't work in this game.
AND OMG the only reason RCT3 has so much support is because their software allows add-ons / mod/ changing the EXE file.
PC is a locked down, limited, lackluster 'game' and we as the community are "FORBIDDEN" to fix it.
Maybe you're happy with only doing what frontier says you're ALLOWED to do, but over all I think it's a boring "sandbox" and has shown it's an unbalanced 'simulation'