Fixed very dark when in space?

Well, how light works is complex. I mean if you leave your PC on at night those LEDs don't light up all that much around it. Indeed just a very small area is lit up blue, for instance. It cuts out suddenly on that cockpit say on the bottom strut lights because there is a raised section just above.

An issue here is it's not entirely clear what is supposed to be the light itself. It appears to be emitting from a magic point source roughly aligned with those triple thin lines. Also the lighter grey part of the outside is light up more than the much darker raised bit inside.

As far as the status panels go, are they supposed to be projected on your helmet (so it shouldn't act as a light source) or actually on the dashboard itself?

Lights, especially pin ones, don't really throw all that much light around them at all, and not even getting in to how the bumpiness of the cockpit itself blocks light.

To my eyes that edited image you created does in fact look like someone's switched the roof lamps on.
If I leave my PC on and the room lights are off then I can still see reasonably well throughout the room, nowhere is completely black. Plus don't forget you are only seeing the lights in front of you here, there are also a lot of lights to either side of you as well as above and behind you that are throwing light around the cockpit. The cockpit should be very well illuminated and none of the struts or dash should be completely black.

I do agree that some of the light sources are not clear but that's another issue.

The status panels are holopanels on the ship dashboard not on your helmet.
 
From my point of view, Horizons had very balanced lighting. Why don't the developers just go back to those settings?
...because not everyone agrees. I don't agree. For me the lighting within the ships/srv/stations was fine in Horizons but space itself, outside, was too bright. Space outside now looks much better. Unfortunately everything else looks way too dark now.
 
If your a nVidia user running GeForce Experience I found a temporary fix: When playing the game, apply a Game Filter (default is alt-F3) and add a Brightness/Contrast filter. Expand the filter and set everything to 0% except for Shadows which you set to -100% and apply, space flight will look a lot better.

You can leave all in-game settings as normal, and even set Gamma back to normal levels too instead of max.
The nVidia filter will auto-apply every time you start the game, and can be easily enabled/disabled as required.
 
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If your a nVidia user running GeForce Experience I found a temporary fix: When playing the game, apply a Game Filter (default is alt-F3) and add a Brightness/Contrast filter. Expand the filter and set everything to 0% except for Shadows which you set to -100% and apply, space flight will look a lot better.

You can leave all in-game settings as normal, and even set Gamma back to normal levels too instead of max.
The nVidia filter will auto-apply every time you start the game, and can be easily enabled/disabled as required.
I just tried this and it doesn't work for me. When I try to enable the game filter I get either a message saying "A compatible game is required." or a message saying "An error has occurred. Please restart your game.". Restarting the game makes no difference, I just keep getting the same messages.

Also if this was working it uses post processing effects so is going to further reduce your in game FPS, which I think most people have enough of already.
 
...because not everyone agrees. I don't agree. For me the lighting within the ships/srv/stations was fine in Horizons but space itself, outside, was too bright. Space outside now looks much better. Unfortunately everything else looks way too dark now.
Well, I think it's pretty clear to everyone the game skipped its beta phase.

It may well be they just switched down or switched off the background ambient light which was universal, and haven't switched up the internal ship lights to compensate (if that was the plan).

Remember it would require going into every cockpit type and adjusting those point lights.

I still think the best solution now would be to have those soft roof lights I keep bringing up, as that would create a pleasing neutral overall light. Make it have a couple of settings so it's more than just on or off, as just 'on' might be too bright. Say off, 50% or 100%.
 
"Instead of hard-coding it into the game, why don't they just add a Brightness+Contrast slider under the Gamma and everyone can set the game to their taste, monitor etc."

because not everyone plays in SOLO all day and the darkness could be used to form an ambush on ground.
oof, no one tell this guy about night vision.
 
I did just try adjusting the settings on my monitor, which has a separate gamma setting. Changing the gamma to make it brighter also makes the space outside the cockpit equally brighter, so it doesn't help. Even with it brighter you can't see any more of the struts/dashboard and it still just blends into the outside space.

oof, no one tell this guy about night vision.
Shush! I'm looking forward to the day when I meet him planet side and I can laugh at him hiding in the shadows.
 
I deleted my graphic settings and restarted the game and that fixed the darkness for me. It's still darker than the Horizons but I can see a lot more stars. And generally it doesn't feel so pitch black anymore.
 
Я удалил свои графические настройки и перезапустил игру, и это устранило темноту для меня. Он все еще темнее, чем Horizons, но я вижу намного больше звезд. И вообще он больше не кажется таким черным как смоль.
How did you do it? Through config files? Where they are?
 
Reading this thread, the only thing I keep thinking is "If you add more light inside the ship, you'll see less outside the ship...."
- just like when you put the map light on in a car, you can't see f-all outside! I do road rallying, amd we use very specific UV lights for lighting up the map, for the exact reason so that it doesn't light up the dash and stop the driver (me) from seeing the road!

I'd love an interior light in the cockpit, but it would have to be realistic and make everything the other side of the canopy pitch black with lots of canopy glare!
 
How did you do it? Through config files? Where they are?

It's under users/yourname/appdata/local/frontier developments/elite dangerous/options/graphics

I deleted all the config files.

I'm pretty sure that's where I went, so maybe check the post - it's on the forum somewhere - about it
 
This is explained in the announcement post of hotfix 1, at the bottom:
But don't expect too much, for me it didn't do anything.
Something is definitely broken here. The ingame gamma slider has no effect to the game, hud brightness changes are barely visible, if at all.
Thank you!
 
I deleted my graphic settings and restarted the game and that fixed the darkness for me. It's still darker than the Horizons but I can see a lot more stars. And generally it doesn't feel so pitch black anymore.
I did try that but it made no difference for me.
 
I did try that but it made no difference for me.
Too bad...

I also verified the game files from the launcher at the same time I deleted the graphics settings.. I have no idea if that could affect the graphics but maybe try that too? It's a long shot but who knows.
I sure hope they will find a way to fix the darkness without all the hassle.
 
You know at your home, if you stand in a room at night, open the curtains and look outside? Of course it's dark outside, but if you turn the lights on in the room you are standing in, is it just as dark in that room?
Do you know that the HUD that you see is in the eyes but does not exist in the world?
 
I actually like the dim lighting inside the cockpit, it gives my ship of choice (The Adder, despite having over 5 billion credits, yes i know, i just like it for some reason) a very cosy feel. The only problem is, it's obvious it's not quite right. The comms text is extremely faint, my Santa bobblehead now looks like a wireframe version of its previous self, and frankly the lighting is busted in many other places, from my lifelessly hued paint-job, to the glaringly white FSS images. I like odyssey i really do, but even now i'm scratching my head thinking, why was this released? What was the driving motivation to release the game in a state like this? Surely they are dicing with danger here, for the very future of the game's well-being, because if they lose players they may never get them back.

COULD IT BE....dramatic music dun dun DUUUUUUN!!! That we've witnessed a sort of Chernobyl situation wirh Odyssey's chain of command, where people were too scared to tell the higher ups about the sheer state of things until after the fact, and David Braben's realisation on release day was akin to Gorbachev only finding out when a screaming Swedish official (symbolising us the players) asked him by phone what the bloody hell was goiing on!! I guess we'll never know. I just don't want to believe that David knew.

(Oh and by the way, the stars are all still lifelessy colourless, this simply can't be regarded as 'fixed' i'm sorry)
 
Do you know that the HUD that you see is in the eyes but does not exist in the world?
I don't know that, because it isn't true. The HUD is a combination of holograms on the actual dashboard and special display cockpit windows that show the rest of the HUD overlaid on the ships windows.
 
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