(Skip to next paragraph for actual proposal) I don't think I've met a single person who likes the material grind mechanic, but it's not a horrible mechanic--It's just far too exhausting because the loop is hardly a loop at all. Spending hours on end to grind for the elite ranks or the faction ranks is doable because it's essentially a passive result of just playing the game, which is as fun as you make it. To get materials, however, it's best to go to the hotspots and relog for hours, trade, relog etc. You can try to collect them passively, which means you could have your ship engineered maybe in... 500 hours. Maybe that's not even a joke. I'm pretty much complete with the progression: I'm elite in almost everything, I've got my fleet carrier and one of every ship. I still play the game because I love finding new things to do with other players, but I would be much more willing to play in open if I knew that getting into a PvP conflict wouldn't be decided SOLELY by who wasted the most time engineering their ship to filthy cheese god level. I'm OKAY with filthy cheese god level but d****t I have a life and I'd rather lose knowing I made a bad choice in ship logistics and combat skill rather than lose knowing it was because I have other things in my life preventing me from having fun. Skill issue? I wouldn't know because I don't bother trying, and I don't want to just look up the meta builds I'd rather experiment myself and that just takes way too much time, so I'd rather just do other things.
Double the player's Material Capacity and change material amount per pickup from 3 to 25.
And that's it. No extra lines of code just change the ones already there. With trade penalties still in effect it will now be more effective and engaging to collect the actual material rather than, say, grind at Jameson crash site trade to collect one type of G4 and G5 mats then trade them into everything else, meaning you can go out and seek the material the intended way and it could arguably be faster and definitely more fun. I doubt anyone could reasonably argue against something like this. Now, if you still wanted to grind to fill up your inventories, you could do it quicker by just seeking them out specifically. I don't think it's necessary, but we could also see if increasing the cross-category trading penalty will help but I bet with this change alone trading will be way more optional than required.
Edit: After the news of the update's details I feel pretty vindicated against the dissent. Was shocked to hear so many people don't like making the game more fun
Double the player's Material Capacity and change material amount per pickup from 3 to 25.
And that's it. No extra lines of code just change the ones already there. With trade penalties still in effect it will now be more effective and engaging to collect the actual material rather than, say, grind at Jameson crash site trade to collect one type of G4 and G5 mats then trade them into everything else, meaning you can go out and seek the material the intended way and it could arguably be faster and definitely more fun. I doubt anyone could reasonably argue against something like this. Now, if you still wanted to grind to fill up your inventories, you could do it quicker by just seeking them out specifically. I don't think it's necessary, but we could also see if increasing the cross-category trading penalty will help but I bet with this change alone trading will be way more optional than required.
Edit: After the news of the update's details I feel pretty vindicated against the dissent. Was shocked to hear so many people don't like making the game more fun

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