Having had no issues at all last night, I just logged on and 1. ATC voices are gone and 2. the number of unidentified signal sources in my current system Pleiades Sector IH-V c2-7 has dropped from an average of 40+ to 7
I was in in Pleiades too (near Maia) and there were not as many NHSS as last time i was there. Plus didn't find any Hydra in NHSS lvl8 and most of signals were scouts only. Maybe it's related to your problem with spawn stuff or idk.Having had no issues at all last night, I just logged on and 1. ATC voices are gone and 2. the number of unidentified signal sources in my current system Pleiades Sector IH-V c2-7 has dropped from an average of 40+ to 7
I was in in Pleiades too (near Maia) and there were not as many NHSS as last time i was there. Plus didn't find any Hydra in NHSS lvl8 and most of signals were scouts only. Maybe it's related to your problem with spawn stuff or idk.
I don't mind the "work"; the problem is that you cannot do it remotely, so if you want to send you're carrier more than a tank's distance away, you have to follow it with a ship.
If there was actually an auxiliary fuel tank, I could remotely (carrier management) schedule jumps until the tank(s) are empty. If the (aux) tank was large enough, for instance, I could start it off from bubble to colonia, whilst I fly my exploration ship ahead (it's faster, distance/time), exploring away, and play around in Colonia, until my FC showed up (as I scheduled jumps ... or, imagine this, being able to set a route...)
Well ...go somewhere 1200ly above bubble, and try to find rings to land carrier, will see how can u hold "250 around"OK, that makes sense. I had not thought about being absent from my carrier that completely, but it's a scenario for sure.
My exploration method will be to move within the 250ly radius "bubble" surrounding each carrier waypoint, rather than a linear route.
Yeah, Dave's Hope went poof. Bummer I found out when I got there though. No biggie.
2 FCs in orbit around the planet. (seems like over kill but they look really nice)
Federal navy interdicted me 3 times in the system. Didn't bother scanning me, they're just being bullies.
Hope FC works the bugs out.
I'm not so sure that I'm keen on the whole fleet carrier thing. I don't care if they're NPC or not. I'm sure I'll get used to the notion of em
Yeah I know humanity in the game needs progress. But if yer gonna HAVE FCs with 500ly jump ranges and what, 10 pads (I forget the exact count) the galaxy is gonna get smaller faster. We're gonna need another galaxy (HINT)
I went to a few systems I haven't been too in the bubble, though they're well established systems, I had to FSS scan em just to be able to get information on half the planets. Never had to do that before. Half the planets in systems I have been in need to be FSS scanned as well, that is if I want to know what I'm prospecting for. But I'm sure this will all come out in the wash. It's nothing more than a minor irritant.
The new tweeks on interfaces will take getting used to, but they are nicely simplified.
But what we really need in the current ships is cup holders and the ability to clean the windows.
My post wasn't an attack on the Devs, I understand they're doing a difficult job to the best of their abilities in a difficult time, I just couldn't understand how something almost so right(beta) could go so wrong in the live but as I said I have no knowledge on the subject and now I have a slightly better understanding so thank you.As a developer, let me just say, that while testing/staging environments are designed to be as close to "production" as possible, not everything can be 100% identical (in a financial system, for example, you don't really want to initiate that bank transfer in a non-production environment). So, while everything may have worked smoothly in the beta environment, there can be unexpected / unforeseen effects when put into the live environment. Just saying "it's not that simple". I would also point out that it's almost always better to "fail forward", than to "roll back" and have to start all over. Finally, remember everyone, this is just a game; give them time to figure out why things went awry, and take care of them.
My post wasn't an attack on the Devs, I understand they're doing a difficult job to the best of their abilities in a difficult time, I just couldn't understand how something almost so right(beta) could go so wrong in the live but as I said I have no knowledge on the subject and now I have a slightly better understanding so thank you.