I've seen several around every engineer planet I have visited this week.I think fleet carriers are useless, was hoping to find a way to make lots of money using fleet carrier, but the truth of the matter the fleet carriers only support the mines. I only found 1 fleet carrier that actually does anything and that is completely a joke, as it is proving to be unreliable as a point of sale, in one location it wants to buy tritium for 10,000, that is below the price in the sector for buying it from the station. So most will just skip over the carrier. Same with low temperature dimonds I am pretty sure fleet carriers can add to the profit of players if they can fleet carriers with LTD for sale which is a big fat joke. Most fleet carriers are more than 500 light years away from where I am out. I don't feel like jumping into the Sun 500 times just to get to one that I can take another 500 light years away to even make a profit.
The fact that they are dynamic means you could go 500 light years away and they could jump before you get there. Also the Deep Space Carrier network for unexplored space out of the bubble is completely useless unless there is a defined fleet carrier that jumps to them all.
My entire time in the Galaxy I have only found 1 fleet carrier.
I think fleet carriers are useless, was hoping to find a way to make lots of money using fleet carrier, but the truth of the matter the fleet carriers only support the mines. I only found 1 fleet carrier that actually does anything and that is completely a joke, as it is proving to be unreliable as a point of sale, in one location it wants to buy tritium for 10,000, that is below the price in the sector for buying it from the station. So most will just skip over the carrier. Same with low temperature dimonds I am pretty sure fleet carriers can add to the profit of players if they can fleet carriers with LTD for sale which is a big fat joke. Most fleet carriers are more than 500 light years away from where I am out. I don't feel like jumping into the Sun 500 times just to get to one that I can take another 500 light years away to even make a profit.
The fact that they are dynamic means you could go 500 light years away and they could jump before you get there. Also the Deep Space Carrier network for unexplored space out of the bubble is completely useless unless there is a defined fleet carrier that jumps to them all.
My entire time in the Galaxy I have only found 1 fleet carrier.
Just to clarify, are you saying that the carriers have some utility? Could you please expound?
Well. In terms of "useful"
the FTM Cloud Atlas is making a run to colonia with a load of commanders on board. It received a distress call from another fleet carrier last night, and made a rendez-vous, transferred spare fuel and has sent it on its way. The Atlas, along with a fleet of ships will be arriving in Colonia shortly
The FTM Alvin's Mercy has already cured 1 drought by dropping water on it, and has moved to fixing an infrastructure failure. It is also loaded with medical supplies to cure the local area.
2 ships from Hutton have added to the fleet for the DSSA, ensuring that there are repair facilities dotted throughout the milky way for explorers
The FTM Alvin's Paw is engaging in a war over in one system, providing nearby combat support for res sites, with repair and rearm facilities. When not in use, it provides a large landing pad near Hutton Orbital and limpets for those that forgot them
There's one in orbit around a planet that's having some trouble with the BGS, providing a mobile market and assistance to commanders there.
The FTM Ruby Ruby Ruby (ooarroooarroaaar) has taken a team on an expedition to one of the highest stars in the galaxy to tag it with a bunch of names and has made it back, and is now helping with various events.
and ALL of them have managed to pay their way and indeed make a profit so far.
So, useful, fun and at the heart of a load of emergent gameplay. A success, in my book.
Tell you what was more useless, finding Raxxla. When I finally found that all I got was some guff about Elves or something (I didn’t really read it all), no secret weapon, no new ship. At least at Hutton Orbital I could buy a mug.
My question is can a commander buy low LTD from the commodities market and than sell them at a high price station.Well, my carrier has already made a billion or two in extra mining profit compared to how I would have done without it simply by letting me store my mined diamonds awaiting goid sell prices and then making a single 800 ly round trip once rather than doing it 15 times over in a ship with 25 ly jump range.
In other words, it has already paid for several years of upkeep.
That’s Elite gamer logic sometimes, sadly.So the OP,
1, Doesn't own a fleet carrier
2, Has somehow only managed to find 1 carrier
3, Decides that fleet carriers are 'completely useless'.
Classic.
It’s a “feature” I’ve wanted to see for awhile now. I see FCs as a great tool for players to make up their own emergent, quality of life features.Meanwhile I think fleet carriers are amazing, having been a passenger on one to Colonia. I hope a few CMDRs set up a proper ferry service to different "hot spots" like this. This is great emergent gameplay![]()
My question is can a commander buy low LTD from the commodities market and than sell them at a high price station.