Fleet Carriers are completely useless.

They are only completely useless from my point of view, because the commodies market is more limited than the stations. The only true benefit for fleet carrier commodity market is get tritium for low cost and dock at fleet carrier let it jump to where it runs out of tritium, than sell your tritium for a outrageous cost so carriers can get back home.
 
I think fleet carriers are useless, was hoping to find a way to make lots of money using fleet carrier, but the truth of the matter the fleet carriers only support the mines. I only found 1 fleet carrier that actually does anything and that is completely a joke, as it is proving to be unreliable as a point of sale, in one location it wants to buy tritium for 10,000, that is below the price in the sector for buying it from the station. So most will just skip over the carrier. Same with low temperature dimonds I am pretty sure fleet carriers can add to the profit of players if they can fleet carriers with LTD for sale which is a big fat joke. Most fleet carriers are more than 500 light years away from where I am out. I don't feel like jumping into the Sun 500 times just to get to one that I can take another 500 light years away to even make a profit.

The fact that they are dynamic means you could go 500 light years away and they could jump before you get there. Also the Deep Space Carrier network for unexplored space out of the bubble is completely useless unless there is a defined fleet carrier that jumps to them all.

My entire time in the Galaxy I have only found 1 fleet carrier.
I've seen several around every engineer planet I have visited this week.
 
I think fleet carriers are useless, was hoping to find a way to make lots of money using fleet carrier, but the truth of the matter the fleet carriers only support the mines. I only found 1 fleet carrier that actually does anything and that is completely a joke, as it is proving to be unreliable as a point of sale, in one location it wants to buy tritium for 10,000, that is below the price in the sector for buying it from the station. So most will just skip over the carrier. Same with low temperature dimonds I am pretty sure fleet carriers can add to the profit of players if they can fleet carriers with LTD for sale which is a big fat joke. Most fleet carriers are more than 500 light years away from where I am out. I don't feel like jumping into the Sun 500 times just to get to one that I can take another 500 light years away to even make a profit.

The fact that they are dynamic means you could go 500 light years away and they could jump before you get there. Also the Deep Space Carrier network for unexplored space out of the bubble is completely useless unless there is a defined fleet carrier that jumps to them all.

My entire time in the Galaxy I have only found 1 fleet carrier.

Normally I don't side with the people on the forum but maybe you should learn how the game works before complaining.
 
Just to clarify, are you saying that the carriers have some utility? Could you please expound?

Yes.
No.

Well. In terms of "useful"
the FTM Cloud Atlas is making a run to colonia with a load of commanders on board. It received a distress call from another fleet carrier last night, and made a rendez-vous, transferred spare fuel and has sent it on its way. The Atlas, along with a fleet of ships will be arriving in Colonia shortly
The FTM Alvin's Mercy has already cured 1 drought by dropping water on it, and has moved to fixing an infrastructure failure. It is also loaded with medical supplies to cure the local area.
2 ships from Hutton have added to the fleet for the DSSA, ensuring that there are repair facilities dotted throughout the milky way for explorers
The FTM Alvin's Paw is engaging in a war over in one system, providing nearby combat support for res sites, with repair and rearm facilities. When not in use, it provides a large landing pad near Hutton Orbital and limpets for those that forgot them
There's one in orbit around a planet that's having some trouble with the BGS, providing a mobile market and assistance to commanders there.
The FTM Ruby Ruby Ruby (ooarroooarroaaar) has taken a team on an expedition to one of the highest stars in the galaxy to tag it with a bunch of names and has made it back, and is now helping with various events.

and ALL of them have managed to pay their way and indeed make a profit so far.

So, useful, fun and at the heart of a load of emergent gameplay. A success, in my book.

I can't see any completely useless point of any of that. It's completely utterly useless.
It didn't help me sell what I chose to try and sell at someone's personal completely useless carrier who probably didn't want it, or to give me free cash, so it must be completely useless.
Even the owners told me it was completely useless. Allegedly.

Tell you what was more useless, finding Raxxla. When I finally found that all I got was some guff about Elves or something (I didn’t really read it all), no secret weapon, no new ship. At least at Hutton Orbital I could buy a mug.

You found Raxxla, and all you got was that lousy tee shirt!!



By the way, in case anyone is a bit slow, I'm not being serious in any of the above.....
Apart from the Raxxla tee shirt.... ;)
My auto-correct changed Raxxla to Razzle the first time round - now that is a whole different ballgame!! :D
 
Well, my carrier has already made a billion or two in extra mining profit compared to how I would have done without it simply by letting me store my mined diamonds awaiting goid sell prices and then making a single 800 ly round trip once rather than doing it 15 times over in a ship with 25 ly jump range.

In other words, it has already paid for several years of upkeep.
 
Different people have different use cases but having a mobile support station that contains all my ships and modules, thousands of tons of storage space, repair, refuel, limpet/srv/fighter restock, cartographics etc. and can be moved to almost any planet within the bubble in 15 minutes without having to make multiple hyperspace jumps makes having a carrier very useful to me.
 
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Well, my carrier has already made a billion or two in extra mining profit compared to how I would have done without it simply by letting me store my mined diamonds awaiting goid sell prices and then making a single 800 ly round trip once rather than doing it 15 times over in a ship with 25 ly jump range.

In other words, it has already paid for several years of upkeep.
My question is can a commander buy low LTD from the commodities market and than sell them at a high price station.
 
Meanwhile I think fleet carriers are amazing, having been a passenger on one to Colonia. I hope a few CMDRs set up a proper ferry service to different "hot spots" like this. This is great emergent gameplay :D
It’s a “feature” I’ve wanted to see for awhile now. I see FCs as a great tool for players to make up their own emergent, quality of life features.
 
Maybe they may be better in 2021 when the next paid expansion comes out and we get space legs to be able to walk around ground, but wait we can't walk around space stations yet.
 
My question is can a commander buy low LTD from the commodities market and than sell them at a high price station.

That would depend completely on the individual owners mate, I guess nobody can answer that for other commanders. I guess you could approach the owners, and perhaps people will find that is a good way to make money if there were enough buyers. The sell to you price is limited to a maximum of ten times galactic average though, so I think the most they can be sold for at any carrier is around 570-600k each iirc, but I may be a bit off on the numbers from memory. I suspect many will see that as too low if they can get 1.6m each at the right market, but you'd have to see I guess.
Not an easy question to answer I'm afraid.
 
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